Difference between revisions of "Kingdom Come: Deliverance"
From PCGamingWiki, the wiki about fixing PC games
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===Recommended texture setting based on VRAM=== | ===Recommended texture setting based on VRAM=== | ||
− | The following table covers what amount of VRAM each level of the texture setting is designed for.<ref>{{Refsnip|url=https://forum.kingdomcomerpg.com/t/any-way-to-remove-blurriness-not-motion-blur-setting-when-moving/38031/5|title=Any way to remove blurriness (Not Motion Blur setting) when moving?|date=2018/2/15|snippet=It’s a shame that AF is tied to the texture settings, and that the recommended GPU VRAM for a given texture setting isn’t specified, except it is in the game’s files. From sys_spec_TextureResolution.cfg<br><br>* Texture set to Low is for 1 GB VRAM<br>* Texture set to Medium is for 1.5 GB VRAM<br>* Texture set to High is for 2 GB VRAM<br>* Texture set to Very High is for 3 GB VRAM<br>* Texture set to Ultra is for 6 GB VRAM<br><br>Those correspond to the Texture CVARS 1, 2, 3, 4 and 7, respectively.}}</ref> | + | The following table covers what amount of VRAM each level of the texture setting is designed for. This table doesn't take into account VRAM used by geometry and shadows.<ref>{{Refsnip|url=https://forum.kingdomcomerpg.com/t/any-way-to-remove-blurriness-not-motion-blur-setting-when-moving/38031/5|title=Any way to remove blurriness (Not Motion Blur setting) when moving?|date=2018/2/15|snippet=It’s a shame that AF is tied to the texture settings, and that the recommended GPU VRAM for a given texture setting isn’t specified, except it is in the game’s files. From sys_spec_TextureResolution.cfg<br><br>* Texture set to Low is for 1 GB VRAM<br>* Texture set to Medium is for 1.5 GB VRAM<br>* Texture set to High is for 2 GB VRAM<br>* Texture set to Very High is for 3 GB VRAM<br>* Texture set to Ultra is for 6 GB VRAM<br><br>Those correspond to the Texture CVARS 1, 2, 3, 4 and 7, respectively.}}</ref> |
{| class="wikitable" | {| class="wikitable" |
Revision as of 21:46, 16 February 2018
Developers | |
---|---|
Warhorse Studios | |
Publishers | |
Warhorse Studios | |
Retail | Deep Silver |
Engines | |
CryEngine (4th generation)[1] | |
Release dates | |
Windows | February 13, 2018 |
Key points
- An upcoming patch is expected to improve performance and add UI options to toggle VSync and different modes of anti-aliasing.[2][3]
- There are many major bugs during quests, especially in regards to quest triggers, that can cause an unexpected quest failure or for the quest to fail to complete successfully. This can result in an inability to progress and being forced to reload the game from the last save.[4]
- Many users are experiencing significantly low FPS, and FPS drops[5]
- Support for PCs with lower specifications is poor, as some LODs do not exist or load properly for key parts of models, such as heads or headgear. Fixes regarding reducing pop-in are below, and may help.[6]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | It is set to release clean on Feb 27 | |||
Humble Store | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Treasures of the Past | Pre-order bonus. |
Essential improvements
Enable saving without Saviour Schnapps
- You can only save if you own a rare and expensive potion (Saviour Schnapps) or by sleeping.
- Due to the high rate of crashes being experienced[7] this is considered an essential improvement to prevent lost progress.
Use the Unlimited Saving mod |
---|
Manually disable Saviour Schnapps requirement[8] |
---|
|
Skip intro videos
Skip intro videos[9] |
---|
|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/379430/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/379430/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Set FOV in console[10] |
---|
Notes
|
Vertical sync (Vsync)
Toggle vertical sync in console |
---|
Notes
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Czech | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish |
Issues fixed
Cutscenes are capped at 30 FPS
- FPS during cutscenes is locked to 30 FPS.[11] The cutscenes are in-engine, meaning they should go as high as your setup is set, or can render to.
Add a configuration file to unlock the FPS when in fullscreen mode |
---|
r_Vsync = 0 sys_MaxFPS = 144 |
Blurry textures
- The game takes a long time to load texture mipmaps leading to blurry textures especially on characters.
Increase the game mipmap LOD value to prevent the game from constantly reloading the mipmaps from the disk[12] |
---|
Notes
|
Enable volumetric fog
- An attractive graphical feature, volumetric fog, is disabled by developers with no option to turn it on.
Turn on volumetric fog using a command or configuration file option[13] |
---|
Notes
|
Remove texture/LOD pop-in
- Textures are discarded very quickly in the engine, resulting in the game rendering models before your PC has time to render the texture.
Tweak the configuration files to force the game to preserve textures for longer instead of discarding them[14] |
---|
HDD -- Set based on your Vram, example provided for 4GB r_TexturesStreamPoolSize = 4096 sys_budget_videomem = 4096 r_TexturesStreaming = 1 -- Set based on your HDD speed r_TexturesStreamingMaxRequestedMB = 180 r_texturesstreamingDeferred = 1 r_TexturesStreamingResidencyEnabled = 1 r_TexturesStreamingMipBias = -3 r_TexturesStreamingResidencyThrottle = 0.8 -- Set the time limit you want inactive textures to stay in memory, value in seconds r_TexturesStreamingResidencyTime = 120 -- Set the amount of system RAM available to the game, example 7GB sys_budget_sysmem = 7000 e_AutoPrecacheTexturesAndShaders = 1 e_PreloadMaterials = 1 e_PrecacheLevel = 1 e_StreamPredictionAhead = 1 sys_PakStreamCache = 1 sys_preload = 1 sys_streaming_in_blocks = 1 sys_streaming_requests_grouping_time_period = 1 SSD -- Set based on your Vram, example provided for 4GB r_TexturesStreamPoolSize = 4096 sys_budget_videomem = 4096 r_TexturesStreaming = 1 -- Set based on your SSD speed in MB r_TexturesStreamingMaxRequestedMB = 560 r_texturesstreamingDeferred = 1 r_TexturesStreamingResidencyEnabled = 1 r_TexturesStreamingMipBias = -3 r_TexturesStreamingResidencyThrottle = 0.8 -- Set the time limit you want inactive textures to stay in memory, value in seconds r_TexturesStreamingResidencyTime = 120 -- Set the amount of system RAM available to the game, example 7GB sys_budget_sysmem = 7000 e_AutoPrecacheTexturesAndShaders = 1 e_PreloadMaterials = 1 e_PrecacheLevel = 1 e_StreamPredictionAhead = 1 sys_PakStreamCache = 1 sys_preload = 1 Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Recommended texture setting based on VRAM
The following table covers what amount of VRAM each level of the texture setting is designed for. This table doesn't take into account VRAM used by geometry and shadows.[15]
In-game Option | VRAM |
---|---|
Low | 1 GB |
Medium | 1.5 GB |
High | 2 GB |
Very High | 3 GB |
Ultra | 6 GB |
Console commands
Command | Purpose | Default/Values |
---|---|---|
cl_fov |
Modify field of view (FOV). | 75
|
e_TimeOfDay |
View the current time of day. | N/A |
g_showHUD |
Toggles the HUD. | 1
|
e_ViewDistRatio |
Changes the distance at which objects start to render. | 500
|
e_ViewDistRatioVegetation |
Change the distance at which trees start to render. | 500
|
e_MergedMeshesInstanceDist |
Changes the distance at which grass is animated. | 20
|
p_gravity_z |
Changes the intensity of gravity. | -13
|
r_Vsync |
Toggles VSync. | 1
|
r_motionblur |
Toggles motion blur. | 1 (camera only, default)2 (camera and object)
|
r_AntiAliasingMode |
Toggles anti-aliasing. | 1
|
r_ssdo |
Toggles screen space ambient occlusion. | 1
|
r_TexMinAnisotropy |
Sets minimum anisotropic filtering level | Depends on graphical setting. Usually 4 , 8 or 16
|
r_TexMaxAnisotropy |
Sets maximum anisotropic filtering level | Depends on graphical setting. Usually 4 , 8 or 16
|
wh_pl_showfirecursor |
Toggles reticule when aiming a bow. | 0
|
Save (YourChoiceOfFileNameHere) |
Saves the game. NOTE: This can cause your game to crash and no save will be created. | N/A |
Load (YourChoiceOfFileNameHere) |
Loads the game. | N/A |
sys_MaxFPS |
Changes the FPS cap of the game | 60
|
wh_ui_showCompass |
Toggles the compass | 1
|
wh_ui_showHealthBar |
Toggles the health bar | 1
|
wh_dlg_chatbubbles |
Toggles dialogue bubbles | 1
|
t_scale |
Scales the game time.[16][17] | 1 (normal speed, default) 0.5 (half-speed)0 (paused)
|
e_VolumetricFog |
Toggles volumetric fog | 0
|
System requirements
- Requires a 64-bit operating system.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 8.1 |
Processor (CPU) | Intel Core i5-2500K 3.3 GHz AMD Phenom II X4 940 |
Intel Core i7-3770 3.4 GHz AMD FX-8350 4.0 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 40 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7870 DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 580 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/379430/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (379430) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ kingdomcomerpg.com - Cryengine 5.3.4 - Czech - Kingdom Come: Deliverance Forum - last accessed on 2017-08-18
- ↑ PATCH Update!!! :: Kingdom Come: Deliverance General Discussions - last accessed on 2018-02-13
- ↑ Warhorse Studios: "We heard you" Kingdom Come: Deliverance General Discussions - last accessed on 2018-02-14
- ↑ Steam Community :: Kingdom Come: Deliverance - last accessed on 2018-02-14
- ↑ a tip for all those with FPS issues. :: Kingdom Come: Deliverance General Discussions - last accessed on 2018-02-14
- ↑ Bug report & technical support - MEGATHREAD :: Kingdom Come: Deliverance General Discussions - last accessed on 2018-02-14
- ↑ http://steamcommunity.com/app/379430/discussions/search/?q=crash&gidforum=1354868867714623647&include_deleted=1&p=2
- ↑ How to remove the need for Saviour Schnapps - Steam Community Discussions
- ↑ How to Disable The Unskippable Intro Videos In Kingdom Come: Deliverance : MGW
- ↑ Steam Community :: Guide :: How To Increase The Field Of View (FOV) Beyond 75
- ↑ Low FPS Cutscenes? :: Kingdom Come: Deliverance General Discussions - last accessed on 2018-02-14
- ↑ Kingdom Come - Texture streaming fix PC
- ↑ Volumetric Fog Enabler at Kingdom Come: Deliverance Nexus - Mods and community - last accessed on 2018-02-17
- ↑ Texture streaming improvements - No more texture pop in at Kingdome Come: Deliverance Nexus - Mods and community
- ↑ Any way to remove blurriness (Not Motion Blur setting) when moving? - last accessed on 2018/2/15
- "It’s a shame that AF is tied to the texture settings, and that the recommended GPU VRAM for a given texture setting isn’t specified, except it is in the game’s files. From sys_spec_TextureResolution.cfg
* Texture set to Low is for 1 GB VRAM
* Texture set to Medium is for 1.5 GB VRAM
* Texture set to High is for 2 GB VRAM
* Texture set to Very High is for 3 GB VRAM
* Texture set to Ultra is for 6 GB VRAM
Those correspond to the Texture CVARS 1, 2, 3, 4 and 7, respectively."
- "It’s a shame that AF is tied to the texture settings, and that the recommended GPU VRAM for a given texture setting isn’t specified, except it is in the game’s files. From sys_spec_TextureResolution.cfg
- ↑ CryEngine Technical Documentation - Console Variables - last accessed on 2018-02-16
- ↑ CryEngine Community - Slow motion ? - last accessed on 2018-02-16