TrackMania United Forever
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Revision as of 17:30, 27 May 2022 by Mrmangohands (talk | contribs) (Mark developer website as unavailable)
This page is for the upgraded version. For the original release, see TrackMania United.
Developers | |
---|---|
Nadeo | |
Publishers | |
Focus Home Interactive | |
Deep Silver | |
Ubisoft | |
Release dates | |
Windows | April 15, 2008[1] |
Taxonomy | |
Microtransactions | Currency, Free-to-grind |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person, First-person |
Controls | Direct control |
Genres | Racing, Tricks |
Vehicles | Track racing |
Art styles | Stylized |
Series | TrackMania |
⤏ Go to series page | |
TrackMania (2003) | 2003 |
TrackMania Sunrise | 2005 |
TrackMania Nations | 2006 |
TrackMania United | 2006 |
TrackMania Nations Forever | 2008 |
TrackMania United Forever | 2008 |
TrackMania 2: Canyon | 2011 |
TrackMania 2: Stadium | 2013 |
TrackMania 2: Valley | 2013 |
Trackmania Turbo | 2016 |
Trackmania 2: Lagoon | 2017 |
Trackmania (2020) | 2020 |
Key points
- Free upgrade for owners of TrackMania United.[1] No longer uses StarForce DRM or any form of disc check.
- Features all of the content from TrackMania Nations Forever. Both games can play online together on Stadium environment servers.
General information
- Official website
- Official forums
- Steam Community Discussions
- Player page allows for external management of certain aspects of the game, such as dedicated servers and registering TrackMania Original and TrackMania Sunrise keys for bonus Coppers.
- TMX features community-created tracks for use in both solo play and online servers.
- Trackmania Carpark features community-created car models and skins to import into the game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Has also been re-released as Star Edition. Most releases come with a pair of anaglyph 3D glasses. | |||
Developer website (unavailable) | ||||
Steam | Star Edition |
DLC and expansion packs
Name | Notes | |
---|---|---|
Star Track | New campaign consisting of tracks created by the community. Included in a free update. |
- Star Edition is already updated up to the Star Track campaign.
- Online play requires creating an account in-game, which can also be used with TrackMania Nations Forever.
- While playing with an account lacking a registered TMUF key, the game is restricted to TMNF content.
- Once the TMUF key is registered, the standalone game can be re-downloaded from the Player Page, even if originally bought from Steam.
Essential improvements
Patches
- Latest version is 2.11.26 (2010-03-15). Star Track campaign is included with the updates.
Other
- Sometimes the game can get confused with what region it is in. Edit the
Nadeo.ini
file to fix this issue.
Unofficial Visual and Music Extension
- Features various graphical improvements, widescreen assets and adds music from the previous games in the series.
TM Classic Complete Challenge Pack
- Adds all the tracks and car skins of every TrackMania game released before United Forever.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\TrackMania\Config\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/7200/pfx/[Note 1] |
- Graphics settings are stored in the
GfxDevicePerfs.txt
file.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\TrackMania\Profiles\ %USERPROFILE%\Documents\TrackMania\Scores\ %USERPROFILE%\Documents\TrackMania\Tracks\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/7200/pfx/[Note 1] |
- The profiles folder stores all configuration information and preferences.
- The tracks folder stores all tracks along with any custom tracks.
- The scores folder stores all medal information and race data.
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
- Player stats, medals and scores earned in official mode are synced through the in-game account.
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Listed as > 4:3 (large) . Text and other display objects will stretch. |
||
Multi-monitor | GUI elements are severely stretched. | ||
Ultra-widescreen | HUD stretches significantly. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Only supports resolutions up to 1280x960. Can be toggled with Alt+↵ Enter. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Bilinear,Trilinear, 2x, 4x, 8x, 16x | ||
Anti-aliasing (AA) | 2, 4, 6, 8, 16 samples | ||
Vertical sync (Vsync) | Listed as Display VSync . |
||
60 FPS and 120+ FPS | No FPS or refresh rate limit. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Every input is remappable in the profile settings. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse not used in gameplay. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Only available in-game through player's profile. | |
Controller sensitivity | Accessible in-game only. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Setting analog acceleration to R2 causes the car to automatically accelerate when races start; whereas menu directional inputs jump 2 rows instead of 1. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | Any DirectInput or XInput device is supported. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, sound effects. | |
Surround sound | System default used | |
Subtitles | The game does not have voice acting. | |
Closed captions | ||
Mute on focus lost | ||
EAX support |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Czech | ||||
Dutch | ||||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Slovak | ||||
Spanish | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 8 | Hot seat No split-screen. |
||
LAN play | ||||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Peer-to-peer is used to download other players' skins and horns. | |
Dedicated | Dedicated server files and instructions available here. | |
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 2350, 3450 |
UDP | 2350, 3450 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | Red-blue glasses |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Cutscenes | Bink Video | Version 1.9e |
Issues fixed
Low-res textures with 2 GB+ VRAM GPUs
Change operating system distribution code.[2] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP, Vista |
Processor (CPU) | Intel Pentium 4 1.6 GHz AMD Athlon XP 1600+ | |
System memory (RAM) | 256 MB (512 MB with Vista) | |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | 3D accelerated 16 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (7200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.