Difference between revisions of "Oddworld: Abe's Oddysee"
From PCGamingWiki, the wiki about fixing PC games
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = false |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = false |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = false | |widescreen resolution = false | ||
− | |widescreen resolution notes= 640x480 only. See [[#Widescreen resolution|Widescreen resolution]] or [[#R.E.L.I.V.E. Source Port| the source port]] for displaying properly on Widescreen monitors. | + | |widescreen resolution notes= 640x480 only. See [[#Widescreen resolution|Widescreen resolution]] or [[#R.E.L.I.V.E. Source Port|the source port]] for displaying properly on Widescreen monitors. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
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|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = See [[#R.E.L.I.V.E. Source Port| R.E.L.I.V.E. Source Port]] | + | |4k ultra hd notes = See [[#R.E.L.I.V.E. Source Port|R.E.L.I.V.E. Source Port]]. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
|windowed = hackable | |windowed = hackable | ||
− | |windowed notes = See [[#R.E.L.I.V.E. Source Port| R.E.L.I.V.E. Source Port]] | + | |windowed notes = See [[#R.E.L.I.V.E. Source Port|R.E.L.I.V.E. Source Port]]. |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = |
Revision as of 09:51, 31 August 2021
Developers | |
---|---|
Oddworld Inhabitants | |
Windows | Digital Dialect |
Publishers | |
GT Interactive | |
Engines | |
A.L.I.V.E. | |
Release dates | |
DOS | October 31, 1997 |
Windows | October 31, 1997 |
Taxonomy | |
Series | Oddworld |
Key points
- As game only runs on 640x480 resolution, it may cause problems with modern systems. See Widescreen resolution or R.E.L.I.V.E. Source Port how to run the game with monitors native resolution.
General information
- Oddworld Wiki
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | Bonus content also includes manual and soundtrack. | |||
Humble Store | ||||
Steam | Can be run without Steam.[1] | |||
ZOOM Platform |
Essential improvements
R.E.L.I.V.E. Source Port
- Open source new engine created via reverse engineering, that seeks to replace the original tools too.
- Provides Native Resolution and Windowed mode support and bugfixes.
- Supports Windows 10, MacOS, and Linux.
Skip intro videos
Move, delete or rename the intro-videos |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\abe.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/15700/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\*.sav[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/15700/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 640x480 only. See Widescreen resolution or the source port for displaying properly on Widescreen monitors. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See R.E.L.I.V.E. Source Port. | ||
Field of view (FOV) | |||
Windowed | See R.E.L.I.V.E. Source Port. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS | Frame rate is capped at ~30 FPS.[2] |
Widescreen resolution
- Game is always 640x480, which may cause problems with modern systems.
- This method will only raise output resolution to match desktop's one, game will still render at 640x480.
Installing DDhack[3] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse not used in game. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput only. D-pad not used. | |
Full controller support | Controller has to be selected from settings before use. Advisable to rebind buttons. | |
Controller remapping | Movement can't be rebound, Speak 1 and Speak 2 are tied into run and sneak, menu naviagations can't be rebound (button 2 to confirm, button 9 to go back). Reference of original PlayStation controls to help with rebinding. |
|
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
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Additional information | ||
---|---|---|
Button prompts | Instead of numbers, game uses letters. 1 → A, 2 → B, 3 → C, 4 → C, etc. | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Not in the GOG version | |||
German | Not in the GOG version | |||
Italian | Not in the GOG version | |||
Japanese | Not in the GOG version | |||
Spanish | Not in the GOG version |
Issues fixed
Crashes on launch
- Error message titled "E:\Abe\POS\MYDDRAW.C" with messages "Can't set mode trying 640x480x8", "Can't set mode trying 640x480x16" and "SetMode failed err=-2147467263".
- See Widescreen resolution for possible solution for fullscreen or use R.E.L.I.V.E. Source Port.
Running the game on 64-bit Windows
- Only affects original retail version. Not needed for currently digitally distributed versions.
Manually install the game[citation needed] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux | Requires the R.E.L.I.V.E. source port.[4] |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 630 MB | |
Video card (GPU) | SVGA 1 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (15700) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Marioysikax on December 18, 2015
- ↑ Post 30fps locked games here :: The Framerate Police - post #511
- ↑ Abe's Oddyssey and Exoddus resolution SUPER FIX! - Steam Users' Forums (retrieved)
- ↑ AUR (en) - relive-git - last accessed on 2021-03-25