Difference between revisions of "Slender: The Arrival (2013)"
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Swissoracle (talk | contribs) m (Fixed an file format error in macOS configuration path + Changed Steam Cloud's state to "unknown".) |
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{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
{{Infobox game/row/taxonomy/art styles | Realistic }} | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
− | {{Infobox game/row/taxonomy/themes | Contemporary, North America, Horror, Supernatural}} | + | {{Infobox game/row/taxonomy/themes | Contemporary, North America, Horror, Supernatural }} |
{{Infobox game/row/taxonomy/series | Slender Man }} | {{Infobox game/row/taxonomy/series | Slender Man }} | ||
|steam appid = 252330 | |steam appid = 252330 | ||
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|official site= http://www.slenderarrival.com | |official site= http://www.slenderarrival.com | ||
|hltb = 13981 | |hltb = 13981 | ||
− | | | + | |lutris = slender-the-arrival |
+ | |mobygames = 78270 | ||
|strategywiki = | |strategywiki = | ||
|wikipedia = Slender: The Arrival | |wikipedia = Slender: The Arrival | ||
|winehq = 18445 | |winehq = 18445 | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
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===Playing the original version on Steam=== | ===Playing the original version on Steam=== | ||
{{ii}} By default, the Steam version uses the 2023 version. Both 2013 and 2015 versions can be played via the game's beta branches. | {{ii}} By default, the Steam version uses the 2023 version. Both 2013 and 2015 versions can be played via the game's beta branches. | ||
− | {{Fixbox|description=Change game's version|fix= | + | |
+ | {{Fixbox|description=Change game's version|ref={{cn|date=2024-09-16}}|fix= | ||
# On Steam Library, right click on Slender: The Arrival > Properties... > Betas. | # On Steam Library, right click on Slender: The Arrival > Properties... > Betas. | ||
# Select the 2013 version (version2013) or the 2015 version (version2015). | # Select the 2013 version (version2013) or the 2015 version (version2015). | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= The HUD's scale is fixed in 16:9, playing the game in a different aspect ratio will not scale it. Cutscenes are {{Term| | + | |widescreen resolution notes= The HUD's scale is fixed in 16:9, playing the game in a different aspect ratio will not scale it. Cutscenes are {{Term|letterboxed}}. |
|multimonitor = limited | |multimonitor = limited | ||
|multimonitor notes = {{Term|Vert-}}. HUD is centered at the middle, which can be very intrusive. | |multimonitor notes = {{Term|Vert-}}. HUD is centered at the middle, which can be very intrusive. | ||
Line 148: | Line 158: | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = For the 2013 version : Off, Partial (4X), and Full (16X). | + | |anisotropic notes = For the 2013 version: Off, Partial (4X), and Full (16X). For the 2015 version, it's labeled as "Texture Render Quality": Off, Low (4X), and High (16x). |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = For the 2013 version : [[SSAA]] (1.5x), [[DLAA]], and [[NFAA]]. | + | |antialiasing notes = For the 2013 version: [[SSAA]] (1.5x), [[DLAA]], and [[NFAA]]. For the 2015 version, there's no dedicated option, [[FXAA]] if "Terrain Detail" is set to "Medium" or "High". |
|upscaling = false | |upscaling = false | ||
|upscaling tech = | |upscaling tech = | ||
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|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
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==Audio== | ==Audio== | ||
{{Image|Slender_Audio_Settings.jpg|In-game Audio Settings}} | {{Image|Slender_Audio_Settings.jpg|In-game Audio Settings}} | ||
− | |||
{{Audio | {{Audio | ||
|separate volume = false | |separate volume = false | ||
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{{Image|Slender_VR_Setting.jpg|In-game VR Setting}} | {{Image|Slender_VR_Setting.jpg|In-game VR Setting}} | ||
− | {{ii}}VR setting is partially supported in both version from Steam only. | + | {{ii}} VR setting is partially supported in both version from Steam only. |
{{VR support | {{VR support | ||
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|iz3d notes = | |iz3d notes = | ||
|vorpx = true | |vorpx = true | ||
− | |vorpx modes = G3D,DirectVR | + | |vorpx modes = G3D, DirectVR |
|vorpx notes = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list]. | |vorpx notes = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list]. | ||
|vr only = false | |vr only = false | ||
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{{Fixbox|description=Run in Direct3D 11/OpenGL|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/252330/discussions/0/630799997231560142/#c630799997232245315|title=Everything in the house black? Crashing on start? :: Slender: The Arrival General Discussions|date=May 2023}}</ref>|fix= | {{Fixbox|description=Run in Direct3D 11/OpenGL|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/252330/discussions/0/630799997231560142/#c630799997232245315|title=Everything in the house black? Crashing on start? :: Slender: The Arrival General Discussions|date=May 2023}}</ref>|fix= | ||
− | Use either the <code>-force-d3d11</code> or <code>-force-opengl</code> [[Glossary:Command line arguments|command line argument]]. | + | * Use either the <code>-force-d3d11</code> or <code>-force-opengl</code> [[Glossary:Command line arguments|command line argument]]. |
}} | }} | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
− | |windows arm app = | + | |windows arm app = false |
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = false |
|macos intel 32-bit app = true | |macos intel 32-bit app = true | ||
|macos intel 64-bit app = false | |macos intel 64-bit app = false | ||
− | |macos arm app = | + | |macos arm app = false |
|macos app notes = | |macos app notes = | ||
− | |linux 32-bit executable= | + | |linux 32-bit executable= |
− | |linux 64-bit executable= | + | |linux 64-bit executable= |
− | |linux arm app = | + | |linux arm app = |
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 21:45, 16 September 2024
This page is for the original version released in 2013. For the 10th Anniversary version released in 2023, see Slender: The Arrival (2023).
Developers | |
---|---|
Blue Isle Studios | |
Parsec Productions | |
Publishers | |
Blue Isle Studios | |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | March 26, 2013 |
macOS (OS X) | October 15, 2014 |
Reception | |
Metacritic | 65 |
OpenCritic | 56 |
IGDB | 61 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Exploration, Survival horror |
Art styles | Realistic |
Themes | Contemporary, North America, Horror, Supernatural |
Series | Slender Man |
⤏ Go to series page | |
Slender: The Eight Pages | 2012 |
Slenderman's Shadow | 2012 |
Slender's Woods | 2012 |
Haunted Memories | 2012 |
Slender: The Arrival | 2013 |
Slender Man - Downpour | 2013 |
Slender: The Nine Pages | 2014 |
Slender - The Gaze Of Horror | 2014 |
Slender: Anxiety | 2014 |
Slender: The Haunted Metro | 2019 |
The Chaser | 2019 |
Slender Revisited | 2020 |
Slender Hentai Edition | 2021 |
S: Lost Chapters | TBA |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Slender: The Arrival (2013) is a singleplayer first-person exploration and survival horror game in the Slender Man series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam | Both 2013 and 2015 versions come as beta branches from Slender: The Arrival (2023). | |||
GOG.com (unavailable) | 2013 version only. |
Version differences
- The 2013 version includes unique AA settings that are not present in the 2015 version.
- The 2015 version simplifies the graphic settings, as well as fixing some visual bugs from the 2013 version.
- The GOG.com release is missing the free DLC containing two new levels, as well as the 2015 version.
Playing the original version on Steam
- By default, the Steam version uses the 2023 version. Both 2013 and 2015 versions can be played via the game's beta branches.
Change game's version[citation needed] |
---|
|
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Blue Isle Studios\Slender - The Arrival |
macOS (OS X) | $HOME/Library/Application Support/SlenderTheArrival/Saved/Config/macOS/GameUserSettings.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/252330/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Blue Isle Studios\Slender - The Arrival |
macOS (OS X) | $HOME/Library/Application Support/SlenderTheArrival/Saved/SaveGames/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/252330/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The HUD's scale is fixed in 16:9, playing the game in a different aspect ratio will not scale it. Cutscenes are letterboxed. | ||
Multi-monitor | Vert-. HUD is centered at the middle, which can be very intrusive. | ||
Ultra-widescreen | Vert-. HUD remains scaled in 16:9. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Can be windowed by checking the "Windowed" box in Unity's configuration startup window upon launching the game. | ||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | For the 2013 version: Off, Partial (4X), and Full (16X). For the 2015 version, it's labeled as "Texture Render Quality": Off, Low (4X), and High (16x). | ||
Anti-aliasing (AA) | For the 2013 version: SSAA (1.5x), DLAA, and NFAA. For the 2015 version, there's no dedicated option, FXAA if "Terrain Detail" is set to "Medium" or "High". | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | For the 2015 version, V-Sync must be set to "60 FPS" in order to run the game at the highest refresh rate supported by the monitor. | ||
60 FPS | For both versions, frame rate is capped at 60 FPS when V-Sync is set to "Off". For the 2015 version, an in-game framerate limiter for 30 FPS is also available. | ||
120+ FPS | Frame rate is capped to the highest refresh rate currently used by the monitor when V-Sync is enabled. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Keys can be remapped via the "Input" view in Unity's configuration startup window upon launching the game. | |
Mouse acceleration | ||
Mouse sensitivity | Presets only. Low, Medium, High, and Very High available. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Controller buttons can be remapped via the "Input" view in Unity's configuration startup window upon launching the game. | |
Controller sensitivity | Presets only. Low, Medium, High, and Very High available. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
- VR setting is partially supported in both version from Steam only.
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | DK1 only. LibOVRWrapper might work for this game. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Issues fixed
Everything in the house is black
- This is regarding the new Intel HD Graphics drivers being unsupported by Unity at this time.[2]
Run in Direct3D 11/OpenGL[3] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | 7 |
Processor (CPU) | 2.0 GHz Dual Core (Pentium D or better) | Quad Core |
System memory (RAM) | 1 GB | 3 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon X1950 Intel HD Graphics 4000 DirectX 9.0c compatible | Nvidia GeForce GTX 260 ATI Radeon HD 4850 1 GB of VRAM |
Sound (audio device) | DirectX 9.0c compatible |
- Intel HD series requires a workaround.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.6 | |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon HD 2600 Intel HD Graphics 4000 |
Notes
- ↑ Unity engine build: 4.5.1p3[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (252330) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Vetle on 2017-06-02
- ↑ Unity Issue Tracker - Deferred lighting doesn't work on Intel HD Graphics - last accessed on May 2023
- ↑ Everything in the house black? Crashing on start? :: Slender: The Arrival General Discussions - last accessed on May 2023