Difference between revisions of "Mortal Shell"
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{{Infobox game | {{Infobox game | ||
|cover = Mortal Shell cover.jpg | |cover = Mortal Shell cover.jpg | ||
Line 7: | Line 6: | ||
{{Infobox game/row/publisher|Playstack}} | {{Infobox game/row/publisher|Playstack}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unreal Engine 4}} | + | {{Infobox game/row/engine|Unreal Engine 4|build=4.24.3.0|ref=<ref name="engineversion">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>}} |
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows| | + | {{Infobox game/row/date|Windows|August 18, 2020}} |
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic| | + | {{Infobox game/row/reception|Metacritic|mortal-shell|76}} |
− | {{Infobox game/row/reception|OpenCritic| | + | {{Infobox game/row/reception|OpenCritic|10021/mortal-shell|75}} |
− | {{Infobox game/row/reception|IGDB| | + | {{Infobox game/row/reception|IGDB|mortal-shell|75}} |
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, RPG }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Fantasy }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 1110910 | |steam appid = 1110910 | ||
|steam appid side = | |steam appid side = | ||
− | |gogcom id = | + | |gogcom id = 1586537281 |
|gogcom id side = | |gogcom id side = | ||
+ | |official site= https://www.mortalshell.com/ | ||
+ | |hltb = 76520 | ||
+ | |igdb = mortal-shell | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = mortal-shell |
− | |wikipedia = | + | |wikipedia = Mortal Shell |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = '''''Mortal Shell''''' is a {{Glossary:singleplayer}} {{Glossary:third-person}} {{Glossary:Action}} {{Glossary:RPG}} game developed by [[Company:Cold Symmetry|Cold Symmetry]] and published by [[Company:Playstack|Playstack]]. The game uses [[Engine:Unreal Engine 4|Unreal Engine 4]]. | ||
+ | |release history = A closed beta for the game was announced on June 11, 2020 and was available from July 3 to July 10, 2020.<ref>{{Refurl|url=https://www.ign.com/articles/mortal-shell-gameplay-beta-trailer|title=IGN Expo: Mortal Shell First Gameplay Trailer, Beta Announced|date=2020-08-18}}</ref> The beta generated significant interest, resulting in the developer opening it to the public. This led to 350,000 players playing the beta.<ref>{{Refurl|url=https://www.pcgamer.com/mortal-shells-beta-had-over-350000-players/|title=Mortal Shell's beta had over 350,000 players|date=2020-08-18}}</ref><ref>{{Refurl|url=https://www.pcgamer.com/action-rpg-mortal-shell-opens-its-beta-due-to-overwhelming-demand/|title=Action RPG Mortal Shell opens its beta due to player demand|date=2020-08-18}}</ref> The game was released on August 18, 2020 as a one year exclusive to [[Store:Epic Games Store|Epic Games Store]], and released on other storefronts a year later. | ||
+ | |current state = | ||
+ | }} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://discord.gg/mortalshell Official Discord server] | ||
+ | {{GOG.com links|1586537281|mortal_shell}} | ||
+ | {{mm}} [https://steamcommunity.com/app/1110910/discussions/ Steam Community Discussions] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Steam | 1110910 | Steam | | + | {{Availability/row| Retail | | Epic Games Store | Includes a poster and an artbook.<ref>{{Refurl|url=https://www.mortalshell.com/news/?id=12|title=Physical Release Delay|date=2020-09-25}}</ref> | | Windows | }} |
+ | {{Availability/row| Epic Games Store | mortal-shell | DRM-free | <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested for DRM by closing the EGS launcher, renaming its app folder and the entirety of the config folders containing Denuvo tokens. Checked for Windows Credentials and found none.}}</ref> | | Windows }} | ||
+ | {{Availability/row| GOG.com | mortal_shell | DRM-free | | | Windows }} | ||
+ | {{Availability/row| Humble | mortal-shell | Epic Games Store | | | Windows }} | ||
+ | {{Availability/row| Microsoft Store | 9pc2bjdxr2lk | Microsoft Store | {{Store feature|Xbox Play Anywhere}}. | | Windows }} | ||
+ | {{Availability/row| Steam | 1110910 | Steam | | | Windows }} | ||
}} | }} | ||
− | |||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|userprofile\Documents}}\My Games\MortalShell\Dungeonhaven\Saved\Config\WindowsNoEditor\}} |
+ | {{Game data/config|Microsoft Store|}} | ||
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|userprofile\Documents}}\My Games\MortalShell\Dungeonhaven\Saved\SaveGames\}} |
+ | {{Game data/saves|Microsoft Store|}} | ||
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = true |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = true |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = true |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Image|MortalShellGraphics.png|Graphics settings}} |
+ | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 67: | Line 100: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = limited |
− | |multimonitor notes = | + | |multimonitor notes = {{term|Vert-}} gameplay and menus. See [[#Field of view (FOV)|Field of view (FOV)]] for a workaround.<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 5760x1080.}}</ref> |
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = "Aspect Ratio Constraint for Cutscenes" visible only at resolutions wider than 16:9, can be set to "No" to turn off {{Term|pillarboxing}}.<ref>{{Refcheck|user=Fayaine|date=2020-10-25|comment=Tested using a custom resolution of 2560x1080. Using the new option to remove pillarboxing.}}</ref> |
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment= Tested at 3840x2160 custom resolution.}}</ref> |
− | |fov = | + | |fov = limited |
− | |fov notes = | + | |fov notes = "Maintain Major Axis", "Maintain Y-Axis" and "Maintain X-Axis" settings with a slider of 50 to 130 visible only at resolutions wider than 16:9. See [[#Field of view (FOV)|Field of view (FOV)]] for more. |
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
− | |borderless windowed notes = | + | |borderless windowed notes = Exclusive fullscreen also supported. |
− | |anisotropic = | + | |anisotropic = limited |
− | |anisotropic notes = | + | |anisotropic notes = Scales with the textures option. Low (0x), Medium (2x), High (4x), Ultra (8x) available.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = | + | |antialiasing notes = [[TAA]] is used by default. [[SSAA]] is adjustable with a slider up to 200% and referred to as "'''Resolution Scale'''". [[FXAA]] can be forced.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. [[DLSS]]. |
− | |vsync = | + | |upscaling = unknown |
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
+ | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = Toggleable between 30, 60, 90, 120, 144 and unlimited. |
|hdr = unknown | |hdr = unknown | ||
− | |hdr notes = | + | |hdr notes = A toggle is available in the menu. |
− | |color blind = | + | |ray tracing = true |
+ | |ray tracing notes = Ray-traced shadows. | ||
+ | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | == | + | ===Promotional Twitch Drops=== |
− | {{Input settings | + | Mortal Shell ran a Twitch Drop promo campaign around August 2021 for the launch of their Virtuous Cycle DLC. Players would connect their Steam/Epic (not GOG) accounts to Twitch, watch affiliated streamers stream Mortal Shell, and receive in-game unlocks after watching/idling for several hours. Once the campaign ended, these in-game unlocks were unobtainable, and [https://www.gog.com/forum/mortal_shell/twitch_drops were never available for GOG players]. |
− | |key remap = | + | |
+ | Here's how you can unlock them: | ||
+ | |||
+ | 1. Backup your savegame. Copy the folder <code>C:\Users\Username\Documents\My Games\MortalShell\Dungeonhaven\Saved\SaveGames\</code> or use [http://mikemaximus.github.io/gbm-web/ GameBackupMonitor] | ||
+ | |||
+ | 2. Overwrite the file <code>PlayerSettingsSave.sav</code> with this one: [https://drive.google.com/file/d/1GRnylqDCDwZvornwEWixMrIE81mg_lz-/view?usp=share_link '''Download link''']. This is the game settings save file that also contains Twitch unlocks for Gameplay Save Slots 1 and 3: | ||
+ | |||
+ | {{Fixbox|description=Twitch Drops unlock|fix= | ||
+ | # '''Trueborn skin''' for Obsidian Dark Form Foundling on Save Slot 3; only available for the Obsidian Dark Form Foundling for Shell-less "sudden death" runs (available from the Strange Altar, near the Seat of Infinity). A fiery dark skin, similar to the Corrupted skins you can get for the knights by feeding Gorf the Glimpse of Fallacy. | ||
+ | # '''Oathbreaker Axatana skin''' for Hadern on Save Slot 1 | ||
+ | # '''Kytherian Lute guitar skin''' on Save Slot 1 for Hadern's Clockwork Lute (5000 tar) (clockwork rock guitar with custom tunes) | ||
+ | # The drops originally included '''Tar x500''' and '''Glimpses x5''', but these don't work, and you can use Fling Trainer or Cheat Engine to easily get more of these consumables, or git gud and get them via in-game drops from enemies. | ||
+ | }} | ||
+ | |||
+ | 3. In-game, activate the workbench in your Fallgrim home and unlock the skins. | ||
+ | |||
+ | 4. You'll need to redo your in-game settings, from overwriting them in step 2. | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Use the Universal Unreal Engine 4 Console Unlocker to force any FOV value|ref=<ref name="engineversion">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= | ||
+ | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | ||
+ | # Enter <code>FOV X</code> where X is the desired value. | ||
+ | {{--}} Resets at cutscenes and needs to be readjusted afterwards. | ||
+ | {{--}} Requires to be run after each game launch. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Change FOV scaling to vertical|ref=<ref name="engineversion">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the following and save the file. | ||
+ | <pre> | ||
+ | [/Script/Engine.LocalPlayer] | ||
+ | AspectRatioAxisConstraint=AspectRatio_MaintainYFOV | ||
+ | </pre> | ||
+ | {{ii}} This edit causes the game to have incorrect FOV at 16:9 resolutions, severely zooming out from the character. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
+ | {{Fixbox|description=Custom anisotropic samples|ref=<ref name="engineversion">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the following and save the file. | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.MaxAnisotropy=16 | ||
+ | </pre> | ||
+ | {{ii}} Anisotropic filtering quality can be adjusted by changing the value between 0 and 16. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
+ | {{Fixbox|description=Disable [[TAA]] through a configuration file|ref=<ref name="engineversion">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the following and save the file. | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.PostProcessAAQuality=0 | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Enable [[FXAA]] through a configuration file||fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the following and save the file. | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.DefaultFeature.AntiAliasing=1 | ||
+ | </pre> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Enabling FXAA will disable TAA. | ||
+ | {{ii}} Setting the value to 0 will disable anti-aliasing. | ||
+ | }} | ||
+ | |||
+ | ===Chromatic aberration=== | ||
+ | {{Fixbox|description=Disable chromatic aberration|ref=<ref name="engineversion">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the following and save the file. | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.SceneColorFringeQuality=0 | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ===Depth of field=== | ||
+ | {{Fixbox|description=Disable depth of field|ref=<ref name="engineversion">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the following and save the file. | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.DepthOfFieldQuality=0 | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ===Vignette=== | ||
+ | {{Fixbox|description=Disable vignette|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the following and save the file. | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.Tonemapper.Quality=1 | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | {{Image|MortalShellGeneralSettings.png|Gameplay and input settings}} | ||
+ | {{Input | ||
+ | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Available as a slider between 0.2-2.0. |
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = "'''Invert mouse X'''" is also available. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 115: | Line 263: | ||
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = limited |
− | |controller remap notes = | + | |controller remap notes = Movement options, bumpers and triggers cannot be rebound. |
− | |controller sensitivity = | + | |controller sensitivity = true |
− | |controller sensitivity notes= | + | |controller sensitivity notes = Available as a slider between 0.2-2.0. |
− | |invert controller y-axis | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= "'''Invert controller X'''" is also available. |
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
− | |xbox prompts notes = | + | |xbox prompts notes = The game allows to choose between Xbox and DualShock 4 prompts with a toggle. |
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = limited |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Works natively when used wired. When using Bluetooth, manual setup of [https://ryochan7.github.io/ds4windows-site/ DS4Windows] is required. |
− | |dualshock prompts = | + | |dualshock prompts = true |
− | |dualshock prompts notes = | + | |dualshock prompts notes = The game allows to choose between Xbox and DualShock 4 prompts with a toggle. |
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired, Bluetooth |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
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|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = false |
|other controllers notes = | |other controllers notes = | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
− | |haptic feedback notes = | + | |haptic feedback notes = Adjustable with a slider between 0%-120% and referred to as "'''Force Feedback Scale'''". |
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 160: | Line 308: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | MortalShellKeybinds.png|Rebind settings | ||
+ | </gallery> | ||
− | ==Audio | + | ==Audio== |
− | {{Audio settings | + | {{Image|MortallShellAudio.png|Audio settings}} |
− | |separate volume = | + | {{Audio |
− | |separate volume notes = | + | |separate volume = true |
− | |surround sound = | + | |separate volume notes = Sliders for Master, Effects, Music, Dialogue, Ambient, and UI Volume. |
− | |surround sound notes = | + | |surround sound = false |
− | |subtitles = | + | |surround sound notes = <ref>{{Refcheck|user=Fayaine|date=2020-08-015|comment=Tested with custom Surround Sound with Razer Surround.}}</ref> |
− | |subtitles notes = | + | |subtitles = true |
− | |closed captions = | + | |subtitles notes = A subtitle scale option is available as a slider from 50-150%. |
+ | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | |red book cd audio = | ||
+ | |red book cd audio notes = | ||
}} | }} | ||
Line 186: | Line 342: | ||
|fan = | |fan = | ||
|ref = | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Arabic | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = [https://www.nexusmods.com/mortalshell/mods/4 Fan translation by GamesInArabic]. | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Simplified Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Traditional Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation - [http://mrazikovycestiny.cz/preklady/doc_download/205-mortal-shell v1.09227] | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = French | |language = French | ||
− | |interface = | + | |interface = true |
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
Line 198: | Line 389: | ||
{{L10n/switch | {{L10n/switch | ||
|language = German | |language = German | ||
− | |interface = | + | |interface = true |
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
Line 207: | Line 398: | ||
{{L10n/switch | {{L10n/switch | ||
|language = Italian | |language = Italian | ||
− | |interface = | + | |interface = true |
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
Line 216: | Line 407: | ||
{{L10n/switch | {{L10n/switch | ||
|language = Japanese | |language = Japanese | ||
− | |interface = | + | |interface = true |
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
Line 225: | Line 416: | ||
{{L10n/switch | {{L10n/switch | ||
|language = Korean | |language = Korean | ||
− | |interface = | + | |interface = true |
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
Line 234: | Line 425: | ||
{{L10n/switch | {{L10n/switch | ||
|language = Portuguese | |language = Portuguese | ||
− | |interface = | + | |interface = true |
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
Line 242: | Line 433: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = Portuguese | + | |language = Brazilian Portuguese |
− | |interface = | + | |interface = true |
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
Line 251: | Line 442: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Russian |
− | |interface = | + | |interface = true |
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
Line 260: | Line 451: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = Spanish | + | |language = Spanish |
− | |interface = | + | |interface = true |
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Latin American Spanish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Thai | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = [https://www.nexusmods.com/mortalshell/mods/2 Fan translation]. | ||
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 273: | Line 482: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11, 12 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 297: | Line 506: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 310: | Line 522: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = PhysX |
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = OGG Vorbis |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
Line 329: | Line 541: | ||
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |||
|minOS = 7 SP1 | |minOS = 7 SP1 | ||
|minCPU = Intel Core i5-4590 | |minCPU = Intel Core i5-4590 | ||
|minCPU2 = AMD FX-8350 | |minCPU2 = AMD FX-8350 | ||
|minRAM = 8 GB | |minRAM = 8 GB | ||
− | |minHD = 40 GB | + | |minHD = 40 GB<ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment=Actual installation size 11 GB}}</ref> |
− | |minGPU = | + | |minGPU = Nvidia GeForce GTX 970 |
|minGPU2 = AMD Radeon R9 290 | |minGPU2 = AMD Radeon R9 290 | ||
− | |||
|recOS = 10 | |recOS = 10 | ||
|recCPU = Intel Core i7 | |recCPU = Intel Core i7 | ||
+ | |recCPU2 = AMD Ryzen 7 | ||
|recRAM = 16 GB | |recRAM = 16 GB | ||
|recHD = | |recHD = | ||
− | |recGPU = | + | |recGPU = Nvidia GeForce GTX 1070 |
− | | | + | |recGPU2 = AMD Radeon RX Vega 56 |
}} | }} | ||
{{References}} | {{References}} | ||
+ | {{GOG.com Enhancement Project}} |
Latest revision as of 07:23, 29 May 2024
Developers | |
---|---|
Cold Symmetry | |
Publishers | |
Playstack | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | August 18, 2020 |
Reception | |
Metacritic | 76 |
OpenCritic | 75 |
IGDB | 75 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, RPG |
Art styles | Realistic |
Themes | Fantasy |
Mortal Shell is a singleplayer third-person action RPG game developed by Cold Symmetry and published by Playstack. The game uses Unreal Engine 4.
A closed beta for the game was announced on June 11, 2020 and was available from July 3 to July 10, 2020.[2] The beta generated significant interest, resulting in the developer opening it to the public. This led to 350,000 players playing the beta.[3][4] The game was released on August 18, 2020 as a one year exclusive to Epic Games Store, and released on other storefronts a year later.
General information
- Official Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Includes a poster and an artbook.[5] | |||
Epic Games Store | [6] | |||
GOG.com | ||||
Humble Store | ||||
Microsoft Store | Xbox Play Anywhere. | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\Config\WindowsNoEditor\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1110910/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\SaveGames\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1110910/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Vert- gameplay and menus. See Field of view (FOV) for a workaround.[7] | ||
Ultra-widescreen | "Aspect Ratio Constraint for Cutscenes" visible only at resolutions wider than 16:9, can be set to "No" to turn off pillarboxing.[8] | ||
4K Ultra HD | [9] | ||
Field of view (FOV) | "Maintain Major Axis", "Maintain Y-Axis" and "Maintain X-Axis" settings with a slider of 50 to 130 visible only at resolutions wider than 16:9. See Field of view (FOV) for more. | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen also supported. | ||
Anisotropic filtering (AF) | Scales with the textures option. Low (0x), Medium (2x), High (4x), Ultra (8x) available.[10] See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | TAA is used by default. SSAA is adjustable with a slider up to 200% and referred to as "Resolution Scale". FXAA can be forced.[10] See Anti-aliasing (AA). DLSS. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Toggleable between 30, 60, 90, 120, 144 and unlimited. | ||
High dynamic range display (HDR) | A toggle is available in the menu. | ||
Ray tracing (RT) | Ray-traced shadows. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Promotional Twitch Drops
Mortal Shell ran a Twitch Drop promo campaign around August 2021 for the launch of their Virtuous Cycle DLC. Players would connect their Steam/Epic (not GOG) accounts to Twitch, watch affiliated streamers stream Mortal Shell, and receive in-game unlocks after watching/idling for several hours. Once the campaign ended, these in-game unlocks were unobtainable, and were never available for GOG players.
Here's how you can unlock them:
1. Backup your savegame. Copy the folder C:\Users\Username\Documents\My Games\MortalShell\Dungeonhaven\Saved\SaveGames\
or use GameBackupMonitor
2. Overwrite the file PlayerSettingsSave.sav
with this one: Download link. This is the game settings save file that also contains Twitch unlocks for Gameplay Save Slots 1 and 3:
Twitch Drops unlock |
---|
|
3. In-game, activate the workbench in your Fallgrim home and unlock the skins.
4. You'll need to redo your in-game settings, from overwriting them in step 2.
Field of view (FOV)
Use the Universal Unreal Engine 4 Console Unlocker to force any FOV value[1] |
---|
|
Change FOV scaling to vertical[1] |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
|
Anisotropic filtering (AF)
Custom anisotropic samples[1] |
---|
[SystemSettings] r.MaxAnisotropy=16
|
Anti-aliasing (AA)
Disable TAA through a configuration file[1] |
---|
[SystemSettings] r.PostProcessAAQuality=0 |
Enable FXAA through a configuration file |
---|
[SystemSettings] r.DefaultFeature.AntiAliasing=1 Notes
|
Chromatic aberration
Disable chromatic aberration[1] |
---|
[SystemSettings] r.SceneColorFringeQuality=0 |
Depth of field
Disable depth of field[1] |
---|
[SystemSettings] r.DepthOfFieldQuality=0 |
Vignette
Disable vignette |
---|
[SystemSettings] r.Tonemapper.Quality=1 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Available as a slider between 0.2-2.0. | |
Mouse input in menus | ||
Mouse Y-axis inversion | "Invert mouse X" is also available. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Movement options, bumpers and triggers cannot be rebound. | |
Controller sensitivity | Available as a slider between 0.2-2.0. | |
Controller Y-axis inversion | "Invert controller X" is also available. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | The game allows to choose between Xbox and DualShock 4 prompts with a toggle. | |
Impulse Trigger vibration |
PlayStation controllers | Works natively when used wired. When using Bluetooth, manual setup of DS4Windows is required. | |
---|---|---|
PlayStation button prompts | The game allows to choose between Xbox and DualShock 4 prompts with a toggle. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Adjustable with a slider between 0%-120% and referred to as "Force Feedback Scale". | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, Effects, Music, Dialogue, Ambient, and UI Volume. | |
Surround sound | [11] | |
Subtitles | A subtitle scale option is available as a slider from 50-150%. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | Fan translation by GamesInArabic. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | Fan translation - v1.09227 | |||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Thai | Fan translation. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | OGG Vorbis |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 10 |
Processor (CPU) | Intel Core i5-4590 AMD FX-8350 |
Intel Core i7 AMD Ryzen 7 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 40 GB[12] | |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon R9 290 | Nvidia GeForce GTX 1070 AMD Radeon RX Vega 56 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.24.3.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1110910/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1110910) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Verified by User:Fayaine on 2020-08-16
- ↑ IGN Expo: Mortal Shell First Gameplay Trailer, Beta Announced - last accessed on 2020-08-18
- ↑ Mortal Shell's beta had over 350,000 players - last accessed on 2020-08-18
- ↑ Action RPG Mortal Shell opens its beta due to player demand - last accessed on 2020-08-18
- ↑ Physical Release Delay - last accessed on 2020-09-25
- ↑ Verified by User:Fayaine on 2020-08-15
- Tested for DRM by closing the EGS launcher, renaming its app folder and the entirety of the config folders containing Denuvo tokens. Checked for Windows Credentials and found none.
- ↑ Verified by User:Fayaine on 2020-08-16
- Tested using a custom resolution of 5760x1080.
- ↑ Verified by User:Fayaine on 2020-10-25
- Tested using a custom resolution of 2560x1080. Using the new option to remove pillarboxing.
- ↑ Verified by User:Fayaine on 2020-08-15
- Tested at 3840x2160 custom resolution.
- ↑ 10.0 10.1 Verified by User:Fayaine on 2020-08-15
- Tested with the Unreal Engine 4 console unlocker.
- ↑ Verified by User:Fayaine on 2020-08-015
- Tested with custom Surround Sound with Razer Surround.
- ↑ Verified by User:Fayaine on 2020-08-15
- Actual installation size 11 GB