Difference between revisions of "Chex Quest"
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|120 fps notes = See [[#Source ports|Source ports]]. | |120 fps notes = See [[#Source ports|Source ports]]. | ||
|hdr = hackable | |hdr = hackable | ||
− | |hdr notes = For [[#Source ports|GZDoom]], use {{code|vid_hdr}} console variable. | + | |hdr notes = For [[#Source ports|GZDoom]], use {{code|vid_hdr}} console variable.<ref>[https://forum.zdoom.org/viewtopic.php?t=61800 ZDoom • View topic - GZDoom 3.5.1 Released]</ref> |
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = |
Revision as of 20:19, 26 December 2018
Developers | |
---|---|
Digital Café | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | 1996 |
Windows | 1996 |
macOS (OS X) | 2008 |
Linux | 2008 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Included for free in Chex cereal boxes. Uses Windows 3.1 launcher. |
|||
Developer website | Chex Quest 3. Includes updated versions of Chex Quest 1&2, as well as a brand new third episode. Preconfigured with ZDoom and uses the Hexen map format. |
- Any mods designed for the original releases will not work in Chex Quest 3. The original releases can be downloaded from here.
- A standalone icon for Chex Quest 3 is available for use with source ports.
DLC and expansion packs
Name | Notes | |
---|---|---|
Chex Quest 2: Flemoids Take Chextropolis | Originally released as an expansion for the retail release on the official website. Included in Chex Quest 3 as Terror in Chex City. |
Essential improvements
Source ports
- Chex Quest 3 uses ZDoom-specific features, and as such requires a ZDoom-based source port.
Widescreen Status Bar
Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Windows | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | |
Windows | |
macOS (OS X) | |
Linux |
Video settings
Field of view (FOV)
Use the console (source ports only) |
---|
|
Borderless fullscreen windowed
GZDoom: enable fake fullscreen mode[1] |
---|
|
Input settings
Audio settings
- This game supports General MIDI for music.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: GZDoom, requires GZDoom. |
Headsets | |||
---|---|---|---|
SteamVR | Use ViveDoom | ||
Oculus VR (LibOVR) | Use ViveDoom | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | See Source ports. | |
OpenGL | See Source ports. | |
Software renderer | ||
DOS video modes | VGA |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MS-DOS 6.2 | |
Processor (CPU) | Intel 386 | Intel 486 |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |
References
- ↑ GZDoom 3.2.4 Released - ZDoom Forums - last accessed on December 18, 2017
- "implemented win_borderless for fake fullscreen in Windows"