We are hiring a new server admin! Click here to see job details on our forum.

Serious Sam: The First Encounter

From PCGamingWiki, the wiki about fixing PC games
Serious Sam: The First Encounter
Serious Sam: The First Encounter cover
Developers
Croteam
Linux Ryan C. Gordon
Publishers
Gathering of Developers
Devolver Digital
Engines
Serious Engine 1
Release dates
Windows March 1, 2001
Serious Sam: The First Encounter guide at StrategyWiki
Serious Sam: The First Encounter at Wikipedia
Serious Sam
Serious Sam: The First Encounter 2001
Serious Sam: The Second Encounter 2002
Serious Sam 2 2005
Serious Sam HD: The First Encounter 2009
Serious Sam HD: The Second Encounter 2010
Serious Sam Double D 2011
Serious Sam: Kamikaze Attack! 2011
Serious Sam: The Random Encounter 2011
Serious Sam 3: BFE 2011
Serious Sam: The Greek Encounter 2012
Serious Sam VR: The First Encounter 2017
Serious Sam VR: The Second Encounter 2017
Serious Sam's Bogus Detour 2017
Serious Sam VR: The Last Hope 2017
Serious Sam 3 VR: BFE 2017
Serious Sam Fusion 2017 TBA
Serious Sam 4: Planet Badass TBA
Serious Sam Classics: Revolution TBA

For the updated HD version, see Serious Sam HD: The First Encounter.

Key points

Engine was made open source in 2016.[1]
GameSpy online server browser stopped working on May 31, 2014 due to GameSpy services being shut down.
Online functionality is restored on the Steam versions, for non-Steam versions use the Master Server Patch.

General information

Official game series site
Serious Sam Wiki
Seriously! Forums
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
GOG.com
DRM-free
Includes soundtrack.
Windows
Steam
Icon overlay.png
Renamed as "Serious Sam Classic: The First Encounter".
Windows

Essential improvements[edit]

Serious Sam XPLUS is a mod that enhances the textures, using the HD version textures.
Updates for non-Steam versions of the game can be downloaded from Serious Zone.

Game data[edit]

In-game player settings.
In-game player settings.

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\Scripts\
Linux (Proton) <Steam-folder>/steamapps/compatdata/41050/pfx/[Note 1]

Save game data location[edit]

System Location
Windows <path-to-game>\SaveGame\
Linux (Proton) <Steam-folder>/steamapps/compatdata/41050/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

In-game video settings.
In-game video settings.
In-game general rendering settings.
In-game general rendering settings.
Graphics option Option WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Default is 90° horizontal. See Field of view (FOV).
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
None, 2, 4, 8, 16, 32, 64, 128.
Anti-aliasing (AA)
Force in the graphics card control panel use OpenGL render.
Vertical sync (Vsync)
Labeled as Wait vertical retrace.
60 FPS and 120+ FPS
Frame counter can be enabled by using /hud_iStats=1 in the in-game console (~).

Widescreen resolution[edit]

This is what happens if you don't disable widescreen when setting a custom resolution in Serious Sam: The First Encounter.
This is what happens if you don't disable widescreen when setting a custom resolution in Serious Sam: The First Encounter.
Modify the PersistentSymbols.ini file[2][3]
  1. Launch the game at least once.
  2. Go to <path-to-game>\Scripts\
  3. Open PersistentSymbols.ini.
  4. Locate lines:
persistent extern INDEX sam_iScreenSizeI=(INDEX)XXX;
persistent extern INDEX sam_iScreenSizeJ=(INDEX)YYY;
  1. Change XXX and YYY to desired resolution.
  2. Save the changes and launch the game.
Do not enable Wide screen option from rendering menu.
For perfect Hor+ behavior set field of view according to the given aspect ratio or resolution:
  • 16:9 - 106.26
  • 16:10 - 100.39
  • 2560x1080 - 121.28
  • 1366x768 - 106.29
  • 1360x768 - 106.04

Field of view (FOV)[edit]

Use /plr_fFOV=XX in the in-game console (~), where XX is the desired horizontal FOV[4]
Modify the PersistentSymbols.ini file[2]
  1. Launch the game at least once.
  2. Go to <path-to-game>\Scripts\
  3. Open PersistentSymbols.ini.
  4. Locate the persistent extern user FLOAT plr_fFOV=(FLOAT)XX; line.
  5. Change XX to desired horizontal FOV.
  6. Save the changes and launch the game.

Input settings[edit]

In-game general control settings.
In-game general control settings.
In-game key map settings.
In-game key map settings.
In-game axis settings.
In-game axis settings.

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Surround sound
[5]
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 2

Localizations

Language UI Audio Sub Notes
English
Polish
Retail release, download
Russian
Only available in the retail release.

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Versus
Split-screen.
LAN play
16 Co-op, Versus
Co-op supports 4 players.
Online play
16 Co-op, Versus
Co-op supports 4 players. To play online with non-Steam versions apply the Master Server Patch.

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 25600 - 25603
UDP 25600 - 25603
Universal Plug and Play (UPnP) support status is unknown.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 8
OpenGL 1.1, 1.2, 1.3, 1.4
64-bit executable

Middleware[edit]

Middleware Notes
Audio DirectSound
Multiplayer GameSpy

Console commands[edit]

List of useful console commands

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 95 OSR2 98, ME, 2000, XP
Processor (CPU) Intel Pentium II 300 MHz
AMD K6-3 400 MHz
Intel Pentium III 650 MHz
AMD Athlon 650 MHz
System memory (RAM) 64 MB 128 MB
Hard disk drive (HDD) 150 MB 450 MB
Video card (GPU) 16 MB of VRAM
DirectX 8 compatible
32 MB of VRAM

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/41050/ in addition to or instead of this directory. The app ID (41050) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References