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Difference between revisions of "Final Fantasy VI (2022)"

From PCGamingWiki, the wiki about fixing PC games
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{{stub}}
 
 
{{disambig|the 2022 "pixel remaster" version|the "old version" released in 2015|[[Final Fantasy VI]]}}
 
{{disambig|the 2022 "pixel remaster" version|the "old version" released in 2015|[[Final Fantasy VI]]}}
 
{{Infobox game
 
{{Infobox game
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{{Infobox game/row/date|Windows|February 23, 2022}}
 
{{Infobox game/row/date|Windows|February 23, 2022}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|final-fantasy-vi-pixel-remaster|88}}
+
{{Infobox game/row/reception|Metacritic|final-fantasy-vi-pixel-remaster|87}}
 
{{Infobox game/row/reception|OpenCritic|12797/final-fantasy-vi-pixel-remaster|86}}
 
{{Infobox game/row/reception|OpenCritic|12797/final-fantasy-vi-pixel-remaster|86}}
{{Infobox game/row/reception|IGDB|final-fantasy-vi-pixel-remaster|rating}}
+
{{Infobox game/row/reception|IGDB|final-fantasy-vi--2|rating}}
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
Line 28: Line 27:
 
{{Infobox game/row/taxonomy/art styles        | Anime, Pixel art}}
 
{{Infobox game/row/taxonomy/art styles        | Anime, Pixel art}}
 
{{Infobox game/row/taxonomy/themes            | Fantasy}}
 
{{Infobox game/row/taxonomy/themes            | Fantasy}}
{{Infobox game/row/taxonomy/series            | Final Fantasy}}
+
{{Infobox game/row/taxonomy/series            | Final Fantasy Pixel Remaster, Final Fantasy }}
 
|steam appid  = 1173820
 
|steam appid  = 1173820
 
|steam appid side =  
 
|steam appid side =  
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{{Introduction
 
{{Introduction
|introduction      =  
+
|introduction      = {{++}} Adds an auto-battle function and a mini map.
 +
{{--}} Lacks some bonus features from the PS1 and GBA versions (including the added FMVs, the Dragons Den and the Soul Shrine).
  
 
|release history  =  
 
|release history  =  
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{{Availability|
 
{{Availability|
 
{{Availability/row| GMG | final-fantasy-vi-pc | Steam | | | Windows }}
 
{{Availability/row| GMG | final-fantasy-vi-pc | Steam | | | Windows }}
{{Availability/row| Humble | final-fantasy-vi-remastered | Steam | | | Windows }}
+
{{Availability/row| Humble | final-fantasy-vi-remasteredf | Steam | | | Windows }}
 
{{Availability/row| Steam | 1173820 | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 1173820 | Steam |  |  | Windows }}
 
}}
 
}}
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==Essential improvements==
 
==Essential improvements==
 +
 +
===[https://github.com/d3xMachina/FFPR-Fix/releases/latest FFPR-Fix]===
 +
{{++}} Uncaps the frameerate and allows to enable vsync to match the monitor's framerate
 +
{{ii}} Requires [https://builds.bepinex.dev/projects/bepinex_be BepInEx Bleeding-Edge IL2CPP]
 +
{{Fixbox|description=Instructions|fix=
 +
# Download the this specific version of [https://builds.bepinex.dev/projects/bepinex_be/577/BepInEx_UnityIL2CPP_x64_ec79ad0_6.0.0-be.577.zip BepInEx Bleeding-Edge IL2CPP]
 +
# Download [https://github.com/d3xMachina/FFPR-Fix/releases/latest FFPR-Fix]
 +
# Exract {{file| BepInEx_UnityIL2CPP_x64_ec79ad0_6.0.0-be.577.zip}} in {{p|game}}
 +
# Extract {{file|FFPR_Fix.zip}} in {{p|game}}
 +
# Run the game and close it when it finished loading, it's going to take a couple of seconds
 +
# Navigate to {{p|game}}\BepInEx\plugins and open {{file|d3xMachina.ffpr_fix.cfg}}
 +
# Set the vsync to true, and unlock the framerate by setting Uncap to true
 +
}}
 +
 
===Improve the readability of the in-game text===
 
===Improve the readability of the in-game text===
{{--}} The stock fonts used by the game are narrow and difficult to read.
+
{{ii}} The default fonts used by the game are narrow and difficult to read. The Japanese font, however, has characters that are easier to read and resembles the font used in the PlayStation Portable remake of the Final Fantasy I & II, as well as [[Final Fantasy XIII]].
{{ii}} The Japanese font, however, has characters that are easier to read and resembles the font used in the PlayStation Portable remake of the Final Fantasy I & II, as well as [[Final Fantasy XIII]].
+
{{ii}} As of January 30, 2024, the game has been updated to have the option of switching to the pixel font used in the console versions.
{{Fixbox|description=Instructions|ref=<ref name="RPGsite">{{Refurl|url=https://www.rpgsite.net/feature/11522-how-to-fix-that-awful-font-in-the-final-fantasy-pixel-remaster-games-on-pc|title=RPGSite - How to fix that awful font in the Final Fantasy Pixel Remaster games on PC|date=2021-07-30}}</ref><ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=2560516877|title=FONT FIX FOR NON-ENGLISH LANGUAGES - Steam Community Guides|date=2021-07-30}}</ref>|fix=
+
{{Fixbox|description=Replace default fonts|ref=<ref name="RPGsite">{{Refurl|url=https://www.rpgsite.net/feature/11522-how-to-fix-that-awful-font-in-the-final-fantasy-pixel-remaster-games-on-pc|title=RPGSite - How to fix that awful font in the Final Fantasy Pixel Remaster games on PC|date=2021-07-30}}</ref><ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=2560516877|title=FONT FIX FOR NON-ENGLISH LANGUAGES - Steam Community Guides|date=2021-07-30}}</ref>|fix=
# Browse to the local files of your Final Fantasy Pixel Remaster installation.
 
 
# Navigate to {{p|game}}\Final Fantasy_Data\Streaming Assets to find the font files.
 
# Navigate to {{p|game}}\Final Fantasy_Data\Streaming Assets to find the font files.
 
# Delete {{file|font_en.bundle}} and {{file|font_en.manifest}}.
 
# Delete {{file|font_en.bundle}} and {{file|font_en.manifest}}.
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|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        = Limited 3D-effects and 3D Opera sequence have no anti-aliasing.
 
|antialiasing notes        = Limited 3D-effects and 3D Opera sequence have no anti-aliasing.
|vsync                      = false
+
|upscaling                  = unknown
|vsync notes                =  
+
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = hackable
 +
|vsync notes                = see [[#Essential improvements|FFPR-Fix]].
 
|60 fps                    = limited
 
|60 fps                    = limited
 
|60 fps notes              = 2D-game with limited animation-frames, so while movement/scrolling may work as 60FPS, the game is not fully 60FPS.
 
|60 fps notes              = 2D-game with limited animation-frames, so while movement/scrolling may work as 60FPS, the game is not fully 60FPS.
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = See [https://github.com/darkxex/UnCapFF6PRemaster UnCapFF6PRemaster].
+
|120 fps notes              = See [[#Essential improvements|FFPR-Fix]].
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 169: Line 185:
 
|xbox prompts              = true
 
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = true
 
|dualshock 4              = true
Line 219: Line 235:
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
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  |language  = Spanish - Spain
 
  |language  = Spanish - Spain
 
  |interface = true
 
  |interface = true
  |audio    = false
+
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  

Latest revision as of 14:29, 3 June 2024

This page is for the 2022 "pixel remaster" version. For the "old version" released in 2015, see Final Fantasy VI.

Final Fantasy VI
Final Fantasy VI cover
Developers
Tose
Publishers
Square Enix
Engines
Unity 2019[Note 1]
Release dates
Windows February 23, 2022
Reception
Metacritic 87
OpenCritic 86
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Continuous turn-based
Perspectives Bird's-eye view
Genres JRPG
Art styles Anime, Pixel art
Themes Fantasy
Series Final Fantasy Pixel Remaster, Final Fantasy
Final Fantasy VI (2022) on HowLongToBeat
Final Fantasy VI (2022) on IGDB
Final Fantasy VI (2022) guide on StrategyWiki
Final Fantasy VI (2022) on MobyGames
Final Fantasy VI (2022) on Wikipedia
Final Fantasy Pixel Remaster
Subseries of Final Fantasy
Final Fantasy 2021
Final Fantasy II 2021
Final Fantasy III 2021
Final Fantasy IV 2021
Final Fantasy V (2021) 2021
Final Fantasy VI (2022) 2022
Adds an auto-battle function and a mini map.
Lacks some bonus features from the PS1 and GBA versions (including the added FMVs, the Dragons Den and the Soul Shrine).

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Essential improvements

FFPR-Fix

Uncaps the frameerate and allows to enable vsync to match the monitor's framerate
Requires BepInEx Bleeding-Edge IL2CPP
Instructions
  1. Download the this specific version of BepInEx Bleeding-Edge IL2CPP
  2. Download FFPR-Fix
  3. Exract BepInEx_UnityIL2CPP_x64_ec79ad0_6.0.0-be.577.zip in <path-to-game>
  4. Extract FFPR_Fix.zip in <path-to-game>
  5. Run the game and close it when it finished loading, it's going to take a couple of seconds
  6. Navigate to <path-to-game>\BepInEx\plugins and open d3xMachina.ffpr_fix.cfg
  7. Set the vsync to true, and unlock the framerate by setting Uncap to true

Improve the readability of the in-game text

The default fonts used by the game are narrow and difficult to read. The Japanese font, however, has characters that are easier to read and resembles the font used in the PlayStation Portable remake of the Final Fantasy I & II, as well as Final Fantasy XIII.
As of January 30, 2024, the game has been updated to have the option of switching to the pixel font used in the console versions.
Replace default fonts[1][2]
  1. Navigate to <path-to-game>\Final Fantasy_Data\Streaming Assets to find the font files.
  2. Delete font_en.bundle and font_en.manifest.
  3. Rename the ja part in the font_ja.bundle and font_ja.manifest files with en.
  4. For non-English languages, repeat Step 4 for the other localizations (e.g. es: Spanish, fr: French, de: German).

Game data

Configuration file(s) location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1173820/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\FINAL FANTASY VI PR\Steam\<user-id>
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1173820/pfx/[Note 2]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Game's resolutions seem to be designed for multiples of 1080p and 2160p. Shimmering on non-integer resolutions.
Multi-monitor
Ultra-widescreen
Up to 21:9.
4K Ultra HD
Field of view (FOV)
Limited 3D effects and 3D Opera sequence do not require FOV modding.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Limited 3D-effects and 3D Opera sequence have no anisotropic filtering.
Anti-aliasing (AA)
Limited 3D-effects and 3D Opera sequence have no anti-aliasing.
Vertical sync (Vsync)
see FFPR-Fix.
60 FPS
2D-game with limited animation-frames, so while movement/scrolling may work as 60FPS, the game is not fully 60FPS.
120+ FPS
See FFPR-Fix.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Opera sequence only.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Vocals are limited only to the opera sequence.
Language UI Audio Sub Notes
English
Simplified Chinese
Opera sequence is sang in Japanese.
Traditional Chinese
Opera sequence is sang in Japanese.
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Opera sequence is sang in English.
Russian
Opera sequence is sang in English.
Spanish
Thai
Opera sequence is sang in Japanese.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

Modifications

  • Custom Font Mods - A collection of alternative font mods which are also compatible with the other games in the Final Fantasy Pixel Remaster series.

System requirements

Windows
Minimum
Operating system (OS) 8.1, 10 (v1909)
Processor (CPU) Intel Core i3-2105
AMD A8-7600
System memory (RAM) 4 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) AMD Radeon R7
Intel HD Graphics 3000
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2019.4.20f1
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References