Difference between revisions of "Serious Sam: The First Encounter"
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|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = None, 2, 4, 8, 16, 32, 64, 128. | |anisotropic notes = None, 2, 4, 8, 16, 32, 64, 128. | ||
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = Force in the graphics card control panel | + | |antialiasing notes = Force in the graphics card control panel. |
|vsync = true | |vsync = true | ||
|vsync notes = Labeled as '''Wait vertical retrace'''. | |vsync notes = Labeled as '''Wait vertical retrace'''. |
Revision as of 09:57, 21 November 2020
For the updated HD version, see Serious Sam HD: The First Encounter.
Developers | |
---|---|
Croteam | |
Publishers | |
North America | Gathering of Developers |
Europe | Take-Two Interactive |
Russia, CIS | 1C Company |
Devolver Digital | |
Engines | |
Serious Engine 1 | |
Release dates | |
Windows | March 1, 2001 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, Shooter |
Art styles | Realistic |
Themes | Egypt, Sci-fi |
Series | Serious Sam |
Warnings
Key points
- Engine was made open source in 2016.[1]
- Online functionality is restored on the Steam versions, for non-Steam versions use the Master Server Patch.
General information
- Official game series site
- Serious Sam Wiki
- Seriously! Forums
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | Includes soundtrack. | |||
Steam | Renamed as "Serious Sam Classic: The First Encounter". |
Essential improvements
- Serious Sam XPLUS is a mod that enhances the textures, using the HD version textures.
- Updates for non-Steam versions of the game can be downloaded from Serious Zone.
- The game seems to choose the lowest screen refresh rate available to the monitor. In order to change the screen refresh rate, press ~ (or the key above Tab) to open the console, enter the line:
gap_iRefreshRate=60
(or whatever refresh rate you want) then restart the game. - If the game doesn't recognize your graphics card try changing Direct3D mode to OpenGL and vice versa. If that doesn't work, let the game run on windowed mode by pressing Alt+Enter and try again.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Scripts\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/41050/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SaveGame\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/41050/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | Default is 90° horizontal. See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | None, 2, 4, 8, 16, 32, 64, 128. | ||
Anti-aliasing (AA) | Force in the graphics card control panel. | ||
Vertical sync (Vsync) | Labeled as Wait vertical retrace. | ||
60 FPS and 120+ FPS | Frame counter can be enabled by using /hud_iStats=1 in the in-game console (~). |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- Steam version supports 16:9 and 16:10 resolution from in-game video options. Non-standard resolutions still need to be edited manually and can't be selected in-game, but FOV does not need to be adjusted for Hor+ ultrawide gameplay.
This is what happens if you don't disable widescreen when setting a custom resolution in Serious Sam: The First Encounter.
Modify PersistentSymbols.ini [2][3]
|
---|
persistent extern INDEX sam_iScreenSizeI=(INDEX)XXX; persistent extern INDEX sam_iScreenSizeJ=(INDEX)YYY;
|
Field of view (FOV)
- Steam version has fixed widescreen FOV (and weapon FOV).
Use /plr_fFOV=XX in the in-game console (~), where XX is the desired horizontal FOV[4]
|
---|
Modify PersistentSymbols.ini [2]
|
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | For correct mouse input, turn Sharp Turning ON, smoothing OFF, "mouse acceleration" ON (this is not variable acceleration as in other games) | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | [5] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 2.0 reverb; no DirectSound3D support. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Polish | Retail release, download | |||
Russian | Retail release, download |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op, Versus Split-screen. |
||
LAN play | 16 | Co-op, Versus Co-op supports 4 players. |
||
Online play | 16 | Co-op, Versus Co-op supports 4 players. To play online with non-Steam versions apply the Master Server Patch. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 25600 - 25603 |
UDP | 25600 - 25603 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Text scaling
Use dgVoodoo 2 and force borderless |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
OpenGL | 1.1, 1.2, 1.3, 1.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | DirectSound | |
Multiplayer | GameSpy |
Console commands
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 OSR2 | 98, ME, 2000, XP |
Processor (CPU) | Intel Pentium II 300 MHz AMD K6-3 400 MHz |
Intel Pentium III 650 MHz AMD Athlon 650 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 150 MB | 450 MB |
Video card (GPU) | 16 MB of VRAM DirectX 8 compatible | 32 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (41050) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Serious Sam’s Serious Engine source code released - Croteam - Croteam
- ↑ 2.0 2.1 Verified by User:LDK on 2012-10-24
- ↑ Verified by User:Orzelek303 on 2018-03-26
- ↑ 42 AmsterDam Serious Sam Multiserver - Game cheating or cheating the game
- ↑ The Nameless Guide To PC Gaming Audio (with binaural headphone surround sound) - Head-Fi.org Forums