Difference between revisions of "Metal Gear & Metal Gear 2: Solid Snake - Master Collection Version"
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'''General information''' | '''General information''' | ||
{{mm}} [https://steamcommunity.com/app/2131680/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/2131680/discussions/ Steam Community Discussions] | ||
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==Availability== | ==Availability== |
Latest revision as of 03:51, 26 June 2024
This page is for the 2023 port of both Metal Gear and Metal Gear 2: Solid Snake. For the 2020 PC port of the first game released on GOG, see Metal Gear (MSX2). For the 1990 port of the NES version of the first game, see Metal Gear.
Developers | |
---|---|
Original | Konami |
2005 versions | Aspect[1] |
2011 HD Edition | Bluepoint Games |
Master Collection | Rocket Studio |
Publishers | |
Konami | |
Engines | |
Launcher | Unity |
Release dates | |
Windows | October 24, 2023 |
Reception | |
OpenCritic | 73 |
IGDB | 83 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | Stealth |
Art styles | Pixel art |
Themes | Africa, Asia, Contemporary, North America |
Series | Metal Gear Solid: Master Collection Vol.1, Metal Gear |
Metal Gear & Metal Gear 2: Solid Snake - Master Collection Version is a bundle of singleplayer stealth games published by Konami. The games are part of the Metal Gear series.
Metal Gear was developed and published by Konami for the MSX2 in 1987. The sequel, Metal Gear 2: Solid Snake, was released in 1990 on the same platform.
Both games were later ported to PlayStation 2 by Aspect and included in the Subsistence version of Metal Gear Solid 3 release in 2005. The same version of the games was used for the 2011 HD Edition curated by Bluepoint Games. The HD Edition included in the HD Collection serves as the basis for the Master Collection Version by Rocket Studio.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Sold only in bundle with Metal Gear Solid - Master Collection Version or as part of the Master Collection Vol.1. | |||
Sold only in bundle with Metal Gear Solid - Master Collection Version or as part of the Master Collection Vol.1. | ||||
Green Man Gaming | Sold only in bundle with Metal Gear Solid - Master Collection Version or as part of the Master Collection Vol.1. | |||
Humble Store | Sold only in bundle with Metal Gear Solid - Master Collection Version or as part of the Master Collection Vol.1. | |||
Steam | Sold only in bundle with Metal Gear Solid - Master Collection Version or as part of the Master Collection Vol.1. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The games require an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The games do not contain microtransactions. |
Essential improvements
MGSHDFix
- Fix that adds various features to the games:
- Custom resolutions (only affects window size, the image remains pillarboxed).
- Ultra-widescreen support (only affects window size, the image remains pillarboxed).
- Windowed and borderless windowed modes.
- Option to hide mouse cursor.
- Option to skip the launcher.
- Toggle to disable background input when the games are not on focus.
Install MGSHDFix[2] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\mg12_savedata_win\<user-id>\launcher\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131680/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\mg12_savedata_win\<user-id>\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131680/pfx/[Note 2] |
- Save data is shared across all languages except for Japanese.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Launcher adapts to any 16:9 resolution used for the desktop. The games are pillarboxed with options to align the image to the Center, Left, and Right sides of the screen and run at 1280x720. See MGSHDFix. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See MGSHDFix. | ||
Field of view (FOV) | |||
Windowed | Option was added in Ver.1.4.0.[3] | ||
Borderless fullscreen windowed | See MGSHDFix. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | No mouse support. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Native support was removed from the game since the 1.5.0 update[4] and now requires Steam Input API.[5] | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Supported via Steam Input API as of 1.5.0 Update.[4] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense, DualSense Edge Supported via Steam Input API as of 1.5.0 update.[4] |
|
---|---|---|
PlayStation button prompts | DualShock 4 and DualSense button prompts also supported, but it defaults to Xbox button prompts[6]. Requires manually changing the button prompts via Launcher Menu > OPTIONS > BUTTON SETTINGS > Controller Type or MGSHDFix's MGSHDFix.ini . |
|
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth), Wireless (DualShock 4 USB Wireless Adapter) |
Generic/other controllers | Supported via Steam Input API as of 1.5.0 update.[4] | |
---|---|---|
Button prompts | Nintendo Switch prompts is supported, but it defaults to Xbox button prompts. Requires manually changing the button prompts via Launcher Menu > OPTIONS > BUTTON SETTINGS > Controller Type or MGSHDFix's MGSHDFix.ini . |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | Support added in 1.5.0 update.[4] | |
Official controller preset(s) | DualShock 4, DualSense, Xbox One and Nintendo Switch Pro Controller. | |
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for the launcher menu and gameplay was added in Ver.1.4.0.[3] | |
Surround sound | Both games only have mono audio. Launcher has stereo music. | |
Subtitles | All speech is text-based. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
- The Master Book and Screenplay Book are only available in English and Japanese.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | [7] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i7-3770 | Intel Core i5-7600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 Intel HD Graphics 4000 DirectX 11 compatible | Nvidia GeForce GTX 980 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2131680/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2131680) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Metal Gear Solid 3: Subsistence credits (PlayStation 2, 2005) - MobyGames - last accessed on 2023-10-25
- ↑ Verified by User:Jigen123 on 2023-10-28
- ↑ 3.0 3.1 Announcing Ver.1.4.0 - Konami, via Steam's News Hub page. - last accessed on March 2024
- ↑ 4.0 4.1 4.2 4.3 4.4 Announcing Ver.1.5.0 - MGS2 Master Collection News on Steam - last accessed on 2024-06-11
- ↑ Lethal Placebo's comment on Steam community forum - last accessed on 2024-06-11
- ↑ Verified by User:Al2009man on 2024-06-11
- Tested with DualShock 4 controller on Bluetooth and USB, while ensuring there isn't any MGSHDFix leftovers. It doesn't seem to be using Button prompt detection at all, unlike MGS1 or NES Metal Gear 1/2's Master Collection versions
- ↑ Verified by User:Fds29 on 2024-02-09
- Examined the feature level that the game (not the Unity launcher) uses through DXVK, which reported it as 11_1.