Difference between revisions of "Chex Quest"
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{{Infobox game/row/date|OS X|2008}} | {{Infobox game/row/date|OS X|2008}} | ||
{{Infobox game/row/date|Linux|2008}} | {{Infobox game/row/date|Linux|2008}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | Freeware }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None}} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer}} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person}} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control}} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter}} | ||
+ | {{Infobox game/row/taxonomy/art styles | Cartoon}} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi }} | ||
+ | {{Infobox game/row/taxonomy/series | Chex Quest}} | ||
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
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|wikipedia = Chex Quest | |wikipedia = Chex Quest | ||
|winehq = | |winehq = | ||
− | |license = freeware | + | |license = freeware |
}} | }} | ||
− | |||
'''General information''' | '''General information''' | ||
{{mm}} [http://www.chexquest.org Chex Quest Fan Forums] | {{mm}} [http://www.chexquest.org Chex Quest Fan Forums] | ||
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Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations. | Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations. | ||
{{ii}} Chex Quest 3 uses ZDoom-specific features, and as such requires a ZDoom-based source port. | {{ii}} Chex Quest 3 uses ZDoom-specific features, and as such requires a ZDoom-based source port. | ||
+ | ====[https://github.com/sultim-t/prboom-plus-rt PrBoom Ray Traced]==== | ||
====[https://forum.zdoom.org/viewtopic.php?f=46&t=37960 Widescreen Status Bar]==== | ====[https://forum.zdoom.org/viewtopic.php?f=46&t=37960 Widescreen Status Bar]==== | ||
Line 75: | Line 85: | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= See [[#Source ports|Source ports]] for original release. | |widescreen resolution notes= See [[#Source ports|Source ports]] for original release. | ||
− | |multimonitor = | + | |multimonitor = true |
|multimonitor notes = Supported by GZDoom.<ref>{{Refurl|url=http://forum.zdoom.org/viewtopic.php?t=26755|title=ZDoom 2.5.0 changelog|date=October 11, 2018}}</ref> See [[#Source ports|Source ports]]. | |multimonitor notes = Supported by GZDoom.<ref>{{Refurl|url=http://forum.zdoom.org/viewtopic.php?t=26755|title=ZDoom 2.5.0 changelog|date=October 11, 2018}}</ref> See [[#Source ports|Source ports]]. | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = See [[#Source ports|Source ports]]. | + | |ultrawidescreen notes = See [[#Source ports|Source ports]] for original release. |
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = See [[#Source ports|Source ports]]. | + | |4k ultra hd notes = See [[#Source ports|Source ports]] for original release. |
− | |fov = | + | |fov = true |
− | |fov notes = See [[# | + | |fov notes = See [[#Source ports|Source ports]] for original release. |
|windowed = hackable | |windowed = hackable | ||
|windowed notes = Toggle with {{key|Alt|Enter}} in DOSBox or its source ports, if supported. | |windowed notes = Toggle with {{key|Alt|Enter}} in DOSBox or its source ports, if supported. | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
|borderless windowed notes = See [[#Borderless_fullscreen_windowed|Borderless fullscreen windowed]]. | |borderless windowed notes = See [[#Borderless_fullscreen_windowed|Borderless fullscreen windowed]]. | ||
− | |anisotropic = | + | |anisotropic = true |
− | |anisotropic notes = See [[#Source ports|Source ports]]. | + | |anisotropic notes = See [[#Source ports|Source ports]] for original release. |
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = See [[#Source ports|Source ports]]. | + | |antialiasing notes = See [[#Source ports|Source ports]] for original release. |
− | |vsync = | + | |upscaling = unknown |
− | |vsync notes = See [[#Source ports|Source ports]]. | + | |upscaling tech = |
+ | |upscaling notes = | ||
+ | |vsync = true | ||
+ | |vsync notes = See [[#Source ports|Source ports]] for original release. | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = Native in Chex Quest 3.<br/>Original is capped at 35 FPS;<ref>{{Refurl|url=http://www.vogons.org/viewtopic.php?f=7&t=40699|title=VOGONS • View topic - Doom in DOS: Original vs Source Ports|date=December 15, 2017}}</ref> for 60+ FPS, see [[#Source ports|Source ports]]. | |60 fps notes = Native in Chex Quest 3.<br/>Original is capped at 35 FPS;<ref>{{Refurl|url=http://www.vogons.org/viewtopic.php?f=7&t=40699|title=VOGONS • View topic - Doom in DOS: Original vs Source Ports|date=December 15, 2017}}</ref> for 60+ FPS, see [[#Source ports|Source ports]]. | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = See [[#Source ports|Source ports]]. | + | |120 fps notes = See [[#Source ports|Source ports]] for original release. |
|hdr = hackable | |hdr = hackable | ||
− | |hdr notes = For [[#Source ports|GZDoom]], use {{code|vid_hdr}} console variable.<ref> | + | |hdr notes = For [[#Source ports|GZDoom]], use {{code|vid_hdr}} console variable.<ref>{{Refurl|url=https://forum.zdoom.org/viewtopic.php?t=61800|title=ZDoom • View topic - GZDoom 3.5.1 Released|date=9 June 2023}}</ref> |
+ | |ray tracing = hackable | ||
+ | |ray tracing notes = See [[#PrBoom Ray Traced|PrBoom Ray Traced]]. | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
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|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = true |
− | |acceleration option notes = See [[#Source ports|Source ports]]. | + | |acceleration option notes = See [[#Source ports|Source ports]] for original release. |
|mouse sensitivity = true | |mouse sensitivity = true | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = true | |mouse menu = true | ||
− | |mouse menu notes = See [[#Source ports|Source ports]] for original. | + | |mouse menu notes = See [[#Source ports|Source ports]] for original release. |
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = See [[#Source ports|Source ports]]. | + | |invert mouse y-axis notes = See [[#Source ports|Source ports]] for original release. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
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|controller support notes = | |controller support notes = | ||
|full controller = true | |full controller = true | ||
− | |full controller notes = Supported by ZDoom and its derivatives as well as Doom Retro. See [[#Source ports|Source ports]]. | + | |full controller notes = Supported by ZDoom and its derivatives as well as Doom Retro. See [[#Source ports|Source ports]] for original release. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.<br />Some source ports feature broader controller remapping options. See [[#Source ports|Source ports]]. | |controller remap notes = Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.<br />Some source ports feature broader controller remapping options. See [[#Source ports|Source ports]]. | ||
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|other button prompts notes= | |other button prompts notes= | ||
|button prompts = generic | |button prompts = generic | ||
− | |button prompts notes = ZDoom and Doom Retro reference XInput controllers with | + | |button prompts notes = ZDoom and Doom Retro reference XInput controllers with Xbox notations. |
|controller hotplug = false | |controller hotplug = false | ||
|controller hotplug notes = Supported by ZDoom and Doom Retro. See [[#Source ports|Source ports]]. | |controller hotplug notes = Supported by ZDoom and Doom Retro. See [[#Source ports|Source ports]]. | ||
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|separate volume = true | |separate volume = true | ||
|separate volume notes = Sound Effects, Music. Does not apply to movies. | |separate volume notes = Sound Effects, Music. Does not apply to movies. | ||
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = See [[#Source ports|Source ports]]. | + | |surround sound notes = See [[#Source ports|Source ports]] for original release. |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
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|eax support = hackable | |eax support = hackable | ||
|eax support notes = Use GZDoom and follow this [[Glossary:Surround sound#OpenAL|guide]] for OpenAL Soft. Make sure to enable EFX and HRTF in settings. | |eax support notes = Use GZDoom and follow this [[Glossary:Surround sound#OpenAL|guide]] for OpenAL Soft. Make sure to enable EFX and HRTF in settings. | ||
+ | |general midi audio = true | ||
+ | |general midi audio notes = | ||
}} | }} | ||
− | |||
{{L10n|content= | {{L10n|content= | ||
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|subtitles = false | |subtitles = false | ||
|notes = | |notes = | ||
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|fan = | |fan = | ||
}} | }} | ||
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|audio = true | |audio = true | ||
|subtitles = false | |subtitles = false | ||
− | |notes = | + | |notes = Chex Quest 3 |
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|fan = | |fan = | ||
}} | }} | ||
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|audio = true | |audio = true | ||
|subtitles = false | |subtitles = false | ||
− | |notes = | + | |notes = Chex Quest 3 |
|fan = | |fan = | ||
}} | }} | ||
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}} | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = false | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = | ||
+ | |lan play = false | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = hackable | ||
+ | |online play players = 32 | ||
+ | |online play modes = Versus | ||
+ | |online play notes = Use Skulltag and follow [http://www.chexquest.org/index.php?PHPSESSID=b0a92bcac02d2f4d7a7631cd7cfa30dd&topic=2189.0 this guide]. | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }}{{Network/Connections | ||
+ | |matchmaking = | ||
+ | |matchmaking notes = | ||
+ | |p2p = | ||
+ | |p2p notes = | ||
+ | |dedicated = | ||
+ | |dedicated notes = | ||
+ | |self-hosting = | ||
+ | |self-hosting notes = | ||
+ | |direct ip = | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = | ||
+ | |udp = | ||
+ | |upnp = | ||
}} | }} | ||
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|play area seated = true | |play area seated = true | ||
|play area seated notes = | |play area seated notes = | ||
− | |play area standing = | + | |play area standing = unknown |
|play area standing notes = | |play area standing notes = | ||
− | |play area room-scale = | + | |play area room-scale = unknown |
|play area room-scale notes = | |play area room-scale notes = | ||
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}} | }} | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = hackable | |windows 64-bit exe = hackable | ||
− | |windows exe notes = See [[#Source ports|Source ports]]. | + | |windows arm app = unknown |
− | |macos 32-bit app | + | |windows exe notes = See [[#Source ports|Source ports]] for original release. |
− | |macos 64-bit app | + | |mac os x powerpc app = hackable |
− | | | + | |macos intel 32-bit app = hackable |
+ | |macos intel 64-bit app = hackable | ||
+ | |macos arm app = hackable | ||
|macos app notes = See [[#Source ports|Source ports]]. | |macos app notes = See [[#Source ports|Source ports]]. | ||
|linux 32-bit executable= hackable | |linux 32-bit executable= hackable | ||
|linux 64-bit executable= hackable | |linux 64-bit executable= hackable | ||
|linux powerpc app = hackable | |linux powerpc app = hackable | ||
+ | |linux arm app = hackable | ||
|linux executable notes = See [[#Source ports|Source ports]]. | |linux executable notes = See [[#Source ports|Source ports]]. | ||
}} | }} |
Latest revision as of 07:06, 2 November 2023
Developers | |
---|---|
Digital Café | |
Publishers | |
General Mills | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | December 1, 1996 |
Windows 3.x | December 1, 1996 |
Windows | 2008 |
macOS (OS X) | 2008 |
Linux | 2008 |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Cartoon |
Themes | Sci-fi |
Series | Chex Quest |
Chex Quest | |
---|---|
Chex Quest | 1996 |
Chex Quest HD | 2020 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Included for free in Chex cereal boxes. Uses Windows 3.1 launcher. |
|||
Developer website | Chex Quest 3. Includes updated versions of Chex Quest 1&2, as well as a brand new third episode. Preconfigured with ZDoom and uses the Hexen map format. |
- Any mods designed for the original releases will not work in Chex Quest 3. The original releases can be downloaded from here.
- A standalone icon for Chex Quest 3 is available for use with source ports.
DLC and expansion packs
Name | Notes | |
---|---|---|
Chex Quest 2: Flemoids Take Chextropolis | Originally released as an expansion for the retail release on the official website. Included in Chex Quest 3 as Terror in Chex City. |
Essential improvements
Source ports
Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.
- Chex Quest 3 uses ZDoom-specific features, and as such requires a ZDoom-based source port.
PrBoom Ray Traced
Widescreen Status Bar
Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Windows | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | |
Windows | |
macOS (OS X) | |
Linux |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Source ports for original release. | ||
Multi-monitor | Supported by GZDoom.[1] See Source ports. | ||
Ultra-widescreen | See Source ports for original release. | ||
4K Ultra HD | See Source ports for original release. | ||
Field of view (FOV) | See Source ports for original release. | ||
Windowed | Toggle with Alt+↵ Enter in DOSBox or its source ports, if supported. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See Source ports for original release. | ||
Anti-aliasing (AA) | See Source ports for original release. | ||
Vertical sync (Vsync) | See Source ports for original release. | ||
60 FPS and 120+ FPS | Native in Chex Quest 3. Original is capped at 35 FPS;[2] for 60+ FPS, see Source ports. See Source ports for original release. |
||
High dynamic range display (HDR) | For GZDoom, use vid_hdr console variable.[3] |
||
Ray tracing (RT) | See PrBoom Ray Traced. |
Field of view (FOV)
Use the console (source ports only) |
---|
|
Borderless fullscreen windowed
GZDoom: enable fake fullscreen mode[4] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | See Source ports for original release. | |
Mouse sensitivity | ||
Mouse input in menus | See Source ports for original release. | |
Mouse Y-axis inversion | See Source ports for original release. | |
Controller | ||
Controller support | ||
Full controller support | Supported by ZDoom and its derivatives as well as Doom Retro. See Source ports for original release. | |
Controller remapping | Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version. Some source ports feature broader controller remapping options. See Source ports. |
|
Controller sensitivity | Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings. See Source ports. | |
Controller Y-axis inversion | See Source ports. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ZDoom and Doom Retro reference XInput controllers with Xbox notations. | |
Controller hotplugging | Supported by ZDoom and Doom Retro. See Source ports. | |
Haptic feedback | Doom Retro features vibration for XInput controllers. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound Effects, Music. Does not apply to movies. | |
Surround sound | See Source ports for original release. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | A source port is required. See Source ports. | |
EAX support | Use GZDoom and follow this guide for OpenAL Soft. Make sure to enable EFX and HRTF in settings. | |
General MIDI audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Chex Quest 3 | |||
Italian | Chex Quest 3 |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 32 | Versus Use Skulltag and follow this guide. |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: GZDoom, requires GZDoom. |
Headsets | |||
---|---|---|---|
SteamVR | Use ViveDoom | ||
Oculus VR (LibOVR) | Use ViveDoom | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | See Source ports. | |
OpenGL | See Source ports. | |
Software renderer | ||
Vulkan | See Source ports. | |
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|---|
Windows | See Source ports for original release. | |||||
macOS (OS X) | See Source ports. | |||||
Linux | See Source ports. |
System requirements
Windows 3.x | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 3.1 or 3.11 | 95 |
Processor (CPU) | Intel 486/25SX | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 30 MB | |
Video card (GPU) | VGA graphics card | |
Sound (audio device) | SoundBlaster compatible | |
Other | Single Speed CD-ROM Drive |
- System requirements for Chex Quest 3 are the same as those of for the ZDoom source port.
References
- ↑ ZDoom 2.5.0 changelog - last accessed on October 11, 2018
- ↑ VOGONS • View topic - Doom in DOS: Original vs Source Ports - last accessed on December 15, 2017
- ↑ ZDoom • View topic - GZDoom 3.5.1 Released - last accessed on 9 June 2023
- ↑ GZDoom 3.2.4 Released - ZDoom Forums - last accessed on December 18, 2017
- "implemented win_borderless for fake fullscreen in Windows"