Difference between revisions of "Maniac Mansion"
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Revision as of 09:05, 11 May 2020
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Developers | |
---|---|
LucasArts | |
Engines | |
Original | SCUMM |
Re-release | ScummVM |
Release dates | |
DOS | March 12, 1988 |
Mac OS (Classic) | October 5, 1987 |
Windows (ScummVM) | December 18, 2017 |
macOS (OS X) (ScummVM) | December 18, 2017 |
Linux (ScummVM) | December 18, 2017 |
Reception | |
IGDB | 90 |
Taxonomy | |
Series | Maniac Mansion |
Maniac Mansion | |
---|---|
Maniac Mansion | 1988 |
Day of the Tentacle | 1993 |
Maniac Mansion Deluxe (unofficial) | 2004 |
Maniac Mansion Mania (unofficial) | 2005 |
Day of the Tentacle Remastered | 2016 |
Key points
- Can be run under ScummVM.
- Also playable in Day of the Tentacle and Day of the Tentacle Remastered by using the computer in Ed Edison's room
- One of the first graphic adventure games to feature cutscenes, multiple protagonists and multiple endings[1]
General information
- The International House of Mojo - In-depth article including developer interviews and game trivia
- Hardcore Gaming 101 - Comprehensive feature on the series
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | The game had two different releases: original ("Version 1") and enhanced ("Version 2"); See Version differences. Manual-based copy protection. |
|||
GOG.com | Pre-packaged with ScummVM. Includes both original and enhanced versions. | |||
Steam | Pre-packaged with ScummVM. Includes both original and enhanced versions. |
Version differences
- The original 1988 release ("Version 1") runs in 16 colors and uses the same resolution-reduced sprites as the original Commodore 64 version (with a slightly different color palette).[2]
- The enhanced 1989 release ("Version 2") has moderately improved graphics and new character animations. It runs at a native 320x200 resolution with more overall colors.[3]
- For the 2004 VGA fan remake, see Maniac Mansion Deluxe.
Essential improvements
Compatibility on modern systems
Higher quality music (DOSBox and ScummVM)
- The music in this game was composed for the Tandy 3-voice, which produced more advanced sound than the default PC speaker (beeper) found in most computers running DOS. To emulate this in DOSBox, set
tandy=true
under[speaker]
in the configuration file. To emulate this in ScummVM, overwrite the global audio settings and setMusic Device
toIBM PCjr
under the audio tab in the individual game options for Maniac Mansion.
Higher quality graphics in V2 "enhanced" version (ScummVM)
- By default, ScummVM defaults to EGA visuals, which max out at 16 onscreen colors (out of a 64-color palette). While this is accurate to how it would be displayed on authentic IBM-compatible hardware, it results in a noticeable "sunburnt" effect on characters' skin-tones. This can be alleviated by changing the
Render Mode
in the individual game options toAmiga
, which supports up to 32 onscreen colors (out of a 4096-color palette), allowing for more natural skin-tones, amongst other enhancements.[4][5]
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\PREFS |
Windows | |
Mac OS (Classic) | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SAVEGAME.* |
Windows | |
Mac OS (Classic) | |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
- ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Toggle with Alt+↵ Enter (when using DOSBox or ScummVM). | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | For DOSBox set in the DOSBox configuration file. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound can only be toggled. | |
Surround sound | ||
Subtitles | Game is text-based. | |
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | Fan translation by PRCA/Old-Games.RU download link #1 and #2 |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | Hercules, CGA, EGA, MCGA, VGA |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 1.0 | |
Processor (CPU) | Intel 8088 | |
System memory (RAM) | 256 KB (original)/384 KB (enhanced) | |
Hard disk drive (HDD) | ||
Video card (GPU) | CGA |
References
- ↑ Maniac Mansion history - Maniac Mansion Fan
- ↑ Classic Game Postmortem: Maniac Mansion - YouTube
- ↑ Maniac Mansion versions - Maniac Mansion Fan
- ↑ What are the best versions of each game? - ScummVM :: Forums - last accessed on 2019-10-10
- "I thought (and still think) that the Amiga version of MM was best.
It had better music and the skin color was more natural, not that "sunburn" look as in the PC enhanced version."
- "I thought (and still think) that the Amiga version of MM was best.
- ↑ List of 16-bit computer color palettes - Wikipedia