Difference between revisions of "Doom II: Hell on Earth"
m (→System requirements: updated Mac OS name) |
(Added audio settings, updated infobox) |
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{{stub}} | {{stub}} | ||
− | {{ | + | {{Infobox game |
− | + | |cover = Doom_II_Coverart.png | |
− | |cover | + | |developers = |
− | |developer | + | {{Infobox game/row/developer|id Software}} |
− | |publisher | + | |publishers = |
− | | | + | {{Infobox game/row/publisher|GT Interactive}} |
− | | | + | |engines = |
+ | {{Infobox game/row/engine|Doom}} | ||
+ | |releasedates = | ||
+ | {{Infobox game/row/date|DOS|September 30, 1994}} | ||
+ | {{Infobox game/row/date|Mac OS|1995}} | ||
+ | |steam appid = 2300 | ||
+ | |gogcom page = | ||
+ | |wikipedia = Doom II: Hell on Earth | ||
}} | }} | ||
{{Series|Doom}} | {{Series|Doom}} | ||
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== Video settings == | == Video settings == | ||
− | |||
{{Video settings | {{Video settings | ||
|wsgf link = http://www.wsgf.org/dr/doom-ii | |wsgf link = http://www.wsgf.org/dr/doom-ii | ||
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|controller_support =unknown | |controller_support =unknown | ||
|controller_support_notes = | |controller_support_notes = | ||
+ | }} | ||
+ | |||
+ | ==Audio settings== | ||
+ | {{Audio settings | ||
+ | |separate volume = unknown | ||
+ | |separate volume notes = | ||
+ | |surround sound = unknown | ||
+ | |surround sound notes = | ||
+ | |subtitles = unknown | ||
+ | |subtitles notes = | ||
+ | |closed captions = unknown | ||
+ | |closed captions notes = | ||
+ | |mute on focus lost = unknown | ||
+ | |mute on focus lost notes = | ||
+ | |eax support = | ||
+ | |eax support notes = | ||
}} | }} | ||
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|minmem = 4 MB | |minmem = 4 MB | ||
|minHD = 100 MB | |minHD = 100 MB | ||
− | |minGPU | + | |minGPU = VGA graphics card |
|recproc = Intel 486 Processor | |recproc = Intel 486 Processor |
Revision as of 20:41, 31 August 2013
Cover image missing, please upload it | |
Developers | |
---|---|
id Software | |
Publishers | |
GT Interactive | |
Engines | |
Doom | |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
MiniDoom 2 (unofficial game) | 2018 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Doom: The Dark Ages | 2025 |
Key points
- Runs on very low end hardware.
- The Doom engine was made open source in 1997, making the game very mod-friendly.
General information
Availability
- Doom II: Hell on Earth is also available as part of Doom 3: BFG Edition - this version includes Steam achievements and the "No Rest for the Living" expansion (previously exclusive to the Xbox 360 version).
Versions
Engines
Since the release of the source code, several modified engines have emerged.
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.
Content
A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Field of view (FOV)
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
Multi-monitor
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | MS-DOS | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |