Difference between revisions of "Chex Quest"
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{{Infobox game/row/engine|id Tech 1}} | {{Infobox game/row/engine|id Tech 1}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|DOS|1996}} | + | {{Infobox game/row/date|DOS|December 1, 1996}} |
− | {{Infobox game/row/date|Windows 3.x|1996}} | + | {{Infobox game/row/date|Windows 3.x|December 1, 1996}} |
{{Infobox game/row/date|Windows|2008}} | {{Infobox game/row/date|Windows|2008}} | ||
{{Infobox game/row/date|OS X|2008}} | {{Infobox game/row/date|OS X|2008}} |
Revision as of 23:18, 27 November 2019
Developers | |
---|---|
Digital Café | |
Publishers | |
General Mills | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | December 1, 1996 |
Windows 3.x | December 1, 1996 |
Windows | 2008 |
macOS (OS X) | 2008 |
Linux | 2008 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Included for free in Chex cereal boxes. Uses Windows 3.1 launcher. |
|||
Official website | Chex Quest 3. Includes updated versions of Chex Quest 1&2, as well as a brand new third episode. Preconfigured with ZDoom and uses the Hexen map format. |
|||
Developer website | Chex Quest 3. Includes updated versions of Chex Quest 1&2, as well as a brand new third episode. Preconfigured with ZDoom and uses the Hexen map format. |
- Any mods designed for the original releases will not work in Chex Quest 3. The original releases can be downloaded from here.
- A standalone icon for Chex Quest 3 is available for use with source ports.
DLC and expansion packs
Name | Notes | |
---|---|---|
Chex Quest 2: Flemoids Take Chextropolis | Originally released as an expansion for the retail release on the official website. Included in Chex Quest 3 as Terror in Chex City. |
Essential improvements
Source ports
Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.
- Chex Quest 3 uses ZDoom-specific features, and as such requires a ZDoom-based source port.
Widescreen Status Bar
Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Windows | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | |
Windows | |
macOS (OS X) | |
Linux |
Video settings
Field of view (FOV)
Use the console (source ports only) |
---|
|
Borderless fullscreen windowed
GZDoom: enable fake fullscreen mode[1] |
---|
|
Input settings
Audio settings
- This game supports General MIDI for music.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | GZDoom is required | |||
Danish | GZDoom is required | |||
German | GZDoom is required | |||
Greek | GZDoom is required | |||
Estonian | GZDoom is required | |||
Finnish | GZDoom is required | |||
French | GZDoom is required | |||
Hungarian | GZDoom is required | |||
Icelandic | GZDoom is required | |||
Italian | GZDoom is required | |||
Dutch | GZDoom is required | |||
Norwegian | GZDoom is required | |||
Polish | GZDoom is required | |||
Portuguese | GZDoom is required | |||
Russian | GZDoom is required | |||
Slovak | GZDoom is required | |||
Swedish | GZDoom is required | |||
Turkish | GZDoom is required |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: GZDoom, requires GZDoom. |
Headsets | |||
---|---|---|---|
SteamVR | Use ViveDoom | ||
Oculus VR (LibOVR) | Use ViveDoom | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 32 | Versus Use Skulltag and follow this guide. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | See Source ports. | |
OpenGL | See Source ports. | |
Software renderer | ||
Vulkan | See Source ports. | |
DOS video modes | VGA |
Executable | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | See Source ports. | |||
macOS (OS X) | See Source ports. | |||
Linux | See Source ports. |
System requirements
Windows 3.x | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 3.1 or 3.11 | 95 |
Processor (CPU) | Intel 486/25SX | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 30 MB | |
Video card (GPU) | VGA graphics card | |
Sound (audio device) | SoundBlaster compatible | |
Other | Single Speed CD-ROM Drive |
- System requirements for Chex Quest 3 are the same as those of for the ZDoom source port.
References
- ↑ GZDoom 3.2.4 Released - ZDoom Forums - last accessed on December 18, 2017
- "implemented win_borderless for fake fullscreen in Windows"