Difference between revisions of "Shovel Knight: Treasure Trove"
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Marioysikax (talk | contribs) (forgot languages and multiplayer) |
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===Resolution scaling=== | ===Resolution scaling=== | ||
− | {{Image|Shovel Knight - Scaling.png|Games scaling on 2560x1440 display, zoomed 200% for clarity. Left side is game by default, right side is integer scaling with configuration file.}} | + | {{Image|Shovel Knight - Scaling.png|Games scaling on 2560x1440 display, zoomed 200% for clarity. Left side is game by default, and the right side is integer scaling with the configuration file.}} |
− | {{ii}} | + | {{ii}} The game uses [[wikipedia:Image_scaling#Algorithms|nearest-neighbor]] to scale the game from its 400x224 base resolution. With resolutions which can be divided with an integer, this should result in pixel perfect scaling; however with other resolutions, it will have slight scaling artifacts which result in smoothing, this includes almost all and every modern display resolutions. |
− | {{--}} | + | {{--}} The game does offer this scaling option in game settings; however, it has too large jumps that it's not possible to get exact values desired, thus not fixing the issue. |
{{Fixbox|description=Change scaling modifier.|ref=<ref>{{Refsnip|url=https://steamcommunity.com/app/250760/discussions/0/46476145015440549/?ctp=2#c135513549094904960|title=Developers: We need a non-stretched scaling option. Here's why! :: Shovel Knight: Treasure Trove General Discussion, Post #25|date=|snippet=Specter of Torment uses a little different config files, so here's an updated guide. --blejd}}</ref>|fix= | {{Fixbox|description=Change scaling modifier.|ref=<ref>{{Refsnip|url=https://steamcommunity.com/app/250760/discussions/0/46476145015440549/?ctp=2#c135513549094904960|title=Developers: We need a non-stretched scaling option. Here's why! :: Shovel Knight: Treasure Trove General Discussion, Post #25|date=|snippet=Specter of Torment uses a little different config files, so here's an updated guide. --blejd}}</ref>|fix= | ||
− | # Navigate to [[#Game data|configuration files location]] and open {{code|render.bin}} with preferred text editor. | + | # Navigate to [[#Game data|configuration files location]] and open {{code|render.bin}} with your preferred text editor. |
# Change {{code|1=screenSizeMultiplier=}} into desired value. Few examples of highest values based on base monitor resolutions: | # Change {{code|1=screenSizeMultiplier=}} into desired value. Few examples of highest values based on base monitor resolutions: | ||
#* 1366x768: {{code|X3F60E3E4}}, 300% scale | #* 1366x768: {{code|X3F60E3E4}}, 300% scale | ||
Line 123: | Line 123: | ||
'''Notes''' | '''Notes''' | ||
{{ii}} This solution does add black borders around the game to maintain the pixel perfect scaling. | {{ii}} This solution does add black borders around the game to maintain the pixel perfect scaling. | ||
− | {{ii}} You can also calculate value yourself. e.g. 1920x1080, 400 pixels width goes into this resolution 4.8 times, so we want 4x/400% scaling to get best match, so 1600 pixels. 1600/1920=0,8333333333333333 (83,3% scale from selected in game resolution option). Convert this value into IEEE-754 with something [https://www.h-schmidt.net/FloatConverter/IEEE754.html like this] and you should get 0x3f555555. | + | {{ii}} You can also calculate value yourself. e.g., 1920x1080, 400 pixels width goes into this resolution 4.8 times, so we want 4x/400% scaling to get the best match, so 1600 pixels. 1600/1920=0,8333333333333333 (83,3% scale from selected in-game resolution option). Convert this value into IEEE-754 with something [https://www.h-schmidt.net/FloatConverter/IEEE754.html like this], and you should get 0x3f555555. |
}} | }} | ||
Revision as of 17:40, 8 September 2018
Developers | |
---|---|
Yacht Club Games | |
Release dates | |
Windows | June 26, 2014 |
macOS (OS X) | September 13, 2014 |
Linux | October 8, 2014 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Europe only.[1] | |||
Developer website | ||||
GOG.com | ||||
Humble Store | ||||
Microsoft Store | ||||
Steam | Can be played without Steam running, but requires its steam_api.dll file.[2] |
- Soundtracks for Shovel Knight, Plague of Shadows, and Specter of Torment are available for free.
DLC and expansion packs
Name | Notes | |
---|---|---|
Plague of Shadows | Included as part of 2.0 update, can be accessed when starting a new game after the Treasure Trove update.[3] | |
Specter of Torment | Included as part of the Treasure Trove update, can be accessed when starting a new game. Also available as a standalone game. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Yacht Club Games\Shovel Knight\*.bin |
Microsoft Store | |
macOS (OS X) | ~/Library/Application Support/Yacht Club Games/Shovel Knight/ |
Linux | ~/.local/share/Yacht Club Games/Shovel Knight/ |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Yacht Club Games\Shovel Knight\saveData.bin |
Microsoft Store | |
macOS (OS X) | ~/Library/Application Support/Yacht Club Games/Shovel Knight/ |
Linux | $XDG_DATA_HOME/Yacht Club Games/Shovel Knight/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Resolution scaling
Games scaling on 2560x1440 display, zoomed 200% for clarity. Left side is game by default, and the right side is integer scaling with the configuration file.
- The game uses nearest-neighbor to scale the game from its 400x224 base resolution. With resolutions which can be divided with an integer, this should result in pixel perfect scaling; however with other resolutions, it will have slight scaling artifacts which result in smoothing, this includes almost all and every modern display resolutions.
- The game does offer this scaling option in game settings; however, it has too large jumps that it's not possible to get exact values desired, thus not fixing the issue.
Change scaling modifier.[4] |
---|
Notes
|
Input settings
Relic (in-game item) use can be either dedicated button or Up+Attack making it compatible with more controllers including NES Controller. Can be changed per campaing.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Japanese | Both kanji and kana | |||
Russian | ||||
Brazilian Portuguese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Controllers are chosen by holding down button on desired control method. |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2 | |
Processor (CPU) | Intel Core 2 Duo 2.1 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 2nd Generation Intel Core HD Graphics (2000/3000) 256 MB of VRAM DirectX 9.0 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 | |
Processor (CPU) | Intel Core 2 Duo 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 250 MB |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Intel Core 2 Duo 2.1 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | 2nd Generation Intel Core HD Graphics (2000/3000) 256 MB of VRAM |
References
- ↑ Shovel Knight – Physical Version Coming to a Store Near You!!! | Yacht Club Games
- ↑ Verified by User:AmethystViper on February 24, 2017
- ↑ Verified by User:AmethystViper on April 6, 2017
- Plague of Shadows campaign was not available prior to the Treasure Trove update before beating the game; the campaign became available after the update, even after deleting the save file and starting from a new game again.
- ↑ Developers: We need a non-stretched scaling option. Here's why! :: Shovel Knight: Treasure Trove General Discussion, Post #25 - last accessed on
- "Specter of Torment uses a little different config files, so here's an updated guide. --blejd"