Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- A major game-breaking bug can be triggered during the Tribal stage, rendering a save game corrupt under certain circumstances.[2] See save game data location.
- Spore Wiki
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Davoonline's spore modding forums
Availability
- Retail version of Spore can't get the March 2017 update, so online functionality doesn't work. GOG.com, Origin, and Steam versions have this update. Contact EA support to activate retail Spore keys on Origin.[4]
- Steam version of Spore is not recommended for modding purposes, as it is known to often have troubles with the Spore Modding API.
- Avoid having Spore and its DLC's installed from several sources, as this will cause severe issues with savegames and modding.
- A limited free version of the creature creator from the game; can only be used to create creatures; does not include any other gameplay.
- All creatures created in this utility can be carried over to the full game.
- Spore Creature Creator and Spore should not be installed on the same machine at the same time. Existing save games may corrupt and other issues may arise.[citation needed]
Monetization
DLC and expansion packs
Name |
Notes |
|
Spore Bot Parts Pack |
Limited promotion during 2010 with Dr. Pepper (USA) which added mech styled parts to the creature creator. |
|
Creepy & Cute Parts Pack |
Adds new parts and animations to the creature creator. |
|
Galactic Adventures |
Expansion adds new missions to the galactic stage. |
|
- Dr. Pepper Bot Parts Pack is notoriously buggy and will cause your game to crash whenever a creature attempts to sing with a bot parts mouth.
- Dr. Pepper Bot Parts Pack has been reported to mess up game installations to the point of being unable to properly re-install the game after uninstalling. It is strongly discouraged to have this DLC installed.
- Galactic Adventures is required to install any mods after the 2017 patch.
Essential improvements
Patches
- Patches can be installed through the launcher or manually
- Digital versions of Spore do not require manual installations of any patches.
Skip intro videos
Edit files[5]
|
- Go to
<path-to-game>\Data\Config\Properties.txt .
- Add
property playOpeningMovie (hash(playOpeningMovie)) bool at the end of the file and save.
- Go to
<path-to-game>\Data\Config\ConfigManager.txt .
- Add
boolProp playOpeningMovie false at the end of the file and save.
- Repeat all steps in the
dataEP1 folder if Galactic Adventures is installed.
|
Game data
Configuration file(s) location
Save game data location
- A backup should be made before reaching the Tribal stage. Avoid saving the game, or evolving, while befriending any creatures, or the main save game will corrupt.[2]
Video
Change the frame rate limiter[6]
|
- Go to
<path-to-game>\Data\Config .
- Open
Properties.txt .
- Add the following line to the end of the file:
property frameLimitMS 44 int
- Save and close the file.
- Now open the file
ConfigManager.txt .
- Add the following line to the end of the file:
intProp frameLimitMS 16
- Save and close the file.
- The game will now run at 62 FPS instead. Change the integer value in
ConfigManager.txt accordingly if you want an even higher FPS limit, based on the following formula: 1000ms / frameLimitMS = Max frames per second.
- For a more precise limit, set
frameLimitMS to a value that allows the desired FPS (so if 120 FPS is desired, set the property to 8 to cap the frame rate to 125 FPS) and then use an additional frame rate limiter to force the desired limit.
Notes
- The default value of
frameLimitMS is 33, for 30 frames per second.
- No decimal support. To compensate, use an additional frame rate limiter to force the desired limit.
- Repeat all in
dataEP1 folder if you installed Galactic Adventures expansion.
|
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
|
Subtitles |
|
On by default. |
Closed captions |
|
|
Mute on focus lost |
|
|
Royalty free audio |
|
|
Localizations
Issues fixed
Runtime Error R6025
Launch Error [2000] and [1004]
Fix broken registry keys[citation needed]
|
- Go to
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Electronic Arts\SPORE .
- Make sure
DataDir is set to <path-to-game>\Data\ .
- Make sure
InstallLoc is set to <path-to-game> .
- Create a 32 bit word named
ReIndexYesOrNo with a value of 0
- Create a 32 bit word named
InstallCompleted with a value of 1
|
No trees visible on planet from Creature Stage onwards
After completion of the initial cell stage, the player is prompted to modify their creature for life on land. Immediately after the editor is exited, a cut-scene will show depicting the species migrating onto land. The player may skip this cutscene, but doing so may trigger a semi game-breaking bug where no trees are rendered on that save-game's planet, even after reloading the game. The only fix is to start a new save-game and to let the cut-scene play through. The fact that the game can be started from any stage and all previously created creatures are available for selection at the creation screen means this should cause little disruption.
"BAD_DATA" Names
This bug can appear after installing patch 1.04 or the Galactic Adventures expansion. The fixes only affects all future names; any previous objects named BAD_DATA must be changed manually.[7]
Launch the game with -locale:en-us parameter[citation needed]
|
Missing NameGeneration File[citation needed]
|
- Go into the folder
<path-to-game>\DATA\LOCALE\EN-US .
- Copy the file
NameGeneration.package to <path-to-game>\DATA\LOCALE\EN-GB .
|
SporeMaster 2.0[citation needed]
|
This fix is useful for languages other than English and the original Name Generator will be used, or if custom random names are desired.
- Download SporeMaster 2.0.
- If not installed on the computer, download and install .NET Framework 3.5.
- Insert the Spore disc into your disc drive.
- Go to
X:\Spore\Data\Locale , with X being the letter of the disc drive.
- Copy the folder of the desired language and paste to an easily accessible location, followed by a folder of any other language.
- Go into the copied folder of the selected language.
- Rename
NameGeneration.package to a different name.
- Open two instances of SporeMaster.
- In the first, go to the Mod tab, open the NameGenerator of the other language, press Unpack, go to the Files tab, expand the folder named
#0461227D and click on #0FD9C1E3.prop.xml .
- In the second, do the same with the renamed NameGenerator.
- Within
#0FD9C1E3.prop.xml is the information of the different names. Copy all the names in the file and replace the others. Custom names can also be added.
- When finished, go to the Mod tab, press Pack on the second language NameGenerator and replace the
<path-to-game>\Data\Locale\yourlanguage\NameGeneration.package with the new one.
|
Change Planet and Star Names Manually[citation needed]
|
This fix doesn't invoke the Joker Badge.
- In the Space Stage, go to another Solar System that isn't yours (or another save game).
- Press Ctrl+C+⇧ Shift.
- Enter these codes to change names:
rename star X - Where "X" is the desired name
rename planet X - Where "X" is the desired name
- You can rename everything in your own system EXCEPT your home world.
|
Rogues change to babies after evolving/evolve with wrong size
Evolve again.
Launch Error "SporeApp.exe - Entry Point Not Found"
This error occurs when you install SweetFX incorrectly.
Delete dxgi.fx and dxgi.dll
|
- Go to
<path-to-game>\SporeBin
- Delete
dxgi.dll and dxgi.fx
- Repeat all steps in the
SporebinEP1 folder if Galactic Adventure is installed.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9.0c |
|
Shader Model support |
2.0, 3.0 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Modifications
Installing mods
- Mods created after the 2017 patch will not work on the base game; Galactic Adventures expansion will be required.
Base game method (not recommended)[citation needed]
|
|
Galactic Adventures method (not recommended)[citation needed]
|
GALACTIC ADVENTURES MANUAL METHOD (Not recommended)
- Mods that end with the
.sporemod extension can not be installed in this manner.
|
Galactic Adventures method with Spore Modding API (recommended)[citation needed]
|
- Download and install the Spore Modding API
- Download desired mods and install them using the Spore Modding API's Easy Installer.
- Allows installation of mods ending with the
.sporemod extension.
|
One of the main modding tools for Spore. Includes easier coding formats, UI editor, texture viewer and model viewer.
The Spore ModAPI SDK allows the creation of C++ mods for Spore. These mods are compiled into .dll
files, that can then be used by the ModAPI Launcher Kit to inject them into Spore.
- Many tutorials are available.
- Goes hand in hand with other mod development tools.
Blender add-ons that include tools for modding spore.
- RW4 Exporter: Used to export models into Spore to use them for your mods, with support for textures, materials, animations...
- ANIMATION Exporter: Used to export animations that can be played by creatures in Spore.
- GMDL Importer: Used to import Spore creations into Blender (.gmdl files).
- RW4 Importer: Used to import most models in the game into Blender, so you can see how they are made.
- Many tutorials are available.
A collection of mods for Spore.
- Contains a wide array of mods, which have been stored for archival purposes.
- The modding community heavily discourages installing these mods. Many are likely to not work and may break your game.
The most used community hub for Spore modding. Contains a huge array of mods.
System requirements
Windows |
|
Minimum |
Operating system (OS) |
XP SP1, Vista |
Processor (CPU) |
Intel Pentium 4 2.0 GHz |
System memory (RAM) |
512 MB (XP) 768 MB (Vista) |
Hard disk drive (HDD) |
5 GB |
Video card (GPU) |
128 MB of VRAM Shader model 2.0 support |
- Supported ATI Radeon chipsets: 9500, 9600, 9800, X300, X600, X700, X800, X850, X1300, X1600, X1800, X1900, X1950, 2400, 2600, 2900, 3450, 3650, 3850, 3870, 4850
- Supported Nvidia chipsets: FX 5900, FX 5950, 6200, 6500, 6600, 6800, 7200, 7300, 7600, 7800, 7900, 7950, 8400, 8500, 8600, 8800, 9600, 9800, GTX 260, GTX 280
- Supported Intel integrated graphics chipsets: GMA 950, GMA 3x00 series
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.5.3 |
Processor (CPU) |
Intel Core Duo |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
5 GB |
Video card (GPU) |
ATI Radeon X1600 Nvidia GeForce 7300 GT Intel Integrated GMA X3100 128 MB of VRAM |
- Does not support PowerPC based Macs or the GMA 950 class of integrated video cards.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References