Difference between revisions of "Team Fortress Classic"
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Revision as of 12:26, 10 December 2022
This page is for the GoldSrc remake. For the original Quake mod, see Team Fortress.
Developers | |
---|---|
Valve Corporation | |
Engines | |
GoldSrc | |
Release dates | |
Windows | April 7, 1999 |
macOS (OS X) | March 29, 2013 |
Linux | March 29, 2013 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Realistic |
Series | Team Fortress |
Team Fortress | |
---|---|
Team Fortress (mod) | 1996 |
Team Fortress Classic | 1999 |
Fortress Forever (unofficial mod) | 2007 |
Team Fortress 2 | 2007 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- GitHub Issue Tracker for Team Fortress Classic and other GoldSrc-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | It was included as a free bonus title in later updates for Half-Life, and also included in the "Game of the Year" edition. The "Generation" compilation sets released in Europe also bundle it with the GOTY Edition. | |||
Retail | Released as a standalone game in North America in various compilations of the original Half-Life, including the "Adrenaline Pack", "Platinum" and "Platinum Collection", in addition to the Half-Life: Day One demo and the "Initial Encounter" budget release. | |||
Retail | Half-Life 1 Anthology. | |||
Steam |
Essential improvements
Skip intro videos
-nointro[citation needed] |
---|
|
File Consistency for models/w_grenade.mdl
Disconnected from servers with the message: "You have been disconnected from the server. Reason: Bad file Server is enforcing file consistency for models/w_grenade.mdl"[citation needed] |
---|
For your own servers, you can allow these models along with custom models by using the command |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Half-Life\tfc\[Note 1] |
macOS (OS X) | <path-to-game>/Half-Life/tfc/ |
Linux | <path-to-game>/Half-Life/tfc/ |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | FOV is cropped, see FOV notes | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Only with OpenGL renderer. Different renderer will cause game crash. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Use cvar gl_aniso to configure. Restart required. | ||
Anti-aliasing (AA) | 4x MSAA, select Low quality video option to remove | ||
Vertical sync (Vsync) | Mouse inputs may not feel as smooth | ||
60 FPS | |||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
- The fov is not automatically adjusted when the 'Display Mode' is changed to 'Widescreen'.
Set field of view in console[citation needed] |
---|
|
Set field of view in config.cfg[citation needed] |
---|
For 16:10 at 90 FOV:
For 16:10 at 120 FOV:
For 16:9 at 90 FOV:
For 16:9 at 120 FOV:
If the new fov doesn't stick try creating an |
Borderless fullscreen windowed
-window -noborder[citation needed] |
---|
|
High frame rate
- Increasing the FPS is necessary to make the game seem less choppy without
vsync
enabled.
Setting FPS higher than 100 via console[citation needed] |
---|
|
Setting FPS higher than 100 via autoexec.cfg[citation needed] |
---|
developer 1 fps_override 1 fps_max 200 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | In-game support only allows for single-joystick interaction, and buttons must be bound via console commands. | |
Full controller support | ||
Controller remapping | Can only be done via the bind command in the console. |
|
Controller sensitivity | ||
Controller Y-axis inversion | Enable option "Reverse mouse" to invert Joystick Y-axis. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Lost with Linux update.[1] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
- For more information, see the "Half-Life Dedicated Server" section of our GoldSrc article.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | |||
Online play | 32 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Open the console (~) and use connect [IP address here] . |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 6003, 7002, 27010, 27015, 27025 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | Lost with Linux update.[1] |
OpenGL | 2.1 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux | [citation needed] |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Input | SDL | |
Multiplayer | World Opponent Network, Steamworks | WON for retail version, Steamworks for Steam version. |
Console commands
- Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
- The console is enabled by default in GoldSrc games, press ~ to open it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | 500 MHz | 800 MHz |
System memory (RAM) | 95 MB | 128 MB |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 16 MB of VRAM DirectX 7 compatible | 32 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.3 | |
Processor (CPU) | 500 MHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8xxx series ATI Radeon X1600 Intel HD 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Dual-core from Intel or AMD at 2.8 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8600/9600GT ATI/AMD Radeon HD2600/3600 (Graphic Drivers: Nvidia 310, AMD 12.11) OpenGL 2.1 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).