Difference between revisions of "Team Fortress"
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'''General information''' | '''General information''' | ||
{{mm}} [https://web.archive.org/web/20131230052459/http://www.planetfortress.com/ Planet Fortress (Archived)] - The official site for the mod | {{mm}} [https://web.archive.org/web/20131230052459/http://www.planetfortress.com/ Planet Fortress (Archived)] - The official site for the mod | ||
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{{mm}} [http://www.filefactory.org/index.php?game=tf&page=news Team Fortress File Factory] | {{mm}} [http://www.filefactory.org/index.php?game=tf&page=news Team Fortress File Factory] | ||
Revision as of 22:50, 21 February 2016
Developers | |
---|---|
Team Fortress Software | |
Engines | |
Quake engine | |
Version 2.0+ | QuakeWorld |
Release dates | |
Windows | August 24, 1996 |
Team Fortress | |
---|---|
Team Fortress (mod) | 1996 |
Team Fortress Classic | 1999 |
Fortress Forever (unofficial mod) | 2007 |
Team Fortress 2 | 2007 |
For the Valve-developed, GoldSrc re-release from 1999, see Team Fortress Classic.
Key points
- Requires a full copy of Quake to run
General information
- Planet Fortress (Archived) - The official site for the mod
- Team Fortress File Factory
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Mirror (archived) |
Essential improvements
Patches
- The most recent version of the Team Fortress mod is 2.8
- All patches are available on the Team Fortress File Factory
Recommended engines
- DarkPlaces - Though there are many engines for many needs out there, DarkPlaces is a common one for new players due to its support for modern Windows environments, Linux, and OS X along with modern graphical features such as realtime shadowmaps, bloom, and normalmapping. It also supports both the netQuake, and QuakeWorld networking protocols, as well as its own. It scales well on visual effects from the modern to the classic and sports a fast rendering for modern GPUs. It has some problems with mods that depend on the original Quake's bugs that the engine has fixed.
- DirectQ - DirectQ is a Direct3d oriented engine with a few tweaks to the menu but little to graphical improvements, it simply runs on DirectX instead of OpenGL. It mostly resembles the classic look, but performs excellently.
- Fruitz of Dojo Quake - A Cocoa port of the engine, it allows Quake and QuakeWorld to be played on modern Macs.
- FTEQuakeWorld - FTEQuakeWorld is targeted at QuakeWorld players while adding support for other Quake engine games, it features enhanced visuals, voice chat support, and better modding capability for QuakeWorld servers.
- QuakeSpasm - QuakeSpasm is a descendant of FitzQuake and like that engine, it focuses on fixing bugs and stability, lifting engine limits such as maximum items and geometry detail and restoring the missing functionality that the original software renderer had but the OpenGL renderer lacked. Unlike many other engines, QuakeSpasm does not alter the style of the original game and doesn't fix game-changing bugs that affects mods. It runs under Windows, OS X and Linux.
- Ultimate Quake Patch - Designed for the Steam version of Quake but is also compatible with retail versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback.
For starting out, go with whatever your engine of choice supports and then explore the other as you wish. This can be simplified by using DarkPlaces which will connect to either.
Game data
Configuration file(s) location
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 26000 |
UDP | 26000 |
- Universal Plug and Play (UPnP) support status is unknown.
- This is the default port used. It can be changed in-game by the user
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000, XP | |
Processor (CPU) | 800 MHz | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 12 MB | |
Video card (GPU) | 32 MB of VRAM |