Difference between revisions of "Team Sonic Racing"
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|60 fps notes = | |60 fps notes = | ||
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = Gameplay and physics are locked to 60 FPS. The game will duplicate previous frames when it's running above that and can cause stuttering | + | |120 fps notes = Gameplay and physics are locked to 60 FPS. The game will duplicate previous frames when it's running above that and can cause micro-stuttering.Team car indicators are bugged at high fps [[Glossary:Frame_rate (FPS)#Frame rate capping|run the game at 60 FPS]] to fix.<ref>{{Refurl|url=https://www.youtube.com/watch?v=31EVlOWgHdQ|title=Team Sonic Racing - 120fps - YouTube|date=2019-05-22}}</ref>.The cyan bug laser supposedly it was fixed in a patch.<ref>{{Refurl|url=https://steamcommunity.com/games/785260/announcements/detail/1600384168203352022|title=Patch Release (former Open Beta) Team Sonic Racing™|date=2021-04-04}}</ref>. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = |
Revision as of 23:56, 4 April 2021
Developers | |
---|---|
Sumo Digital | |
Publishers | |
Sega | |
Engines | |
Sumo Engine[1] | |
Release dates | |
Windows | May 21, 2019[2] |
Reception | |
OpenCritic | 74 |
IGDB | 71 |
Sonic Racing | |
---|---|
Subseries of Sonic the Hedgehog | |
Sonic & Sega All-Stars Racing | 2010 |
Sonic & All-Stars Racing Transformed | 2013 |
Team Sonic Racing | 2019 |
Sonic Racing | 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Region-locked to Europe. | ||||
Humble Store | ||||
Steam |
- All versions require Steam and Denuvo Anti-Tamper DRM.
Essential improvements
Skip intro videos
Delete or rename <path-to-game>\data\movie\ [3]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Sumo Digital Ltd\<user-id>\TSR\Config\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/785260/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Sumo Digital Ltd\<user-id>\TSR\Profiles\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/785260/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
- Fullscreen and borderless windowed modes scale selected resolution to fill desktop resolution with nearest neighbor scaling.[4]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF entry, use the CE table here or the FWS Script for vertical aspect and bordering fixes. | ||
Multi-monitor | See the WSGF entry, use the CE table here or the FWS Script for vertical aspect and bordering fixes. | ||
Ultra-widescreen | See the WSGF entry, use the CE table here or the FWS Script for vertical aspect and bordering fixes. | ||
4K Ultra HD | |||
Field of view (FOV) | See the WSGF entry, use the CE table here or the FWS Script. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Toggle only. | ||
Vertical sync (Vsync) | Double buffered.[citation needed] If experiencing inconsistant frame pacing, disable and force externally. |
||
60 FPS | |||
120+ FPS | Gameplay and physics are locked to 60 FPS. The game will duplicate previous frames when it's running above that and can cause micro-stuttering.Team car indicators are bugged at high fps run the game at 60 FPS to fix.[5].The cyan bug laser supposedly it was fixed in a patch.[6]. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | 1 preset and 4 customizable sets. One key per action, mouse buttons cannot be utilized. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse not used outside menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Cursor stays in the middle of the screen. | |
Full controller support | ||
Controller remapping | 2 presets and 4 customizable sets. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox One variant. | |
Impulse Trigger vibration |
PlayStation controllers | Predefined button mappings through DirectInput support. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wireless Adaptor button mappings incorrect. Bluetooth untested. |
Generic/other controllers | Button bindings are for XInput layout, which might render some controllers unuseable as crucial buttons like Start cannot be rebound. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | DirectInput controllers can create ghost inputs when unplugging. | |
Haptic feedback | XInput only. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 6.0 surround (7.1 without LFE and centre channels) | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Use Special K. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | Castilian Spanish | |||
Japanese | ||||
Korean | ||||
Polish | ||||
Russian | ||||
Traditional Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus, Co-op Co-op is 3 player team againts 4 other teams. Player order is according to which controller presses START/Space first. |
||
LAN play | ||||
Online play | 12 | Versus, Co-op Co-op is 3 player team againts 4 other teams. Up to 4 local players can join into online game. Currently no way to create party before going into matchmaking. |
||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | Private lobbies, P2P. | |
Direct IP |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Team Sonic Racing. |
Issues unresolved
Online problems and disconnections
- As of May 24, 2019, there is many reports of online lobbies not finding other players and players being kicked mid-game back to lobby when connection errors occur and kicked out from whole session if host quits.[7] Console versions are having similar issues.[8]
- Games online matchmaking is tied into Steam download server location. If having issues finding players in matchmaking, changing the download server to another country with more people can help.
Lighting bugs
- Lighting seems incorrect and it's possible to see transparent textures.[7]
Issues fixed
Game uses incorrect refresh rate
- The game may default to the lowest supported refresh rate of the monitor.
Override refresh rate with Special K[3] |
---|
|
Override refresh rate with 3Dmigoto[3] |
---|
|
Crashing on launch
- Currently the game seems to be missing crucial redistributables which is causing this for some users.
Install Visual C++ redistributables.[9] |
---|
|
Dithered visual artifacts
- This seems to be related to games Ambient Occulusion working incorrectly.[10]
Use Team Sonic Racing 3Dfix |
---|
|
Toggle or disable ambient occulusion from games settings.[11] |
---|
Inconsistent Aspect Ratio support
See the WSGF entry on how to correct the FOV expansion to scale within the HUD. |
---|
Laggy and stuttery gameplay
- This problem can also appear after hour of gameplay with no fix currently.[12]
Disable in-game vsync |
---|
|
Videos are running faster or slower
Change audio device sample rate to 48 000 Hz[13] |
---|
|
Mouse cursor always visible
Use Team Sonic Racing 3Dfix |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise | |
Multiplayer | Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3 4130T 2.9 GHz AMD FX-6300 3.5 GHz |
Intel Core i5 8600K 3.6 GHz AMD Ryzen 5 1600X 3.6 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 32 GB | |
Video card (GPU) | Nvidia GeForce GTX 770 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon RX 570 4 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/785260/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (785260) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Team Sonic Racing Interview with Richard Acherki - last accessed on 2018-06-18
- ↑ Sonic the Hedgehog at Twitter - last accessed on 2019-05-25
- "Hey guys! To make Team Sonic Racing the best game it can be, we’re giving the team extra time to work on it. Our new release date is May 21, 2019."
- ↑ 3.0 3.1 3.2 Verified by User:Keith on 2020-05-17
- ↑ Verified by User:Marioysikax on 2019-05-25
- ↑ Team Sonic Racing - 120fps - YouTube - last accessed on 2019-05-22
- ↑ Patch Release (former Open Beta) Team Sonic Racing™ - last accessed on 2021-04-04
- ↑ 7.0 7.1 @SEGA & SUMO: The game is beyond bugged. We didn't pay for an alpha version !! FIX IT ASAP -.- :: Team Sonic Racing™ General discussions - last accessed on 2019-05-24
- ↑ Team Sonic Racing - Team Sonic Basically Acceptable (Jimpressions) - last accessed on 2019-05-25
- ↑ The game does not start, black screen and it closes. :: Team Sonic Racing™ General discussions, post #17 - last accessed on 2019-05-26
- ↑ Bug Reporting Thread – 21st May 2019 :: Team Sonic Racing™ General Discussions, post #13 - last accessed on 2019-05-23
- ↑ Bug Reporting Thread – 21st May 2019 :: Team Sonic Racing™ General Discussions - last accessed on 2019-05-23
- "...but if i go into options and toggle it off and back on, it goes away."
- ↑ Bug Reporting Thread – 21st May 2019 :: Team Sonic Racing™ General Discussions, post #106 - last accessed on 2019-05-24
- ↑ Bug Reporting Thread – 21st May 2019 :: Team Sonic Racing™ General discussions, post #228 - last accessed on 2019-05-26
- "For those with the 2x intro speed: https://www.youtube.com/watch?v=liJShFlBxEU"