Difference between revisions of "Budget Cuts"
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− | + | |antialiasing notes = [[MSAA]] 4x by default.<br/>Can be raised or lowered by editing {{code|config_machine.cfg}} [[#Game data|configuration file.]] | |
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Revision as of 03:52, 29 February 2020
Developers | |
---|---|
Neat Corporation | |
Engines | |
Unity 5[Note 1] | |
Release dates | |
Windows | June 14, 2018 |
Warnings
- This game requires a virtual reality headset (see VR support for details).
Budget Cuts | |
---|---|
Budget Cuts | 2018 |
Budget Cuts 2: Mission Insolvency | 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Oculus Store | ||||
Steam | ||||
Viveport |
- A demo is available.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Neat Corporation\Budget Cuts\ %USERPROFILE%\Documents\Budget Cuts Save Data\config_machine.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/400940/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Budget Cuts Save Data\X \ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/400940/pfx/[Note 2] |
-
X
is for save file slot0
,1
or2
.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Japanese | ||||
Korean | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Latin American Spanish | ||||
Polish |
VR support
- This game requires a virtual reality headset.
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Valve Index controllers show Vive controllers. | ||
Oculus VR (LibOVR) | Three sensors recommended. With Steam version, join into oculussdk beta branch from games properties to play with native Oculus SDK support.[2] |
||
Windows Mixed Reality |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | Developer still recommends at least 1.5m of room space as game heavily relies on body movement.[3] | ||
Room-scale | Option for 360° tracking for doing all the movements in the playing area or 180° for snap turning for smaller play areas. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 SP1 | |
Processor (CPU) | Intel Core i5-4590 AMD FX 8350 |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon R9 290 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 5.2.2f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/400940/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (400940) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Vetle on 2018-05-13
- ↑ steamgameswithnativesupport - /r/oculus - last accessed on 2020-01-28
- ↑ FAQ :: Budget Cuts General discussion - last accessed on 2020-01-10
- "How much room do I need?
1.5m - Risk of hitting reality. May be hard to reach items.
2m - Minimum recommended space for the experience we want to give players.
2.5m - Pretty much no risk of hitting things by accident.
3m - Ideal size. Almost no risk of even activating the chaperone grid.
3m+ - Will most likely be worse, as the cable won't be long enough to allow free movement."
- "How much room do I need?