Difference between revisions of "Final Fantasy VI (2022)"
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{{Infobox game/row/taxonomy/art styles | Anime, Pixel art}} | {{Infobox game/row/taxonomy/art styles | Anime, Pixel art}} | ||
{{Infobox game/row/taxonomy/themes | Fantasy}} | {{Infobox game/row/taxonomy/themes | Fantasy}} | ||
− | {{Infobox game/row/taxonomy/series | Final Fantasy}} | + | {{Infobox game/row/taxonomy/series | Final Fantasy Pixel Remaster, Final Fantasy }} |
|steam appid = 1173820 | |steam appid = 1173820 | ||
|steam appid side = | |steam appid side = | ||
Line 62: | Line 62: | ||
==Essential improvements== | ==Essential improvements== | ||
+ | |||
+ | ===[https://github.com/d3xMachina/FFPR-Fix/releases/latest FFPR-Fix]=== | ||
+ | {{++}} Uncaps the frameerate and allows to enable vsync to match the monitor's framerate | ||
+ | {{ii}} Requires [https://builds.bepinex.dev/projects/bepinex_be BepInEx Bleeding-Edge IL2CPP] | ||
+ | {{Fixbox|description=Instructions|fix= | ||
+ | # Download the this specific version of [https://builds.bepinex.dev/projects/bepinex_be/577/BepInEx_UnityIL2CPP_x64_ec79ad0_6.0.0-be.577.zip BepInEx Bleeding-Edge IL2CPP] | ||
+ | # Download [https://github.com/d3xMachina/FFPR-Fix/releases/latest FFPR-Fix] | ||
+ | # Exract {{file| BepInEx_UnityIL2CPP_x64_ec79ad0_6.0.0-be.577.zip}} in {{p|game}} | ||
+ | # Extract {{file|FFPR_Fix.zip}} in {{p|game}} | ||
+ | # Run the game and close it when it finished loading, it's going to take a couple of seconds | ||
+ | # Navigate to {{p|game}}\BepInEx\plugins and open {{file|d3xMachina.ffpr_fix.cfg}} | ||
+ | # Set the vsync to true, and unlock the framerate by setting Uncap to true | ||
+ | }} | ||
+ | |||
===Improve the readability of the in-game text=== | ===Improve the readability of the in-game text=== | ||
− | The default fonts used by the game are narrow and difficult to read. The Japanese font, however, has characters that are easier to read and resembles the font used in the PlayStation Portable remake of the Final Fantasy I & II, as well as [[Final Fantasy XIII]]. | + | {{ii}} The default fonts used by the game are narrow and difficult to read. The Japanese font, however, has characters that are easier to read and resembles the font used in the PlayStation Portable remake of the Final Fantasy I & II, as well as [[Final Fantasy XIII]]. |
+ | {{ii}} As of January 30, 2024, the game has been updated to have the option of switching to the pixel font used in the console versions. | ||
{{Fixbox|description=Replace default fonts|ref=<ref name="RPGsite">{{Refurl|url=https://www.rpgsite.net/feature/11522-how-to-fix-that-awful-font-in-the-final-fantasy-pixel-remaster-games-on-pc|title=RPGSite - How to fix that awful font in the Final Fantasy Pixel Remaster games on PC|date=2021-07-30}}</ref><ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=2560516877|title=FONT FIX FOR NON-ENGLISH LANGUAGES - Steam Community Guides|date=2021-07-30}}</ref>|fix= | {{Fixbox|description=Replace default fonts|ref=<ref name="RPGsite">{{Refurl|url=https://www.rpgsite.net/feature/11522-how-to-fix-that-awful-font-in-the-final-fantasy-pixel-remaster-games-on-pc|title=RPGSite - How to fix that awful font in the Final Fantasy Pixel Remaster games on PC|date=2021-07-30}}</ref><ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=2560516877|title=FONT FIX FOR NON-ENGLISH LANGUAGES - Steam Community Guides|date=2021-07-30}}</ref>|fix= | ||
# Navigate to {{p|game}}\Final Fantasy_Data\Streaming Assets to find the font files. | # Navigate to {{p|game}}\Final Fantasy_Data\Streaming Assets to find the font files. | ||
Line 69: | Line 84: | ||
# Rename the {{code|ja}} part in the {{file|font_ja.bundle}} and {{file|font_ja.manifest}} files with {{code|en}}. | # Rename the {{code|ja}} part in the {{file|font_ja.bundle}} and {{file|font_ja.manifest}} files with {{code|en}}. | ||
# For non-English languages, repeat Step 4 for the other localizations (e.g. {{code|es}}: Spanish, {{code|fr}}: French, {{code|de}}: German). | # For non-English languages, repeat Step 4 for the other localizations (e.g. {{code|es}}: Spanish, {{code|fr}}: French, {{code|de}}: German). | ||
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}} | }} | ||
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|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = see [[#Essential improvements|FFPR-Fix]]. |
|60 fps = limited | |60 fps = limited | ||
|60 fps notes = 2D-game with limited animation-frames, so while movement/scrolling may work as 60FPS, the game is not fully 60FPS. | |60 fps notes = 2D-game with limited animation-frames, so while movement/scrolling may work as 60FPS, the game is not fully 60FPS. | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = See [ | + | |120 fps notes = See [[#Essential improvements|FFPR-Fix]]. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = |
Latest revision as of 14:29, 3 June 2024
This page is for the 2022 "pixel remaster" version. For the "old version" released in 2015, see Final Fantasy VI.
Developers | |
---|---|
Tose | |
Publishers | |
Square Enix | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | February 23, 2022 |
Reception | |
Metacritic | 87 |
OpenCritic | 86 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Continuous turn-based |
Perspectives | Bird's-eye view |
Genres | JRPG |
Art styles | Anime, Pixel art |
Themes | Fantasy |
Series | Final Fantasy Pixel Remaster, Final Fantasy |
Final Fantasy Pixel Remaster | |
---|---|
Subseries of Final Fantasy | |
Final Fantasy | 2021 |
Final Fantasy II | 2021 |
Final Fantasy III | 2021 |
Final Fantasy IV | 2021 |
Final Fantasy V (2021) | 2021 |
Final Fantasy VI (2022) | 2022 |
- Adds an auto-battle function and a mini map.
- Lacks some bonus features from the PS1 and GBA versions (including the added FMVs, the Dragons Den and the Soul Shrine).
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
FFPR-Fix
- Uncaps the frameerate and allows to enable vsync to match the monitor's framerate
- Requires BepInEx Bleeding-Edge IL2CPP
Instructions |
---|
|
Improve the readability of the in-game text
- The default fonts used by the game are narrow and difficult to read. The Japanese font, however, has characters that are easier to read and resembles the font used in the PlayStation Portable remake of the Final Fantasy I & II, as well as Final Fantasy XIII.
- As of January 30, 2024, the game has been updated to have the option of switching to the pixel font used in the console versions.
Replace default fonts[1][2] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1173820/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\FINAL FANTASY VI PR\Steam\<user-id> |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1173820/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Game's resolutions seem to be designed for multiples of 1080p and 2160p. Shimmering on non-integer resolutions. | ||
Multi-monitor | |||
Ultra-widescreen | Up to 21:9. | ||
4K Ultra HD | |||
Field of view (FOV) | Limited 3D effects and 3D Opera sequence do not require FOV modding. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Limited 3D-effects and 3D Opera sequence have no anisotropic filtering. | ||
Anti-aliasing (AA) | Limited 3D-effects and 3D Opera sequence have no anti-aliasing. | ||
Vertical sync (Vsync) | see FFPR-Fix. | ||
60 FPS | 2D-game with limited animation-frames, so while movement/scrolling may work as 60FPS, the game is not fully 60FPS. | ||
120+ FPS | See FFPR-Fix. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | By default, Circle is mapped to confirm and Cross is mapped to cancel. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Opera sequence only. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
- Vocals are limited only to the opera sequence.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | Opera sequence is sang in Japanese. | |||
Traditional Chinese | Opera sequence is sang in Japanese. | |||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | Opera sequence is sang in English. | |||
Russian | Opera sequence is sang in English. | |||
Spanish | ||||
Thai | Opera sequence is sang in Japanese. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
Modifications
- Custom Font Mods - A collection of alternative font mods which are also compatible with the other games in the Final Fantasy Pixel Remaster series.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 8.1, 10 (v1909) | |
Processor (CPU) | Intel Core i3-2105 AMD A8-7600 |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | AMD Radeon R7 Intel HD Graphics 3000 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.20f1
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1173820/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1173820) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ RPGSite - How to fix that awful font in the Final Fantasy Pixel Remaster games on PC - last accessed on 2021-07-30
- ↑ FONT FIX FOR NON-ENGLISH LANGUAGES - Steam Community Guides - last accessed on 2021-07-30