Difference between revisions of "The Town of Light"
From PCGamingWiki, the wiki about fixing PC games
(lutris, monetization tables, template updates, RT & upscaling false) |
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|multimonitor = hackable | |multimonitor = hackable | ||
|multimonitor notes = See the [https://www.wsgf.org/dr/town-light/en WSGF entry]. | |multimonitor notes = See the [https://www.wsgf.org/dr/town-light/en WSGF entry]. | ||
− | |ultrawidescreen = | + | |ultrawidescreen = limited |
− | |ultrawidescreen notes = See the [https://www.wsgf.org/dr/town-light/en WSGF entry]. | + | |ultrawidescreen notes = The game does not allow fullscreen resolutions beyond 21:9 by default, but it's possible to unlock the aspect ratio by manually changing the resolution in the config file; the consequence is that some of the UI doesn't scale correctly and might not be accessible, particularly the main menu buttons end up being rendered outside of the view, but it's possible to work around it by temporarily setting the game to 16:9 windowed.<br>The FOV is Hor+ and all in game videos scale correctly without cropping.<br>See the [https://www.wsgf.org/dr/town-light/en WSGF entry] for more (based on the non ''Enhanced'' version of the game). |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 151: | Line 151: | ||
|120 fps notes = | |120 fps notes = | ||
|hdr = false | |hdr = false | ||
− | |hdr notes = | + | |hdr notes = AutoHDR like technologies are not suggested as the game has a lot of clipped highlights that become overly bright in HDR. |
|ray tracing = false | |ray tracing = false | ||
|ray tracing notes = | |ray tracing notes = | ||
Line 188: | Line 188: | ||
|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = false |
− | | | + | |playstation controller models = |
− | | | + | |playstation controllers notes = |
− | | | + | |playstation prompts = false |
− | |light bar support = | + | |playstation prompts notes = |
+ | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = false |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = false | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= false | |tracked motion controllers= false | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 268: | Line 273: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation - [https://prekladyher.eu/preklady/the-town-of-light.1025/ #1] | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 386: | Line 399: | ||
{{Fixbox|description=Fix OpenSSL SHA bug by patching executable|ref=<ref name="bymastan"/>|fix= | {{Fixbox|description=Fix OpenSSL SHA bug by patching executable|ref=<ref name="bymastan"/>|fix= | ||
{{ii}} Tested on the Steam version. May not apply to the executable from GOG or Epic Games Store. | {{ii}} Tested on the Steam version. May not apply to the executable from GOG or Epic Games Store. | ||
− | # Open | + | # Open {{file|{{P|game}}\ttol.exe}} in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]). |
# Go to({{key|Ctrl|G}}) the address {{code|0098BB83}} (this and all further numbers are hexadecimal). | # Go to({{key|Ctrl|G}}) the address {{code|0098BB83}} (this and all further numbers are hexadecimal). | ||
# Change the value from {{code|48}} to {{code|4C}}. | # Change the value from {{code|48}} to {{code|4C}}. |
Latest revision as of 17:30, 16 June 2024
![]() |
|
Developers | |
---|---|
LKA | |
Publishers | |
Original | LKA |
Current | Wired Productions |
Engines | |
Unity 5[Note 1] | |
Release dates | |
Windows | February 26, 2016 |
Reception | |
Metacritic | 64 |
OpenCritic | 63 |
IGDB | 58 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | First-person |
Controls | Direct control |
Genres | Adventure |
Art styles | Realistic |
Themes | Europe, Interwar |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Via Humble Widget. | |||
Epic Games Store | ||||
GamersGate | ||||
![]() |
||||
GOG.com | Extras Free DLC not available on GOG | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\ttol_Data\config.xml[Note 2] HKEY_CURRENT_USER\Software\LKA Srls\The Town of Light\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/433100/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\ttol_Data\extra.ettol[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/433100/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | The game does not allow fullscreen resolutions beyond 21:9 by default, but it's possible to unlock the aspect ratio by manually changing the resolution in the config file; the consequence is that some of the UI doesn't scale correctly and might not be accessible, particularly the main menu buttons end up being rendered outside of the view, but it's possible to work around it by temporarily setting the game to 16:9 windowed. The FOV is Hor+ and all in game videos scale correctly without cropping. See the WSGF entry for more (based on the non Enhanced version of the game). |
||
4K Ultra HD | |||
Field of view (FOV) | Range depends on the aspect ratio: 16:9 resolutions: 85° - 105°, 16:10 resolutions: 79° - 99°. Applies only after loading chapter from the main menu. | ||
Windowed | |||
Borderless fullscreen windowed | Used in place of exclusive fullscreen. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FXAA, SMAA and SSAA | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | AutoHDR like technologies are not suggested as the game has a lot of clipped highlights that become overly bright in HDR. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Only one volume slider. | |
Surround sound | 7.1[2] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | Fan translation - #1 | |||
French | ||||
German | ||||
Greek | ||||
Italian | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Ukrainian |
VR support
- Press Ctrl+L to toggle VR mode.
Headsets | State | Notes | |
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | |||
Windows Mixed Reality |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Game does not start
- The game is affected by OpenSSL SHA bug.
Use the cmd /c "set OPENSSL_ia32cap=:~0x20000000 && %command%" command line argument[3]
|
---|
See Bypass OpenSSL SHA bug on Intel 10th gen and later CPUs.[4] |
---|
Fix OpenSSL SHA bug by patching executable[4] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Intel Core i3 or equivalent AMD | Intel Core i5 or equivalent AMD |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 460 AMD Radeon HD 6770 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 560 AMD Radeon HD 7790 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 5.4.5p3[1]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/433100/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (433100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Baronsmoki on 2019-08-30
- ↑ Verified by User:Baronsmoki on 2019-08-31
- Tested with Special K.
- ↑ Steam Discussions - I can't start the game! - last accessed on 2022-07-28
- ↑ 4.0 4.1 Verified by User:Mastan on 2022-07-28