Difference between revisions of "Psychonauts"
(Changing high frame rate support to Limited to represent work required on top of native support) |
(→Crashing: add disabling in-game overlays as a crash workaround and add reshade note) |
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===Crashing=== | ===Crashing=== | ||
− | {{Fixbox|description=Use compatibility mode|ref={{ | + | {{Fixbox|description=Use compatibility mode|ref=<ref>{{Refcheck|user=Hman360|date=2021-08-26|comment=}}</ref>|fix= |
+ | {{ii}} NOTE: This may still cause the game to crash if using Reshade. | ||
# Run the game in [[Windows Compatibility Mode|compatibility mode]] for Windows 95. | # Run the game in [[Windows Compatibility Mode|compatibility mode]] for Windows 95. | ||
# If the game still crashes then run the game in [[Windows Compatibility Mode|compatibility mode]] for Windows 98/ME instead. | # If the game still crashes then run the game in [[Windows Compatibility Mode|compatibility mode]] for Windows 98/ME instead. | ||
}} | }} | ||
− | |||
{{Fixbox|description=Exit Rivatuner Statistics Server|ref={{cn|date=August 2021}}|fix= | {{Fixbox|description=Exit Rivatuner Statistics Server|ref={{cn|date=August 2021}}|fix= | ||
# Despite not having an actual profile with the program, using RTSS while simultaneously running Psychonauts can cause crashing after the first introductory cutscene of the game. | # Despite not having an actual profile with the program, using RTSS while simultaneously running Psychonauts can cause crashing after the first introductory cutscene of the game. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Disable various in-game overlays|ref=<ref>{{Refcheck|user=Hman360|date=2021-08-26|comment=}}</ref>|fix= | ||
+ | # Disable any in-game overlays for the game, such as the Steam overlay, GOG Galaxy's overlay, etc. | ||
}} | }} | ||
Revision as of 07:43, 26 August 2021
Developers | |
---|---|
Double Fine Productions | |
macOS (OS X) | Ryan C. Gordon |
macOS (OS X) | TransGaming Inc. |
Linux | Ryan C. Gordon |
Publishers | |
Former | Majesco Entertainment |
Current | Double Fine Productions |
Microsoft Store | Xbox Game Studios |
Russia | Buka Entertainment |
Release dates | |
Windows | April 26, 2005 |
macOS (OS X) (Cider) | September 29, 2011 |
Linux | May 31, 2012 |
macOS (OS X) | April 23, 2013 |
Reception | |
Metacritic | 87 |
IGDB | 85 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Themes | Supernatural |
Series | Psychonauts |
Psychonauts | |
---|---|
Psychonauts | 2005 |
Psychonauts in the Rhombus of Ruin | 2018 |
Psychonauts 2 | 2021 |
General information
- Psychopedia - Wiki
- Double Fine Action Forums - Psychonauts
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM DRM disc check.[1] | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
itch.io | ||||
Mac App Store | ||||
Microsoft Store | Included with Xbox Game Pass for PC. | |||
Steam |
- A demo version is available.
Essential improvements
Patches
- Patch 1.04 is available for the retail version.
Skip intro videos
Delete/rename video files[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
Microsoft Store | %LOCALAPPDATA%\Psychonauts\ |
macOS (OS X) | ~/Library/Application Support/Psychonauts/ |
Linux | $XDG_DATA_HOME/Psychonauts/ |
-
AudioSettings.ini
stores audio settings. -
DisplaySettings.ini
stores video settings.
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Profiles\[Note 1] |
Microsoft Store | %LOCALAPPDATA%\Psychonauts\Profiles\ |
macOS (OS X) | ~/Library/Application Support/Psychonauts/Profiles/ |
Linux | $XDG_DATA_HOME/Psychonauts/Profiles/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FSAA on/off toggle. Causes shimmering and seams on some objects. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Requires capping frame rate. See High frame rate. See also Game uses incorrect refresh rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Fix the HUD, menu, and FMV stretching from 4:3[2] |
---|
Install Psychonauts Widescreen Fix. |
Set custom resolution[3] |
---|
[DisplaySettings] ScreenWidth=1920 ScreenHeight=1080 |
Borderless fullscreen windowed
Run in borderless mode[4] |
---|
|
High frame rate
- FPS over 120 may significantly affect physics; doors may open slower, trampolines are less effective, and Raz may not grab onto poles or dismount ladders without issue.[5][6] Capping framerate can help issues.
Set custom frame rate cap in NVIDIA Control Panel[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Cannot be disabled. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Native XInput support for all platforms. Install Patch 1.04 for the retail version. | |
Full controller support | Does not work in options menu. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | For Dualshock 4 button prompts use this mod. | |
Controller hotplugging | ||
Haptic feedback | See Haptic feedback. | |
Digital movement supported | ||
Simultaneous controller+KB/M | Mouse aiming can't be used if controller is enabled (Windows only). |
Haptic feedback
Set controller vibration[citation needed] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Remove OPENAL32.DLL in game folder; otherwise, it's 2.0 stereo.[citation needed] HRTF with OpenAL Soft library. |
|
Subtitles | ||
Closed captions | ||
Mute on focus lost | Game pauses on focus lost. | |
EAX support | Change UseEAX to true in AudioSettings.ini |
HRTF
- May cause crashes during certain boss fights. Revert file for the fight and then restore after completion.
Use OpenAL Soft |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | Fan translation, download. | |||
Polish | Fan translation, download. | |||
Brazilian Portuguese | Fan translation, download. | |||
Russian | Local retail release only. Patch for digital release here. | |||
Spanish | Fan translation, download. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues unresolved
Smart camera option does not work
The smart (automatic) camera stays on, even if you disable it in the game options or through the game's configuration files.[7]
Thermometer bar in wrong location
When using widescreen resolutions, occasionally the 'thermometer' bar for Pyrokinesis will be displayed at the outer-edge of the screen rather than near the targeted object/creature. There are no known fixes to this bug.
Linux version differences
Mouse movement in this game feels entirely different from Windows (no zigzags, smoother; Likely no mouse acceleration).
Fullscreen issues
Fullscreen settings may require the player to disable and enable fullscreen in-game each time the game runs.[citation needed]
Issues fixed
Game uses incorrect refresh rate
- The game may default to the lowest supported refresh rate of the monitor.
Override refresh rate with dgVoodoo[4] |
---|
|
Override refresh rate with D3Dx[4] |
---|
|
Object flickering on AMD hardware
- All AMD drivers after moving from Catalyst to Crimson (16.1) cause objects to flicker constantly, rendering the game almost unplayable.
Modify Game's Crimson Profile[citation needed] |
---|
|
Crashing
Use compatibility mode[8] |
---|
|
Exit Rivatuner Statistics Server[citation needed] |
---|
|
Disable various in-game overlays[9] |
---|
|
Crash with 0xc0000005 error message
- May be caused by a corrupted/damaged game profile.
Delete save game profile[citation needed] |
---|
|
Copy save game files to a new profile[citation needed] |
---|
|
Graphics error preventing startup
Error: "The game was unable to find a 32bpp display mode supported by your system in which to run. Your video card and monitor must minimally support 640x480x32bpp."
Create displaysettings.ini [citation needed]
|
---|
[DisplaySettings] ScreenWidth=640 ScreenHeight=480 FullScreen=true VSync=true FSAA=true FSFX=true AdvancedShading=true Shadows=true GammaCorrection=1.000000 |
Windows 8.1/10 black screen on startup / Freezes loading screen
Use compatibility mode[citation needed] |
---|
Run the game in Windows 95 compatibility mode. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2.0 | OS X and Linux only. |
Shader Model support | 2 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [10] Two versions exist: the Cider version released in 2011 by TransGaming Inc, which is a Wine wrapper in an app; and the 2013 native version by Ryan C. Gordon. Most digital outlets post-2015 sell the native version, but not all.[citation needed] |
||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 SE | 2000, XP |
Processor (CPU) | Intel Pentium III 1.0 GHz AMD Athlon 1.0 GHz |
Intel Pentium 4 2.0 GHz AMD Athlon XP 2000+ |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 3 ATI Radeon 8500 64 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce 5600 ATI Radeon 9600 128 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core Duo | Intel Core i Series |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | ATI Radeon X1600 Nvidia GeForce 8600GT Intel HD 3000 128 MB of VRAM | ATI Radeon HD 3870 Nvidia GeForce 8800GT 512 MB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 128 MB of VRAM OpenGL 2.1 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Reclaim Your Game - RYG's SecuROM 7+ DRM List
- ↑ Psychonauts Widescreen Fix
- ↑ psychonauts invalid format - Steam Users' Forums (retrieved)
- ↑ 4.0 4.1 4.2 Cite error: Invalid
<ref>
tag; no text was provided for refs namedKeith
- ↑ Psychonauts by demoli in 53:32 - AGDQ 2017 - Part 4 - YouTube
- ↑ Psychonauts by demoli in 53:32 - AGDQ 2017 - Part 4 - YouTube
- ↑ Smart Camera option doesn't work? :: Psychonauts General Discussions
- ↑ Verified by User:Hman360 on 2021-08-26
- ↑ Verified by User:Hman360 on 2021-08-26
- ↑ Psychonauts on the Mac App Store - last accessed on 2020-11-12
- "Update for macOS Catalina support."