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Engine:ScummVM

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ScummVM
ScummVM logo 2 1.svg
Developers
Website
First release date

Key points

Multi-platform interpreter for SCUMM, M.A.D.E., AGOS, Virtual Theatre, ADL, AGI, SCI, Groovie, SAGA, and others.
See the compatibility page.
Adds additional options not available in DOSBox, notably including mouse pointer integration and a GUI launcher. It also can play versions of the games from systems other than DOS, such as Amiga, Apple II, or Windows.

General information

Official forums
Official Discord server

Other information

Access individual game options

From pause menu[1]
  1. While in-game, press Control+F5.
  2. Choose Return to Launcher
  3. Click the game you wish to edit to highlight it.
  4. Click Edit Game....
  5. Make any desired changes.
  6. Click OK to save changes.
From desktop[1]
  1. Open ScummVM.
  2. Click the game you wish to edit to highlight it.
  3. Click Edit Game....
  4. Make any desired changes.
  5. Click OK to save changes.

Launch game directly from desktop shortcut (Windows)

Use Command line arguments[1]
  1. Open the ScummVM launcher and edit the game's options.
  2. On the game tab, take note of the ID. You can change this if desired.
  3. Create a shortcut to ScummVM.
  4. Edit the shortcut, using the ID of the desired game as a Command line parameter. No - or / is necessary.
  5. (Optional) Rename the shortcut and change the icon, as desired.
  6. Apply changes.
To launch without the ScummVM Status Window, use the Command line parameter --no-console

Issues fixed

Game appears stretched horizontally

Fix incorrect aspect ratio[1]
Many ScummVM games are designed to run at 320x200 or 640x400, but with a 4:3 aspect ratio. To set this, enable Aspect ratio correction in the Graphics tab of the game's options.
This is likely to cause unevenly sized pixels. See Some pixels are taller than others.
This option is not available (nor necessary) for titles that use square pixels.

Some pixels are taller than others

This is usually caused by aspect ratio correction, but can also be caused by the image not being displayed at a pixel-perfect resolution.
Enable filter graphics[1]
  1. Open the ScummVM launcher and edit the game's options.
  2. Under the Graphics tab, check Filter graphics.
  3. Click OK.
This will result in a slightly blurrier picture. For optimal results, use in conjunction with a scaler such as 3x.

Games

Game Developer Publisher First release
Beneath a Steel Sky Revolution Software Virgin Interactive, Sold Out Software, Revolution Software March 1, 1994
Blade Runner Westwood Studios Virgin Interactive, Electronic Arts, Alcon Interactive Group November 14, 1997
Broken Sword II: The Smoking Mirror Revolution Software Virgin Interactive, Sold Out Software October 1, 1997
Broken Sword: The Shadow of the Templars Revolution Software Virgin Interactive, Sold Out Software September 30, 1996
Fatty Bear's Birthday Surprise Humongous Entertainment Humongous Entertainment, Night Dive Studios March 26, 1993
Flight of the Amazon Queen: 25th Anniversary Edition MojoTouch, Red Sprite Studios MojoTouch May 17, 2021
Freddi Fish and Luther's Maze Madness Humongous Entertainment Night Dive Studios November 22, 1996
Freddi Fish and the Case of the Missing Kelp Seeds Humongous Entertainment Night Dive Studios October 28, 1994
I Have No Mouth, and I Must Scream The Dreamers Guild, Cyberdreams Cyberdreams, Night Dive Studios November 17, 1995
Indiana Jones and the Fate of Atlantis LucasArts LucasArts, Disney Interactive Studios June 1, 1992
Indiana Jones and the Last Crusade: The Graphic Adventure Lucasfilm Games Lucasfilm Games, Disney Interactive Studios July 1, 1989
King Graham's Board Game Challenge Sierra On-Line January 1, 1992
Lighthouse: The Dark Being Sierra On-Line Sierra On-Line, Activision September 20, 1996
Loom LucasArts LucasArts, Disney Interactive Studios May 1, 1990
Lure of the Temptress Revolution Software Virgin Interactive, Sold Out Software, Revolution Software June 1, 1992
Maniac Mansion LucasArts March 12, 1988
Myst Cyan Worlds Brøderbund September 24, 1993
Myst III: Exile Presto Studios Ubisoft May 7, 2001
Obsidian Rocket Science Games SegaSoft, Call Your Vegetables December 1, 1996
Pajama Sam: No Need to Hide When It's Dark Outside Humongous Entertainment Night Dive Studios October 4, 1996
Putt-Putt and Fatty Bear's Activity Pack Humongous Entertainment Humongous Entertainment, Night Dive Studios March 25, 1994
Putt-Putt and Pep's Balloon-o-Rama Humongous Entertainment Humongous Entertainment, Night Dive Studios January 1, 1996
Putt-Putt and Pep's Dog on a Stick Humongous Entertainment Humongous Entertainment, Night Dive Studios October 31, 1996
Putt-Putt Enters the Race Humongous Entertainment Humongous Entertainment, Night Dive Studios January 1, 1998
Putt-Putt Goes to the Moon Humongous Entertainment Humongous Entertainment, Night Dive Studios October 1, 1993
Putt-Putt Joins the Circus Humongous Entertainment Humongous Entertainment, Night Dive Studios December 31, 2000
Putt-Putt Joins the Parade Humongous Entertainment Humongous Entertainment, Night Dive Studios January 1, 1992
Putt-Putt Saves the Zoo Humongous Entertainment Humongous Entertainment, Night Dive Studios January 1, 1995
Putt-Putt Travels through Time Humongous Entertainment Night Dive Studios November 21, 1997
Riven Cyan Worlds Red Orb Entertainment October 29, 1997
Sam & Max Hit the Road LucasArts November 1, 1993
Space Quest 6: Roger Wilco in The Spinal Frontier Sierra On-Line Sierra On-Line, Activision March 1, 1995
Space Quest I: Roger Wilco in The Sarien Encounter Sierra On-Line Sierra On-Line, Activision August 20, 1991
Space Quest II: Chapter II - Vohaul's Revenge Sierra On-Line Sierra On-Line, Activision November 14, 1987
Space Quest III: The Pirates of Pestulon Sierra On-Line Sierra On-Line, Activision March 24, 1989
Space Quest V: Roger Wilco - The Next Mutation Sierra On-Line Sierra On-Line, Activision February 5, 1993
Space Quest: Chapter I - The Sarien Encounter Sierra On-Line Sierra On-Line, Activision October 1, 1986
Spy Fox: Dry Cereal Humongous Entertainment Night Dive Studios October 17, 1997
Starship Titanic The Digital Village Simon & Schuster Interactive, Nightdive Studios April 2, 1998
Syberia Microids The Adventure Company, Anuman Interactive, 1C Company, Microids January 9, 2002
Syberia II Microids Anuman Interactive, 1C Company, Microids March 30, 2004
The 7th Guest Trilobyte Virgin Interactive, Sold Out Software, Nightdive Studios April 1, 1993
The 7th Guest: 25th Anniversary Edition MojoTouch, Trilobyte MojoTouch April 2, 2019
The Curse of Monkey Island LucasArts November 11, 1997
The Dig LucasArts November 1, 1995
The Journeyman Project: Pegasus Prime Presto Studios Bandai, Presto Studios June 19, 1997
Tony Tough and the Night of Roasted Moths Nayma Software Protonic Interactive, Got Game Entertainment, DTP Entertainment, Night Dive Studios December 1, 1997
Toonstruck Burst Studios Virgin Interactive, Interplay Entertainment November 4, 1996
Zak McKracken and the Alien Mindbenders LucasArts Disney Interactive Studios January 1, 1988


References

  1. 1.0 1.1 1.2 1.3 1.4 Verified by User:SirYodaJedi on October 31, 2018