Difference between revisions of "Controller:DualSense Edge"
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In addition to features carried over from the DualSense, it has pressure-fit swappable stick caps, two remappable back buttons, FN buttons for switching built-in profiles and 3-step trigger locks. Just like the [[Controller:Thrustmaster eSWAP Pro|Thrustmaster eSWAP Pro]], the DualSense Edge features the user-replaceable stick modules. However, to accommodate back buttons and trigger stops, a smaller size battery is used, resulted in shorter battery life of 5 to 10 hours compare to the regular DualSense. | In addition to features carried over from the DualSense, it has pressure-fit swappable stick caps, two remappable back buttons, FN buttons for switching built-in profiles and 3-step trigger locks. Just like the [[Controller:Thrustmaster eSWAP Pro|Thrustmaster eSWAP Pro]], the DualSense Edge features the user-replaceable stick modules. However, to accommodate back buttons and trigger stops, a smaller size battery is used, resulted in shorter battery life of 5 to 10 hours compare to the regular DualSense. | ||
+ | |||
+ | |release history = In addition to the standard white/black color model, it is also available in the PlayStation 30th Anniversary Limited Edition grey/dark grey model, released on November 21, 2024. | ||
|current state = The DualSense Edge is a generic DirectInput controller, so it is not supported by games that use the XInput API unless XInput wrappers like [[Steam Input]] are used. Some wrappers can expose additional features such as gyroscope, touchpad control including the ability to change of lightbar color, built-in speaker as well as the ability to remap the rear buttons and FN buttons to existing inputs. Formerly, customizing the built-in profiles required a PlayStation 5 itself, but with the releases of various apps that can customize the profiles, it is now possible to do so on PC. The DualSense Edge is not supported natively on some games that natively support DualSense's additional features due to having different hardware ID, requiring the workaround or waiting for game developers to issue the update patch to provide support for it. By default, the DualSense Edge's USB polling rate is 1000Hz, 4 times higher than that of DualSense's. | |current state = The DualSense Edge is a generic DirectInput controller, so it is not supported by games that use the XInput API unless XInput wrappers like [[Steam Input]] are used. Some wrappers can expose additional features such as gyroscope, touchpad control including the ability to change of lightbar color, built-in speaker as well as the ability to remap the rear buttons and FN buttons to existing inputs. Formerly, customizing the built-in profiles required a PlayStation 5 itself, but with the releases of various apps that can customize the profiles, it is now possible to do so on PC. The DualSense Edge is not supported natively on some games that natively support DualSense's additional features due to having different hardware ID, requiring the workaround or waiting for game developers to issue the update patch to provide support for it. By default, the DualSense Edge's USB polling rate is 1000Hz, 4 times higher than that of DualSense's. |
Revision as of 06:15, 20 September 2024
XInput support | |
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Connection method | |
USB-C, Bluetooth 5.1 | |
Predecessor | |
DualSense |
The DualSense Edge is a game controller developed by Sony Interactive Entertainment and manufactured by Sony, released on January 26, 2023. It is the pro-orientated version of the DualSense.
In addition to features carried over from the DualSense, it has pressure-fit swappable stick caps, two remappable back buttons, FN buttons for switching built-in profiles and 3-step trigger locks. Just like the Thrustmaster eSWAP Pro, the DualSense Edge features the user-replaceable stick modules. However, to accommodate back buttons and trigger stops, a smaller size battery is used, resulted in shorter battery life of 5 to 10 hours compare to the regular DualSense.
In addition to the standard white/black color model, it is also available in the PlayStation 30th Anniversary Limited Edition grey/dark grey model, released on November 21, 2024.
The DualSense Edge is a generic DirectInput controller, so it is not supported by games that use the XInput API unless XInput wrappers like Steam Input are used. Some wrappers can expose additional features such as gyroscope, touchpad control including the ability to change of lightbar color, built-in speaker as well as the ability to remap the rear buttons and FN buttons to existing inputs. Formerly, customizing the built-in profiles required a PlayStation 5 itself, but with the releases of various apps that can customize the profiles, it is now possible to do so on PC. The DualSense Edge is not supported natively on some games that natively support DualSense's additional features due to having different hardware ID, requiring the workaround or waiting for game developers to issue the update patch to provide support for it. By default, the DualSense Edge's USB polling rate is 1000Hz, 4 times higher than that of DualSense's.
General information
Inputs
- Motion sensing: 6 axis motion sensing (3 axis accelerometer, 3 axis gyroscope)
- 2 × microphones (dual-microphone array)
- 1 × clickable 2 point capacitive touchpad: ᴛᴏᴜᴄʜᴘᴀᴅ
- 2 × clickable analog sticks: L3, R3
- 2 × analog triggers: L2, R2
- 2 × digital shoulder buttons: L1, R1
- 4 × digital face buttons: △ ᴛʀɪᴀɴɢʟᴇ, ○ ᴄɪʀᴄʟᴇ, × ᴄʀᴏss, □ sᴏ̨ᴜᴀʀᴇ
- 4 × digital functional buttons: ᴄʀᴇᴀᴛᴇ, ᴏᴘᴛɪᴏɴs, PlayStation, ᴍɪᴄʀᴏᴘʜᴏɴᴇ
- 4 × digital directional buttons (d-pad): ↑, ↓, ←, →
- 2 × digital back buttons: LB, RB
- 2 × digital functional buttons: FN L, FN R
- 2 × Mono Body Mic with Back Mic sound canceling
- 1 × Mono Microphone via TRRS jack
Use with PC platforms
- Due to being used to switching between built-in profiles, the button combinations of FN button + any of the 4 right face buttons cannot be used even after being configurated.
Connection
USB Type-C
- USB connection is required for Sony PlayStation services such as PS Remote Play.
Connect the controller |
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|
Bluetooth
- While the controller has Bluetooth 5.1 connectivity, any Bluetooth 4.0 dongles will work.
- Haptic feedback, audio passthrough to the 3.5mm audio jack and built-in speaker are not supported over Bluetooth connection. Furthermore, support of adaptive triggers over Bluetooth connection vary depending on the games.
Pair the controller |
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|
Windows
- When connected, the controller shows up as "DualSense Edge Wireless Controller" on Windows.
Supported features | reWASD | DS4Windows | Steam | DSX | DS Edge Web App | PlayStation Accessories |
---|---|---|---|---|---|---|
Virtual Xbox controller emulation | ✓ [N 1] | ✓ | ✓ | ✓ | ✗ | ✗ |
Virtual DualShock emulation | ✓ [N 2] | ✓ | ✗ | ✓ | ✗ | ✗ |
Haptic Feedback | ~ [N 3] | ~ [N 3] | ~ [N 3] | ✓ | ✗ | ✗ |
Adaptive Triggers | ✓ | ✗ | ✗ | ✓ | ✗ | ✗ |
External Speaker | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ |
Headphone Jack | ✗ | ✓ | ✗ | ✓ | ✗ | ✗ |
Microphone | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ |
Motion Control | ✓ | ✓ | ✓ | ~ | ✗ | ✗ |
Touchpad | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ |
Light Bar | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ |
Dead-zone adjustment | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
Multiple controllers | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
Virtual Nintendo controller emulation | ✓ [N 4] | ✗ | ✗ | ✗ | ✗ | ✗ |
Keyboard & Mouse input emulation | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ |
Retro DInput/WinMM compatibility | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Flick Stick | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
Touchpad as mouse | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ |
Cemuhook's UDP protocol | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ |
Remapping back buttons and FN buttons | ✓ [N 5] | ✓ [N 5] | ✓ [N 5] | ✓ [N 5] | ✗ | ✗ |
Customize built-in profiles | ✗ | ✗ | ✗ | ✓ [N 6] | ✓ [N 6] | ✓ |
- ↑ Allows using controller as Xbox 360 and Xbox One virtual controllers.
- ↑ Allows using controller as DualShock 3 and DualShock 4 virtual controllers.
- ↑ 3.0 3.1 3.2 Only basic vibrations.
- ↑ Allows using controller as virtual Switch Pro Controller.
- ↑ 5.0 5.1 5.2 5.3 Requires the controller to be set to the default built-in profile.
- ↑ 6.0 6.1 Requires USB connectivity.
XInput wrapping
As a native DirectInput controller, it's possible to use any of the generic wrappers under the Controller article.
DS4Windows
- Bluetooth 2.1 + EDR or higher required for wireless connection.
- The headphone jack and microphone can only be used when used via USB.
- Most controller features are supported.
- Adaptive triggers are supported but can only be used in limited forms.
- Capable of remapping the back buttons and the FN buttons to any of the existing inputs.
- Advanced rumble effects are not used. Rumble acts as common one.
- Application is not emulating Xbox One controller, so is unable to emulate their Impulse Trigger Vibration.
- Ryochan7's build not longer being maintained since January 1, 2024.
DSX
- Formerly known as DualSenseX.
- Use of Haptic Feedback disables vibration unless disabled within the app.
- Developers are working on Razer Chroma RGB API support for Light bar.[1]
- As of v3.0, it is possible to customize the built-in profiles.[2]
- It has one native passthrough node and three emulation modes (consists of DualShock 4, Xbox 360 and DualSense.) as of v3.0. DualSense emulation requires an optional paid DLC.[3][4]
- Supports the DualSense Edge in both wired and wireless modes.
- Can use the controller's speaker and headset port as separate audio outputs (USB only).
- All buttons can be set to emulate keyboard presses.
- Adaptive Triggers are functional and can be switched to various modes. It is also possible to manually set the values.
- The controller can be hidden while emulating a virtual controller through HidHide to avoid double-inputs.
- Working Haptic Feedback (USB only).
- Capable of remapping the back buttons and the FN buttons to any of the existing inputs.
- Prior to v3, DSX only support for only one controller at a time.[5] This limitation was removed as support for more than one controller was added in v3.
- Have to run the app and the controller connected before starting the game to avoid double input.
- Gyro is unimplemented.
- Application is not emulating Xbox Wireless Controller, so is unable to emulate their Impulse Trigger Vibration.[6]
reWASD
- Supports the DualSense Edge in both wired and wireless modes, does not require installing drivers manually. Offers plug and play experience.
- Can emulate the Xbox 360 and Xbox One controller to play XInput compatible games.
- Can emulate the DualShock 4 for PS4 Remote Play, PS Now or other compatible games. Includes gyro and accelerometer control.
- Can emulate the Nintendo Switch Pro Controller for playing on Nintendo Switch console, Stadia or use in Nintendo emulators. Includes gyro, accelerometer control and NFC reader for Amiibo cards emulation.
- ᴍɪᴄʀᴏᴘʜᴏɴᴇ and PlayStation buttons can be remapped.
- Adaptive triggers are partially implemented.
- Lightbar shows when the battery is Critically low.
- PC application can be used remotely from smartphone via reWASD Junior app.
- Capable of remapping the back buttons and the FN buttons to any of the existing inputs, but requires additionally steps.[7]
- Not free of charge. 7-days trial.
- The site is closed for the countries of Russia and Belarus.
- Haptic feedback unimplemented. Xbox One Controller emulation does not translate Impulse Trigger Vibration to DualSense Edge's Adaptive Triggers vibrations.
- Not possible to map change of lightbar's color by pressing buttons.
- Custom configs can be found in the Community Configs Library.
macOS
- Requires macOS Big Sur 11.3 and later.
- Currently, there is no 3rd-party application to provide full support for DualSense Edge on macOS devices.
Linux
- Controller is natively supported since kernel 6.2.
- Adaptive Triggers are supported over Proton in wired mode.
- Limited Haptic Feedback. (Patches to Wine adding native support are underway)
Cross-platform
DualSense Edge Profile Web App
- Open-source web app that allows the customization of built-in profiles.
- Compatible with Windows, MacOS and Linux.
- No app install required.
- As with DSX, customizing the built-in profile requires USB connection.
- Sometime, customized setting would not save to the controller.
- Only works as a built-in profile editor, so it will not work as a wrapper.
- Requires Chromium-based browser to work.
Steam
Steam Input
- Has rumble, trackpad and gyro support. Can also be used wirelessly.
- Supports Adaptive Triggers (Native mode only).[8]
- Support remapping of the back buttons and FN buttons on per-game basic.[9]
- Due to being used to switching between built-in profiles, the button combinations of FN button + any of the 4 right face buttons cannot be used even after being configurated.
Steam Link compatibility
- Wired or wireless works. Press PlayStation+ᴄʀᴇᴀᴛᴇ to power up and be detected by Steam Link. All buttons are mapped correctly.
- Works without any drivers on any operating system that supports Steam.
- Can be used just to send input from a controller to a PC. Go into Streaming options, hit △ and disable video and audio streaming.
- Won't work great unless the streaming device is connected to LAN or a low latency Wi-Fi.
- The DualSense Edge is treated as a standard DualSense when used for Steam Link, thus requiring the use of built-in profiles.
- Touchpad and gyro will not be pass through to steam when using Steam Link on android.
Controller profile and remapping
- To use the software-defined back button mappings from the supported wrappers, the controller must be set to the default, non-customizable built-in profile (which can be activated by pressing FN+△ ᴛʀɪᴀɴɢʟᴇ).
- Customizing the built-in profiles requires either the PlayStation Accessories app, DSX V3 and later[2] or the open-source web app. For DSX and the open-source web app, USB connection is required.
- Within the PlayStation Accessories app, user will be asked to create a built-in profile with a custom name if the selected profile slot is empty.
Remapping the buttons
Remapping the buttons[10] |
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Stick sensitivity and deadzone adjustments
Stick sensitivity and deadzone adjustments[10] |
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Trigger deadzone adjustments
Trigger deadzone adjustments[10] |
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Notes
|
Vibration and trigger effect adjustments
Trigger deadzone adjustments[10] |
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Switching the built-in profiles
Switching the controller profiles[11] |
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Notes
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Hardware
Replacement
Stick Module for DualSense Edge Wireless Controller
- Replacement stick module that can replace the worn out stick module on the DualSense Edge.
- No teardown or soldering needed to replace the module(s) on the DualSense Edge with the new one.
- It comes with an extra concave stick cap...
- ...but is likely left unused depending on the condition of the existing concave stick cap.
- As with the modules on DualSense Edge, it use potentiometer-based mechanisms.
Support in games
- List of games that support DualSense
- Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.
- Back buttons and FN buttons doesn't have their own inputs, requiring to be remapped to any existing input(s) via either built-in profiles or 3rd-party wrappers.
Games with controller's speaker support
- Every game which allows to select separate playback audio device for specific sounds is supporting controller's built-in speaker, eg. Death Stranding's BB voice audio can be assigned to controller's speaker when other sounds are played from other audio device.
- Third-party applications like DSX and DualSenseY allows the controller's built-in speaker to be used as Windows audio output device.
- Cemu emulator allows to assign Wii Remote speaker's audio to DualSense Edge's speaker. In general settings/audio in gamepad audio tab is an option for selecting secondary audio device.
- Number of games which split audio channels and letting assign them to different audio devices is limited and controller's speaker support is still not a PC standard.
- Requires a wired connection.
Games with microphone support
- Microphone support is enabled by default after connecting controller to PC. Do not require any special configuration.
- Games with implemented voice chat are able to use controller's microphone.
- VoiceBot and VoiceAttack allows to control games and applications by voice commands.
- ᴍɪᴄʀᴏᴘʜᴏɴᴇ button requires additional software like reWASD or DSX to be able to mute and unmute microphone. Button works as expected on Linux with no additional software.
- Requires a wired connection.
- List of Microphone-controlled computer games.
Games with motion control support
For a list of games, see List of games that support tracked motion controllers in non-VR gameplay.
- Thanks to Steam Input, reWASD application, gyro control can be remapped to mouse or right stick in any game.
- Number of games which natively support motion controls is limited and gyro support is still not a PC standard.
Games with touchpad support
For a list of games, see List of games that support touchpad.
- Touchpad is placed on the front of the controller, the capacitive type touchpad is a clickable 2-point touchpad. The functionality of the touchpad can differ from between games. Recognized gestures: zoom, swipe, pinch and scroll.
- Thanks to Steam Input, reWASD or DS4Windows application, touchpad can be remapped to mouse or right stick in any game.
- Number of games which natively support touchpad controls is limited and touchpad support is still not a PC standard.
Games with adaptive trigger and haptic feedback support
- DualSenseSupport and DualSenseX Game Demo demonstrates how the Adaptive Triggers can be used on PC. DualSenseX Game Demo additionaly requires DSX to work.
- DualSenseAT is a third party, open source solution for handling adaptive trigger vibrations which is extending list of supported games. List can be found in project's Github page.
- Adaptive trigger support over Bluetooth vary between games.
- Since haptic feedback is audio-based (utilizing channel 3 and 4 of the quad-channel audio device on the controller), it is possible to create the faux-haptic feedback using application like Voicemeeter and Simhub, as long as the
UseRumbleNotHaptics
flag is set to0xFC
(native).[12] - Because haptic feedback is audio-based and requires the controller's audio device to be exposed to the connected PC, it is not supported over Bluetooth. Some games will fall back to regular rumble instead of having no rumble when the controller is connected via Bluetooth.
- Due to having different hardware ID from the standard DualSense, some games doesn't provide support adaptive trigger and haptic feedback on the DualSense Edge, requiring the game developers to update their games.
- There is no available application which translates Impulse Trigger Vibration signals into adaptive triggers vibration.
- Unless noted, Steam games require turning off Steam Input emulation to enable additional features like adaptive triggers and haptic feedback. Some games cannot remap the back buttons natively and thus requiring the use of built-in profiles.
Game | Haptic Feedback | Adaptive Triggers | Connection | Release date | Notes |
---|---|---|---|---|---|
Assetto Corsa | Wired | December 19, 2014 | Custom config. Requires DSX.
Adaptive Triggers for tires slipping or locking. | ||
Apex Legends | Wired/Wireless | February 4, 2019 | Native support added in the Breakout update.[13] Adaptive triggers over Bluetooth is supported. | ||
Avatar: Frontiers of Pandora | Wired/Wireless | December 7, 2023 | Adaptive triggers over Bluetooth is supported. | ||
Call of the Wild: The Angler | Wired | August 31, 2022 | |||
Cyberpunk 2077 | Wired | December 10, 2020 | Despite support for DualSense being added in Update 2.1, the controller requires the DualSense Emulation on DSX v3 to workaround the controller detection issue. | ||
Death Stranding | Wired | July 14, 2020 | Requires DSX. Custom config. | ||
Death Stranding: Director's Cut | Wired/Wireless | March 30, 2022 | Support for the controller, along with adaptive trigger over Bluetooth, were added in v1.003 update.[14] | ||
Duck Game | Wired | June 4, 2015 | Custom config. Requires DSX.
Adaptive Triggers for Guns | ||
Euro Truck Simulator 2 | Wired | October 19, 2012 | Custom config. Requires DSX and Steam. | ||
F1 22 | Wired | July 1, 2022 | |||
F1 23 | Wired | June 16, 2023 | |||
F1 24 | Wired | May 31, 2024 | |||
Fallout 4 | Wired/BT | November 10, 2015 | Custom config. Requires DSX. The author makes available a tutorial for change the behavior of triggers. | ||
Final Fantasy XVI | Wired | September 17, 2024 | |||
The First Descendant | Wired/Wireless | July 2, 2024 | Adaptive triggers over Bluetooth is supported. | ||
Forspoken | Wired | January 24, 2023 | Working Haptic feedback for every effects, and Adaptive Triggers for magic. | ||
Forza Horizon 5 | Wired/Wireless | November 9, 2021 | Custom config. Requires DSX.
Adaptive Triggers for Brakes, Gear Changes, and Ramping Up/Down RPM | ||
Genshin Impact | Wired | September 28, 2020 | Supported since v2.2 update, but requires instruction for getting haptic feedback to work correctly.
Currently, there's no adaptive trigger function for DualSense Edge and requires DSX v3's DualSense emulation mode to workaround it, but the developer noted in a FAQ that full DualSense Edge support will be coming in an upcoming update. | ||
Ghost of Tsushima Director's Cut | Wired/Wireless | May 16, 2024 | Adaptive triggers over Bluetooth is supported, either natively or through the Steam Input API. | ||
God Of War | Wired/Wireless | January 14, 2022 | Custom config. Requires DSX and DualSense AT. | ||
God of War Ragnarök | Wired | September 19, 2024 | |||
Grand Theft Auto 5 | Wired | April 14, 2015 | Custom config. Requires DSX.
Adaptive Triggers for Weapons. | ||
Helldivers 2 | Wired/Wireless | February 8, 2024 | Adaptive triggers over Bluetooth is supported. | ||
Hi-Fi Rush | Wired | January 25, 2023 | Added in Update 7 patch.. | ||
Horizon Forbidden West | Wired/Wireless | March 21, 2024 | Adaptive triggers over Bluetooth is supported, either natively or through the Steam Input API. | ||
Marvel's Spider-Man: Miles Morales | Wired/Wireless | November 18, 2022 | Adaptive triggers over Bluetooth is supported, either natively or through the Steam Input API since the v.2.516.00 update.[15] | ||
Marvel's Spider-Man Remastered | Wired/Wireless | August 12, 2022 | Adaptive triggers over Bluetooth is supported, either natively or through the Steam Input API since the v.2.512.00 update.[16] | ||
No Man's Sky | Wired/Wireless | August 12, 2016 | Adaptive trigger support with Steam Input since Experimental Branch 01/08[17]. | ||
Ratchet & Clank: Rift Apart | Wired/Wireless | July 26, 2023 | Adaptive triggers over Bluetooth is supported, either natively or through the Steam Input API.[18] | ||
Resident Evil 5 | Wired | September 17, 2009 | Custom config. Requires DSX and Steam. | ||
Resident Evil 4 | Wired | March 1, 2007 | Custom config. Requires DSX. | ||
Returnal | Wired | February 15, 2023 | |||
Rocket League | Wired | July 7, 2015 | Custom config. Requires DSX. | ||
Shadow of the Tomb Raider | Wired/Wireless | September 14, 2018 | Requires DSX, Dual Shock Emulation.
Haptic Feedback or a much more detailed vibration (for example for the survival cache, never been there with the XBox360-Controller). | ||
Skyrim Special Edition | Wired | October 27, 2016 | Native support + Custom config. Requires DSX and Steam.
Adaptive Triggers for Weapons. | ||
Star Wars Outlaws | Wired/Wireless | August 30, 2024 | Adaptive triggers over Bluetooth is supported. | ||
The Last of Us Part I | Wired | March 28, 2023 | |||
Uncharted: Legacy of Thieves Collection | Wired | October 19, 2022 | |||
Warframe | Wired/Wireless | March 25, 2013 | Native support added in Update 34.[19] Adaptive triggers over Bluetooth is supported.[20] | ||
Zenless Zone Zero | Wired | July 4, 2024 | Requires manual configuration on the controller's audio device.[21] Also requires the UseRumbleNotHaptics flag reset if not working. (See Issues unresolved.)
|
Games with Light Bar support
Games with DualSense button prompts
Accessory
The content of the DualSense Edge are as follows:
- DualSense Edge (with stick modules attached)
- Set of 6 thumbstick caps: Concave (2), Convex (2), Tall Convex (2)
- Set of 4 back button plates: Lever (2), Half-Dome (2)
- Lockable connector housing
- Braided USB-A to USB-C cable
- Carrying Case
Issues unresolved
Controller won't vibrate in games with audio-based haptic feedback support
- When a game with standard rumble support is launched, it sends the signal to the controller to set the
UseRumbleNotHaptics
flag from0xFC
(native) to0xFF
(standard rumble), causing the audio-based haptic feedback to stop working. While some games do sends the signal to reset the flag to native state upon closing (i.e. Warframe and Fortnite), some games may not reset it. The games also doesn't send the signal if they are closed improperly or crashed. - It only occurs with the controller connected to the PC via USB.
- Affected games (which doesn't take control of the controller from other games) includes, but not limited to, Zenless Zone Zero, EA Sports WRC.
- Steam Input doesn't exhibits the same behavior as it uses a different method of providing standard rumble.
Flag reset with the PlayStation Accessories app[22] |
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|
Other information
Technical information
- Device name: DualSense Edge Wireless controller, HWID: 054C:0DF2
Controller button | Button label and axis |
---|---|
Square | Button 1 |
Cross | Button 2 |
Circle | Button 3 |
Triangle | Button 4 |
L1 | Button 5 |
R1 | Button 6 |
L2 | Button 7, x-Rotation |
R2 | Button 8, y-Rotation |
Create | Button 9 |
Option | Button 10 |
Left stick | Button 11, x-axis, y-axis |
Right stick | Button 12, z-axis, y-rotation |
PlayStation | Button 13 |
Touchpad | Button 14 |
Microphone | Button 15 |
Firmware updates
- Controller firmware can be updated from Windows devices using PlayStation Accessories app. Update process requires wired connection.
References
- ↑ Feature request: Razer Chroma RGB API Support - last accessed on June 2023
- ↑ 2.0 2.1 DSX v3 BETA 011 released. Check out what's new! - DSX announcement on Steam - last accessed on 2023-12-24
- ↑ DSX v3 Unleashed: A Year in the Making, Packed with Game-Changing Features! - Steam Community Event - last accessed on 2024-01-01
- ↑ DSX v3 and DualSense Emulation moving forward - Announcement on Steam - last accessed on June 2023
- ↑ Two controllers #80 - last accessed on 9 June 2023
- ↑ Feature Request: Impulse Trigger Vibration for games supporting Windows.Gaming.Input API - last accessed on June 2023
- ↑ Supported Devices on reWASD - last accessed on June 2023
- ↑ Steamworks SDK 1.55 Now Available - last accessed on November 8, 2022
- ↑ Steam Client March 16 Update - Steam - last accessed on June 2023
- ↑ 10.0 10.1 10.2 10.3 Verified by User:Yuuyatails on 2024-08-27
- ↑ Verified by User:Yuuyatails on 2023-04-05
- ↑ Verified by User:Yuuyatails on July 7, 2024
- ↑ Apex Legends: Breakout Patch Notes - Apex Legends official site - last accessed on February 14, 2024
- ↑ Death Stranding Director's Cut PC Update - XeSS 1.1 on Steam forum - last accessed on June 2023
- ↑ Marvel's Spider-Man: Miles Morales v2.516.0.0 Patch Notes - last accessed on 2024-01-01
- ↑ Marvel's Spider-Man Remastered v.2.512.0.0 Patch Notes - last accessed on 2024-01-01
- ↑ Experimental Branch 01/08
- ↑ Verified by User:Yuuyatails on 2023-07-31
- ↑ ABYSS OF DAGATH: UPDATE 34 - Warframe - last accessed on October 30, 2023
- ↑ Verified by User:Yuuyatails on October 30, 2023
- ↑ Verified by User:Yuuyatails on 2024-07-06
- Similar to Genshin Impact, it requires the DualSense and DualSense Edge's audio device to have all full-range speaker options enabled in Windows when starting the game with the controller for the first time. It will continue to works even after the full-range speaker options were disabled until the controller and its audio device is removed from the PC via Device Manager.
- ↑ Verified by User:Yuuyatails on 2024-07-07