Difference between revisions of "Avatar: Frontiers of Pandora"
From PCGamingWiki, the wiki about fixing PC games
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|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
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|haptic feedback notes = | |haptic feedback notes = | ||
|simultaneous input = unknown | |simultaneous input = unknown |
Latest revision as of 06:36, 14 September 2024
Developers | |
---|---|
Massive Entertainment | |
Ubisoft Shanghai | |
Ubisoft Stockholm | |
Ubisoft Chengdu | |
Ubisoft Toronto | |
Ubisoft Montpellier | |
Ubisoft Kyiv | |
Ubisoft Reflections | |
Ubisoft Leamington | |
Ubisoft Düsseldorf | |
Ubisoft Bucharest | |
Red Storm Entertainment | |
Publishers | |
Ubisoft | |
Engines | |
Ubisoft Snowdrop[1] | |
Release dates | |
Windows | December 7, 2023 |
Reception | |
Metacritic | 72 |
OpenCritic | 71 |
IGDB | 72 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | RPG |
Themes | Sci-fi |
Series | James Cameron's Avatar |
James Cameron's Avatar | |
---|---|
James Cameron's Avatar: The Game | 2009 |
Avatar: Frontiers of Pandora | 2023 |
Avatar: Frontiers of Pandora is a singleplayer first-person RPG game in the James Cameron's Avatar series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Deluxe Edition, Gold Edition, and Ultimate Edition also available. | |||
Deluxe Edition, Gold Edition, and Ultimate Edition also available. | ||||
Green Man Gaming | Deluxe Edition, Gold Edition, and Ultimate Edition also available. | |||
Ubisoft Store | Included with Ubisoft+. Deluxe Edition, Gold Edition and Ultimate Edition also available. |
|||
Steam | Deluxe Edition, Gold Edition and Ultimate Edition also available. |
- All versions require Ubisoft Connect, Denuvo Anti-Tamper, and VMProtect DRM.
Version differences
Standard Edition
- Includes the base game and did include the Child of Two Worlds DLC as a pre-order bonus (No pre-order bonus for steam).
Deluxe Edition
- Includes the contents of the Standard Edition and the Ultimate Pack.
Gold Edition
- Includes the contents of the Standard Edition and the Season Pass.
Ultimate Edition
- Includes the contents of the Standard Edition, Deluxe Edition and Gold Edition and a Digital Artbook DLC.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via Ubisoft+. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Child of Two Worlds | Included with pre-orders. | |
Season Pass | Included with the Gold and Ultimate editions of the game. | |
The Sky Breaker | Launched in July 16 2024. Included with the Season Pass. |
|
Secrets of the Spires | Upcoming DLC. Included with the Season Pass. |
|
Sarentu Heritage Cosmetic Pack | Included with the Ultimate Edition. | |
Sarentu Hunter Equipment Pack | Included with the Ultimate Edition. |
Microtransactions
Type | Notes |
---|---|
Boost | Utility items can be purchased with Tokens to provide early-game weapons and armor. [2] |
Cosmetic | Ikran, Armor, and Weapon skins can be purchased using Tokens. [2] |
Currency | Tokens can be purchased in bundles for real money, at a base rate of 500 Tokens per $4.99 USD [2] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\AFOP\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2840770/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam | <Ubisoft-Connect-folder>\savegames\<user-id>\5093\ |
Ubisoft Connect | <Ubisoft-Connect-folder>\savegames\<user-id>\4740\ |
Epic Games Launcher | %PROGRAMFILES%\Epic Games\AFOP\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2840770/pfx/[Note 1] |
- Cloud saves take priority over local saves. Cloud syncing must be disabled in Ubisoft Connect settings to use local saves.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Ubisoft Connect | Synced saves are accessible on all platforms.[3] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Rendering on multi-monitor setups is supported via AMD Eyefinity and Nvidia Surround technologies.[4] | ||
Ultra-widescreen | Cutscenes are pillarboxed to 16:9. See Ultrawidescreen Fix/Remove Pillarboxes for a solution. | ||
4K Ultra HD | |||
Field of view (FOV) | Slider with 60-105° horizontal FOV range | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Some level of anisotropic filtering seem to be always in use without any apparent in-game option to control it | ||
Anti-aliasing (AA) | Game has TAA, FSR 3.0 Native and DLSS options. See Anti-aliasing (AA) to disable anti-aliasing. | ||
High-fidelity upscaling | TAAU, FSR 3.0, DLSS 3.5 FSR 3.0 (with Frame Generation), DLSS 3.5 (no Frame Generation, no Ray Reconstruction)[4] |
||
Vertical sync (Vsync) | Full, half-rate, third-rate and quarter-rate options | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | HDR Peak Brightness 100 - 5000 nits slider, HDR Peak Brightness UI 100 - 1000 nits slider |
||
Ray tracing (RT) | Features ray-traced global illumination[5], reflections[6], and contact sun shadows[7]. The game uses a hybrid of software and hardware raytracing, with a compute shader-based fallback for those GPUs without hardware raytracing.[8] |
Unlock Additional Graphics Settings
- Unlock the additional "Unobtanium" preset that exceeds the "Ultra" preset.
- Also unlocks the corresponding extended values for some graphics settings used by the "Unobtanium" preset.
Command Line/Launch Options |
---|
|
Ultrawidescreen Fix/Remove Pillarboxes
Hex Edit Game Executable |
---|
|
Disable Chromatic Aberration
Edit config file |
---|
|
Disable Vignette
Edit config file |
---|
|
Anti-aliasing (AA)
Disable TAA by editing a config file |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Certain actions such as eat, craft, and climb, are hardcoded and cannot be changed | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Supported natively. |
PlayStation controllers | DualSense, DualShock 4, DualSense Edge Added in Title Update 3[9]: Gyro Aiming functionality is supported. |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | Works over wireless connectivity. | |
DualSense haptic feedback support | Wired only. Will fall back to regular rumble if connected via Bluetooth. | |
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master Volume, Dialogue Volume, Music Volume, SFX Volume. | |
Surround sound | Presets: Headphones, TV Speakers, Soundbar, Hifi Stereo Speakers, Surround System. Night Mode toggle for reduced dynamic range. [10] | |
Subtitles | Size: Small, Medium, Large. Background Contrast slider. Speaker Direction toggle. | |
Closed captions | ||
Mute on focus lost | Toggle in settings | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | Fan - AI | |||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Anti-cheat | - | BattlEye on store page, but not exist in game actually according to Topic:Y46xisgfntpdnc8n |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10, 11 | 10, 11 |
Processor (CPU) | AMD Ryzen 5 3600 @ 3.6 GHz Intel Core i7-8700K @ 3.7 GHz |
AMD Ryzen 5 5600X @ 3.7 GHz Intel Core i5-11600K @ 3.9 GHz |
System memory (RAM) | 16 GB (running dual-channel mode) | 16 GB (running dual-channel mode) |
Hard disk drive (HDD) | 90 GB (SSD) | 90 GB (SSD) |
Video card (GPU) | AMD RX 5700 (8 GB) Intel Arc A750 (8 GB, with ReBAR on) NVIDIA GeForce GTX 1070 (8 GB) DirectX 12 compatible | AMD RX 6700 XT (12 GB) NVIDIA GeForce RTX 3060 Ti (8 GB) DirectX 12 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (2840770) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Avatar: Frontiers of Pandora - Massive - last accessed on 2021-10-20
- ↑ 2.0 2.1 2.2 Does Avatar: Frontiers of Pandora Include Microtransactions? – Answered - last accessed on 2023-12-09
- ↑ Ubisoft Support - Cross-progression in Avatar: Frontiers of Pandora - last accessed on 2023-12-09
- ↑ 4.0 4.1 4.2 Avatar: Frontiers of Pandora™ PC Features Deep Dive - last accessed on 2023-12-08
- ↑ Nikolay Stefanov post on X - last accessed on 2023-08-28
- ↑ Avatar: Frontiers of Pandora Offers Ray-Traced GI and Reflections, Next-Gen NPC/Enemy AI - WCCFTech - last accessed on 2023-03-27
- ↑ Avatar: Frontiers of Pandora - PC Features Trailer - last accessed on 2023-08-28
- ↑ Eurogamer - Avatar: Frontiers of Pandora - the big developer tech interview - last accessed on 2023-12-18
- "I think one of the things that you will see with us is that - as we are all Swedes - we are pretty bad at naming things. So we don't have a catchy name for it. But I think it's a really cool, versatile system that allows us to basically take advantage of all of the different techniques that we've done so far. So, for The Division, we had the probe-based lighting, and this is continued now where we are using it as sort of a cache for the secondary bounces, screen-space GI and ray tracing. Of course we're also taking advantage of hardware ray tracing. But also one of the things that I think we should mention is that we also have a compute shader fallback for this, for graphics cards that don't support hardware-accelerated RT."
- ↑ AVATAR: FRONTIERS OF PANDORA - TITLE UPDATE 3 & 3.1 - last accessed on 2024-03-07
- ↑ Configuring sound levels in Avatar: Frontiers of Pandora - last accessed on 2023-12-09
- ↑ 11.0 11.1 Ubisoft System requirements for Avatar: Frontiers of Pandora - last accessed on 2023-12-09