Difference between revisions of "VVVVVV"
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(Add essential improvements with section about skipping fake loading screen) |
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|antialiasing notes = | |antialiasing notes = | ||
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = 2.2 and below run at a locked 30 FPS with forced VSync. In the [[# | + | |vsync notes = 2.2 and below run at a locked 30 FPS with forced VSync. In the [[#Open_Source_Release|2.3 beta]], this can be toggled off in the graphic options. |
|60 fps = hackable | |60 fps = hackable | ||
− | |60 fps notes = Run the [[# | + | |60 fps notes = Run the [[#Open_Source_Release|2.3 beta]] and select <code>toggle fps</code> in the graphic options. |
|120 fps = hackable | |120 fps = hackable | ||
|120 fps notes = See above. | |120 fps notes = See above. |
Revision as of 04:27, 31 March 2021
Not to be confused with VVVVV.
Developers | |
---|---|
Flash | Terry Cavanagh |
C++ | Simon Roth |
C++ | Ethan Lee |
Release dates | |
Windows | January 11, 2010 |
macOS (OS X) | January 11, 2010 |
Linux | July 26, 2011 |
Reception | |
Metacritic | 81 |
OpenCritic | 81 |
IGDB | 80 |
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
General information
- Developer website forum - technical support.
- GitHub page - source code and bug tracker.
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
GOG.com | ||||
Humble Store | ||||
itch.io | ||||
Mac App Store | ||||
Steam |
VVVVVV: Make and Play Edition
- A limited version of VVVVVV, only containing the level editor and player made levels, is available here for free.
- Additional player made levels recommended by the developer can be found here and new levels can be found here.
Open Source Release
- The source code to the Flash and C++ versions was released on January 10, 2020[1] and is available on GitHub.
- Various bug fixes and improvements have been added to the C++ version, including support for arbitrary framerates.
- On 30 March 2021, this version was released as the 2.3 beta on Steam. It can be accessed by going to Properties > Betas, then selecting
2.3-testing
.
Essential improvements
Skip fake loading screen
- In the 2.3 beta, you can press ACTION on the fake load screen to skip it. It can also be turned off and always skipped if you navigate to
game options
>advanced options
>fake load screen
.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\VVVVVV\ |
macOS (OS X) | ~/Library/Application Support/VVVVVV/ |
Linux | $XDG_DATA_HOME/VVVVVV/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\VVVVVV\ |
macOS (OS X) | ~/Library/Application Support/VVVVVV/ |
Linux | $XDG_DATA_HOME/VVVVVV/ |
- Older save games (from before 2.0) can be converted to the new format using ConVVVVVVerter utility.
- 2.0 Linux uses
~/.vvvvvv/
until 2.2. - 2.0 macOS uses
/Documents/VVVVVV/
until 2.2. - 2.2 reorganizes the structure in the save directory; previous data is automatically migrated if new folder(s) do not exist, until 2.4.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Ubisoft Connect | ||
Xbox Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Scales from 320x240. Can be letterboxed or stretched to fit screen. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Upscales to native resolution. Upscaling method can be set to Integer-Scaled, Nearest, or Linear. |
||
Field of view (FOV) | Uses 2D pixel art. | ||
Windowed | Window is fully resizable. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | 2.2 and below run at a locked 30 FPS with forced VSync. In the 2.3 beta, this can be toggled off in the graphic options. | ||
60 FPS | Run the 2.3 beta and select toggle fps in the graphic options. |
||
120+ FPS | See above. | ||
High dynamic range display (HDR) | |||
Color blind mode | Allows reduction of visual effects. Gameplay itself does not require color discretion. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Analog stick sensitivity option is for joystick deadzone. |
|
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | Official Steam Controller bindings only. | |
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | All speech is text based. | |
Closed captions | ||
Mute on focus lost | Added in 2.3 beta. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | ||||
Linux | PowerPC support requires the open source release version.[2] |
Middleware
Middleware | Notes | |
---|---|---|
Audio | SDL2 mixer | |
Input | SDL2 | Handles input and windowing. |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 42 MB | |
Video card (GPU) | DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | Intel 2.0 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 42 MB |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 LTS | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 42 MB |
References
- ↑ VVVVVV’s source code is now public, 10 year anniversary jam happening now! - last accessed on October 13, 2020
- ↑ freshports -- games/vvvvvv - last accessed on 2020-12-12