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Difference between revisions of "Budget Cuts"

From PCGamingWiki, the wiki about fixing PC games
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|antialiasing notes        = [[MSAA]] 4x by default.<br/>Can be raised or lowered by editing {{code|config_machine.cfg}} [[#Game data|configuration file.]]
 
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Revision as of 03:52, 29 February 2020

Budget Cuts
Budget Cuts cover
Developers
Neat Corporation
Engines
Unity 5[Note 1]
Release dates
Windows June 14, 2018
Budget Cuts on MobyGames

Warnings

This game requires a virtual reality headset (see VR support for details).
Budget Cuts
Budget Cuts 2018
Budget Cuts 2: Mission Insolvency 2019

General information

Official site
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Oculus Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Viveport
Windows
A demo is available.

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\Neat Corporation\Budget Cuts\
%USERPROFILE%\Documents\Budget Cuts Save Data\config_machine.cfg
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/400940/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\Documents\Budget Cuts Save Data\X\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/400940/pfx/[Note 2]
X is for save file slot 0, 1 or 2.

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

General settings, shown after selecting save file.
General settings, shown after selecting save file.
Room scale settings.
Room scale settings.

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
Italian
German
Spanish
Japanese
Korean
Portuguese
Brazilian Portuguese
Russian
Simplified Chinese
Traditional Chinese
Latin American Spanish
Polish

VR support

This game requires a virtual reality headset.
Headsets State Notes
SteamVR
Valve Index controllers show Vive controllers.
Oculus VR (LibOVR)
Three sensors recommended.
With Steam version, join into oculussdk beta branch from games properties to play with native Oculus SDK support.[2]
Windows Mixed Reality
Devices
Tracked motion controllers
Traditional controller
Keyboard/Mouse
Play area
Seated
Standing
Developer still recommends at least 1.5m of room space as game heavily relies on body movement.[3]
Room-scale
Option for 360° tracking for doing all the movements in the playing area or 180° for snap turning for smaller play areas.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i5-4590
AMD FX 8350
System memory (RAM) 4 GB
Hard disk drive (HDD)
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon R9 290
A 64-bit operating system is required.

Notes

  1. Unity engine build: 5.2.2f1[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Vetle on 2018-05-13
  2. steamgameswithnativesupport - /r/oculus - last accessed on 2020-01-28
  3. FAQ :: Budget Cuts General discussion - last accessed on 2020-01-10
    "How much room do I need?
    1.5m - Risk of hitting reality. May be hard to reach items.
    2m - Minimum recommended space for the experience we want to give players.
    2.5m - Pretty much no risk of hitting things by accident.
    3m - Ideal size. Almost no risk of even activating the chaperone grid.
    3m+ - Will most likely be worse, as the cable won't be long enough to allow free movement.
    "