Difference between revisions of "Doom I Enhanced"
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{{Infobox game/row/taxonomy/perspectives | First-person }} | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | | + | {{Infobox game/row/taxonomy/genres | Action, Shooter }} |
{{Infobox game/row/taxonomy/themes | Sci-fi }} | {{Infobox game/row/taxonomy/themes | Sci-fi }} | ||
{{Infobox game/row/taxonomy/series | Doom }} | {{Infobox game/row/taxonomy/series | Doom }} |
Revision as of 08:26, 6 May 2020
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This page is for the 2020 Unity re-release. For the original 1993 game, see Doom (1993). For the 2016 game, see Doom (2016). For the version included in the BFG Edition, see Doom 3: BFG Edition.
Developers | |
---|---|
Nerve Software | |
id Software | |
Publishers | |
Bethesda Softworks | |
Engines | |
Unity 2018[Note 1] | |
Release dates | |
Windows | January 10, 2020 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Sci-fi |
Series | Doom |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- Re-release of Doom (1993), bringing with it official 60 FPS support and other changes.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Bethesda.net | Also includes the original version of Doom (1993). |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Bethesda Softworks\DOOM |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\id Software\DOOM Classic |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | No spoken dialogue. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus, Co-op Player #1 is locked to mouse/keyboard and the first connected XInput controller. Two XInput controllers (or a controller of another type) are at least required to be connected to allow player #2 to use the second controller.[2] |
||
LAN play | ||||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | Rewired | [3] |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Windows XP/Vista | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- A 64-bit operating system is required.
Notes
References
- ↑ Verified by User:Aemony on 2020-01-10
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedaemony-xinput
- ↑ Verified by User:Aemony on 2020-01-10
- Based on the inclusion of Rewired_DirectInput.dll file.