Difference between revisions of "Sand Land"
From PCGamingWiki, the wiki about fixing PC games
(Screenshots.) |
|||
(12 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{Infobox game | {{Infobox game | ||
|cover = Sand Land cover.jpg | |cover = Sand Land cover.jpg | ||
Line 11: | Line 10: | ||
{{Infobox game/row/date|Windows|April 26, 2024}} | {{Infobox game/row/date|Windows|April 26, 2024}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|sand-land| | + | {{Infobox game/row/reception|Metacritic|sand-land|75}} |
− | {{Infobox game/row/reception|OpenCritic|16617/sand-land| | + | {{Infobox game/row/reception|OpenCritic|16617/sand-land|74}} |
− | {{Infobox game/row/reception|IGDB|sand-land| | + | {{Infobox game/row/reception|IGDB|sand-land|76}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} | ||
Line 61: | Line 60: | ||
{{Availability/row| Steam | 1979440 | Steam | Deluxe Edition also available. | | Windows }} | {{Availability/row| Steam | 1979440 | Steam | Deluxe Edition also available. | | Windows }} | ||
}} | }} | ||
+ | {{ii}} A demo is available from the Steam store page. | ||
− | === | + | ===Version differences=== |
− | {{ii}} | + | {{ii}} The Deluxe Edition includes the game and the Deluxe Edition Upgrade Pack. |
==Monetization== | ==Monetization== | ||
Line 95: | Line 95: | ||
{{DLC| | {{DLC| | ||
+ | {{DLC/row| Custom Vehicle Colors (3 Types) | | Windows}} | ||
+ | {{DLC/row| Decal and Special Main Weapon Pack | Free. | Windows}} | ||
{{DLC/row| Deluxe Edition Upgrade Pack | | Windows}} | {{DLC/row| Deluxe Edition Upgrade Pack | | Windows}} | ||
}} | }} | ||
Line 135: | Line 137: | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = The game adapts to any ultrawide resolution the desktop is using when first booted, but it switches to {{term|pillarboxed}} 16:9 as soon as any graphics option is changed from the default value.<ref>{{Refcheck|user=Jigen123|date=2024-04-26|comment=Tested on a 5120x2160 monitor.}}</ref> Cutscenes are also {{term|pillarboxed}} 16:9. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = false |
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = |
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = |
− | |anisotropic = | + | |anisotropic = always on |
− | |anisotropic notes = | + | |anisotropic notes = Scales with '''Texture Quality''' setting. |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = '''Off''', '''Low''', '''Medium''', and '''High''' options for [[TAA]]. |
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
Line 159: | Line 161: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Options for '''30 FPS''', '''60 FPS''', '''120 FPS''' caps and '''No limit'''. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|ray tracing = false | |ray tracing = false | ||
|ray tracing notes = | |ray tracing notes = | ||
|color blind = true | |color blind = true | ||
− | |color blind notes = '''Protanopia''', '''Deuteranopia''' and '''Tritanopia'''. | + | |color blind notes = Settings for '''Protanopia''', '''Deuteranopia''', and '''Tritanopia'''. |
+ | }} | ||
+ | ===[[Glossary:Ultra-widescreen|Ultra-widescreen Cutscene Fix]]=== | ||
+ | |||
+ | {{Fixbox|description=Manually modify the executable file | ||
+ | #Open <code>{{P|game}}\SANDLAND\Binaries\Win64\SANDLAND-Win64-Shipping.exe</code> in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]). | ||
+ | #Search for <code>39 8E E3 3F</code> as hex and replace all instances to have ultrawide cutscenes with <code>26 B4 17 40</code> for 2560x1080, <code>8E E3 18 40</code> for 3440x1440, or [https://www.wsgf.org/article/common-hex-values any other] desired aspect ratio value converted to hex. | ||
+ | #Save the changes. | ||
}} | }} | ||
Line 172: | Line 181: | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = Camera movement is hard-coded to mouse input, while pause is hard-coded to {{Key|Esc}}. |
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Labelled as '''Up/Down Cam Spd''' and '''L/R Cam Speed'''. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
− | |invert mouse y-axis notes = Labelled as '''Camera Up/Down'''. | + | |invert mouse y-axis notes = Labelled as '''Camera Up/Down'''. X-axis can also be inverted with the '''L/R Camera''' option. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 187: | Line 196: | ||
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = limited |
− | |controller remap notes = Certain actions, such as moving, | + | |controller remap notes = Certain actions, such as moving, camera, ally skills, zoom in/out, pause menu, item menu and capsule menu cannot be changed. |
− | |controller sensitivity = | + | |controller sensitivity = true |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Labelled as '''Up/Down Cam Spd''' and '''L/R Cam Speed'''. |
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Labelled as '''Camera Up/Down'''. X-axis can also be inverted with the '''L/R Camera''' option. |
|xinput controllers = true | |xinput controllers = true | ||
− | |xinput controllers notes = | + | |xinput controllers notes = |
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
Line 200: | Line 209: | ||
|impulse triggers notes = | |impulse triggers notes = | ||
|playstation controllers = true | |playstation controllers = true | ||
− | |playstation controller models = | + | |playstation controller models = DualShock 4, DualSense, DualSense Edge |
− | |playstation controllers notes = | + | |playstation controllers notes = |
|playstation prompts = true | |playstation prompts = true | ||
− | |playstation prompts notes = DualShock and DualSense prompts. | + | |playstation prompts notes = DualShock 4 and DualSense button prompts require Steam Input. Without Steam Input, the game will display Xbox button prompts regardless of the controller being used. |
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
Line 210: | Line 219: | ||
|dualsense haptics support = false | |dualsense haptics support = false | ||
|dualsense haptics support notes = | |dualsense haptics support notes = | ||
− | |playstation connection modes = | + | |playstation connection modes = Wired |
|playstation connection modes notes = | |playstation connection modes notes = | ||
− | |tracked motion controllers= | + | |tracked motion controllers= false |
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = true | |other controllers = true | ||
− | |other controllers notes = [[Controller:Switch Pro Controller|Switch Pro Controller]] | + | |other controllers notes = [[Controller:Nintendo Switch Pro Controller|Nintendo Switch Pro Controller]] is supported. |
− | |other button prompts = | + | |other button prompts = Nintendo |
− | |other button prompts notes= | + | |other button prompts notes= Nintendo button prompts require Steam Input. Without Steam Input, the game will display Xbox button prompts regardless of the controller being used. |
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |digital movement supported = false |
− | |simultaneous input notes = | + | |digital movement supported notes= |
+ | |simultaneous input = true | ||
+ | |simultaneous input notes = Rapidly changes button prompts. | ||
|steam input api = true | |steam input api = true | ||
|steam input api notes = | |steam input api notes = | ||
|steam hook input = false | |steam hook input = false | ||
|steam hook input notes = | |steam hook input notes = | ||
− | |steam input presets = | + | |steam input presets = true |
|steam input presets notes = | |steam input presets notes = | ||
− | |steam controller prompts = | + | |steam controller prompts = false |
|steam controller prompts notes = | |steam controller prompts notes = | ||
− | |steam cursor detection = | + | |steam cursor detection = false |
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
Line 246: | Line 257: | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Sliders for '''Master Volume''', '''BGM Volume''', '''SE Volume''', and '''Voice Volume'''. |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = Up to 7.1 surround. |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = false | |mute on focus lost = false | ||
Line 257: | Line 268: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
− | |royalty free audio = | + | |royalty free audio = true |
|royalty free audio notes = | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
Line 426: | Line 437: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = PhysX |
|physics notes = | |physics notes = | ||
|audio = Criware, OGG Vorbis, XAudio2 | |audio = Criware, OGG Vorbis, XAudio2 |
Latest revision as of 02:38, 20 August 2024
Developers | |
---|---|
ILCA | |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | April 26, 2024 |
Reception | |
Metacritic | 75 |
OpenCritic | 74 |
IGDB | 76 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world, JRPG |
Vehicles | Automobile, Hovercraft, Motorcycle, Robot, Tank |
Art styles | Anime |
Themes | Fantasy |
Sand Land is a singleplayer action JRPG developed by ILCA and published by Bandai Namco Entertainment. It is based on the ONA adaptation of the manga of the same name by the late Akira Toriyama.
The game was released on April 26, 2024 via Steam.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Deluxe Edition also available. | |||
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. |
- A demo is available from the Steam store page.
Version differences
- The Deluxe Edition includes the game and the Deluxe Edition Upgrade Pack.
Monetization
Type | Notes |
---|---|
DLC | The Deluxe Edition content can be purchased separately as DLC. |
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Custom Vehicle Colors (3 Types) | ||
Decal and Special Main Weapon Pack | Free. | |
Deluxe Edition Upgrade Pack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SANDLAND\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1979440/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SANDLAND\Saved\SaveGames\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1979440/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | The game adapts to any ultrawide resolution the desktop is using when first booted, but it switches to pillarboxed 16:9 as soon as any graphics option is changed from the default value.[2] Cutscenes are also pillarboxed 16:9. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with Texture Quality setting. | ||
Anti-aliasing (AA) | Off, Low, Medium, and High options for TAA. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Options for 30 FPS, 60 FPS, 120 FPS caps and No limit. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | |||
Color blind mode | Settings for Protanopia, Deuteranopia, and Tritanopia. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen Cutscene Fix
Manually modify the executable file
|
---|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Camera movement is hard-coded to mouse input, while pause is hard-coded to Esc. | |
Mouse acceleration | ||
Mouse sensitivity | Labelled as Up/Down Cam Spd and L/R Cam Speed. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Labelled as Camera Up/Down. X-axis can also be inverted with the L/R Camera option. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Certain actions, such as moving, camera, ally skills, zoom in/out, pause menu, item menu and capsule menu cannot be changed. | |
Controller sensitivity | Labelled as Up/Down Cam Spd and L/R Cam Speed. | |
Controller Y-axis inversion | Labelled as Camera Up/Down. X-axis can also be inverted with the L/R Camera option. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense, DualSense Edge |
|
---|---|---|
PlayStation button prompts | DualShock 4 and DualSense button prompts require Steam Input. Without Steam Input, the game will display Xbox button prompts regardless of the controller being used. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers | Nintendo Switch Pro Controller is supported. | |
---|---|---|
Button prompts | Nintendo button prompts require Steam Input. Without Steam Input, the game will display Xbox button prompts regardless of the controller being used. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Rapidly changes button prompts. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master Volume, BGM Volume, SE Volume, and Voice Volume. | |
Surround sound | Up to 7.1 surround. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Latin American Spanish |
Issues unresolved
Shader compilation stutter
- The game suffers from shader compilation related stutters, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.[3]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Direct3D 11 can be selected from the launch options. 12 is the default. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Criware, OGG Vorbis, XAudio2 | |
Cutscenes | Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 11 |
Processor (CPU) | Intel Core i5-9400F AMD Ryzen 5 2400G | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 590 DirectX 12 compatible | Nvidia GeForce GTX 1660 Ti AMD Radeon RX Vega 56 Intel Arc A750 |
- A 64-bit operating system is required.
- Minimum system requirements are for 1080p 60 FPS on Low settings; recommended system requirements are for 1080p 60 FPS on High settings.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1979440/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1979440) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Jigen123 on 2024-04-26
- Manually verified the game executable.
- ↑ Verified by User:Jigen123 on 2024-04-26
- Tested on a 5120x2160 monitor.
- ↑ Verified by User:Jigen123 on 2024-04-26