Difference between revisions of "Necromunda: Hired Gun"
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− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
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{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} |
Revision as of 17:34, 11 January 2023
Developers | |
---|---|
Streum On Studio | |
Publishers | |
Focus Home Interactive | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | June 1, 2021 |
Reception | |
Metacritic | 61 |
OpenCritic | 58 |
IGDB | 62 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Realistic |
Themes | Sci-fi, Steampunk |
Series | Necromunda |
Necromunda | |
---|---|
Subseries of Warhammer 40,000 | |
Necromunda: Underhive Wars | 2020 |
Necromunda: Hired Gun | 2021 |
Necromunda: Hired Gun is a first-person singleplayer action FPS game featuring fast-paced gameplay with grappling hooks and bullet time features, made by Streum On Studio and published by Focus Home Interactive. Necromunda: Hired Gun is set in the Warhammer: 40K universe, and is a part of the Necromunda series.
The game launched with Nvidia's DLSS upscaling solution. On July 23, 2021, support was added for AMD's FidelityFX Super Resolution upscaling solution, which can be used by both AMD and Nvidia GPU owners whose cards are incompatible with DLSS.[2]
General information
- Official Support Page
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Bundle also available. | |||
GamersGate | ||||
GOG.com | Bundle also available. | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Bundle also available. |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Hunter’s Bounty Pack | Also included as a pre-order bonus |
Essential improvements
Skip intro videos
Removing the video files |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Streumon\Necromunda\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1222370/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Streumon\Necromunda\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1222370/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+, pre-rendered cutscenes are stretched and in-engine cutscenes are Vert-. | ||
4K Ultra HD | |||
Field of view (FOV) | Vertical FOV of 78-90. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Epic/High uses TAA, Medium uses FXAA, Low disables AA. Also has an option for DLSS. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See High dynamic range display (HDR). |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
- Supports FidelityFX Super Resolution.
High dynamic range display (HDR)
Use Special K |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative mouse acceleration is enabled by default.[3] See Mouse acceleration. | |
Mouse sensitivity | Horizontal, vertical, and aim sensitivity can be set independently | |
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Horizontal, vertical, and aim sensitivity can be set independently | |
Controller Y-axis inversion | X-axis can also be inverted |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Modifying the Input.ini file[3] |
---|
[/Script/Engine.InputSettings] bEnableMouseSmoothing=False |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Controls for master volume, SFX volume, music volume, and voice volume | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish |
Issues unresolved
Crashes during gameplay
- A crash may happen at the start of mission 5. Reloading a save may avoid it afterwards.[4]
- The secondary mission "The Hunt" on map 10 may crash. It is on the map "Tempus Dedra" of mission 10.[4]
Stuttering
- The game may stutter when enemies are spawned.[4]
Interactables may not work
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3570K AMD FX-6300 |
Intel Core i5-8600K AMD Ryzen 5 2600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 50 GB | |
Video card (GPU) | Nvidia GeForce GTX 560 Ti AMD Radeon HD 7770 1 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1660 AMD Radeon RX 5600 6 GB of VRAM |
- A 64-bit operating system is required.
- Minimum targets 30 FPS at 1080p with low settings, recommended targets 60 FPS at 1080p with epic settings.[7]
Notes
- ↑ Unreal Engine 4 engine build: 4.26.1.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1222370/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1222370) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Mastan on 2022-09-25
- ↑ Steam Community Announcement - The third update is now live! - last accessed on 2021-07-23
- "Added AMD FSR support"
- ↑ 3.0 3.1 Verified by User:Aaronth07 on 2021-06-07
- Editing input.ini to remove mouse acceleration seemingly resulted in a higher, more consistent sensitivity, implying that there is negative mouse acceleration applied by default
- ↑ 4.0 4.1 4.2 Technical Support & known issues - last accessed on 2021-06-02
- ↑ progress halting bug on chapter 8 - last accessed on 2021-06-03
- ↑ Cant "extract container"? - last accessed on 2021-06-03
- ↑ SYSTEM REQUIREMENTS - last accessed on 2021-06-03