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| {{--}} The IWAD from the MS-DOS version of Doom (1993) included in the Bethesda.net version of Doom Classic has changes similar to [[Doom 3: BFG Edition]] and is not compatible with some source ports.<ref>{{Refurl|url=https://www.youtube.com/watch?v=L4b7lzdTSbY&t=37s|title=DOOM: The New Official Source Port - Now on PC! (First Impressions)|date=2020-08-18}}</ref> | | {{--}} The IWAD from the MS-DOS version of Doom (1993) included in the Bethesda.net version of Doom Classic has changes similar to [[Doom 3: BFG Edition]] and is not compatible with some source ports.<ref>{{Refurl|url=https://www.youtube.com/watch?v=L4b7lzdTSbY&t=37s|title=DOOM: The New Official Source Port - Now on PC! (First Impressions)|date=2020-08-18}}</ref> |
− | {{ii}} MS-DOS IWAD in Steam release is unmodified. | + | {{ii}} The MS-DOS IWAD in the Steam release is unmodified. |
| | | |
| {{DLC| | | {{DLC| |
Revision as of 14:09, 7 September 2020
This page is for the 2020 Unity re-release. For the original 1993 game, see Doom (1993). For the 2016 game, see Doom (2016). For the version included in the BFG Edition, see Doom 3: BFG Edition.
Key points
- Re-release of Doom (1993), bringing with it official 60 FPS support, 16:9 widescreen presentation, and other changes.
- PC version supports loading custom vanilla-compatible and DeHackEd WADs.[2][3]
Availability
- The IWAD from the MS-DOS version of Doom (1993) included in the Bethesda.net version of Doom Classic has changes similar to Doom 3: BFG Edition and is not compatible with some source ports.[5]
- The MS-DOS IWAD in the Steam release is unmodified.
DLC and expansion packs
Name |
Notes |
|
Final Doom - TNT: Evilution |
One of the halves of Final Doom by TeamTNT. |
|
Final Doom - The Plutonia Experiment |
One of the halves of Final Doom by Dario Casali & Milo Casali. |
|
SIGIL |
Fifth episode released by John Romero for the 25th anniversary of Doom. |
|
Double Impact |
An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis). |
|
Deathless |
A megawad add-on by James Paddock (Jimmy). |
|
No End in Sight |
A megawad add-on by Emil Brundage (NaturalTvventy), Xaser, Acheron, and Christopher Lutz. |
|
BTSX Episode 1 |
A megawad/partial conversion add-on by Sarah Mancuso (esselfortium). |
|
BTSX Episode 2 |
A megawad/partial conversion add-on by Sarah Mancuso (esselfortium). |
|
- A Bethesda.net account is required to download and install add-ons.
- All add-ons are available for free.
Essential improvements
Skip intro videos
Game data
Configuration file(s) location
Save game data location
Video
Graphics feature |
State |
Notes |
Widescreen resolution |
|
Added in the September 3, 2020 update. Game screen can be rendered to 16:9 or pillarboxed to 4:3, however, 4:3 resolutions are not available.[3] |
Multi-monitor |
|
|
Ultra-widescreen |
|
|
4K Ultra HD |
|
|
Field of view (FOV) |
|
|
Windowed |
|
|
Borderless fullscreen windowed |
|
Default behavior. |
Anisotropic filtering (AF) |
|
See the glossary page for potential workarounds. |
Anti-aliasing (AA) |
|
See the glossary page for potential workarounds. |
Vertical sync (Vsync) |
|
Vsync option added in the September 3, 2020 update.[3] |
60 FPS |
|
|
120+ FPS |
|
Option for 30, 60, 120, 144, 165, 240, and 0 (unlocked) framerate cap added in the September 3, 2020 update.[3] At framerates than 60 FPS, however, the mouse movement stutters.[7] |
High dynamic range display (HDR) |
|
See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and controller remapping.
Gameplay control settings.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Master, Music, SFX |
Surround sound |
|
Stereo |
Subtitles |
|
No spoken dialogue. |
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
No spoken dialogue. |
Spanish |
|
|
|
|
Network
Multiplayer types
Type |
Native |
Players |
Notes |
Local play |
|
4 |
Versus, Co-op Player #1 is locked to mouse/keyboard and the first connected XInput controller. Two XInput controllers (or a controller of another type) are at least required to be connected to allow player #2 to use the second controller.[8] |
LAN play |
| |
Online play |
| |
Other information
API
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Input |
Rewired |
[11] |
System requirements
Windows |
|
Minimum |
Operating system (OS) |
Windows XP/Vista |
Processor (CPU) |
|
System memory (RAM) |
|
Hard disk drive (HDD) |
|
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2018.3.12f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
References