Difference between revisions of "Doom (1993)"
m (Typo correction.) |
m (updated template usage, replaced: when using DOSBox → when using DOSBox) |
||
Line 318: | Line 318: | ||
===Game does not run in DOSBox (Steam)=== | ===Game does not run in DOSBox (Steam)=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Disable double-buffering in DOSBox|ref=<ref>{{Refurl|url=http://steamcommunity.com/app/2280/discussions/0/810938082260694979/|title=Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods|date=August 4, 2016}}</ref><ref>{{Refcheck|user=AmethystViper|date=August 4, 2016|comment=Have tested using Windows 95 compatibility on the game's executable when using DOSBox, which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.}}</ref>}} | + | {{Fixbox/fix|Disable double-buffering in DOSBox|ref=<ref>{{Refurl|url=http://steamcommunity.com/app/2280/discussions/0/810938082260694979/|title=Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods|date=August 4, 2016}}</ref><ref>{{Refcheck|user=AmethystViper|date=August 4, 2016|comment=Have tested using Windows 95 compatibility on the game's executable when using [[DOSBox]], which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.}}</ref>}} |
# Open {{file|ultimate.conf}} with a text editor such as Notepad or similar program. | # Open {{file|ultimate.conf}} with a text editor such as Notepad or similar program. | ||
# Under the section <code>[sdl]</code>, look for the line <code>fulldouble=</code> and set it to <code>false</code>. | # Under the section <code>[sdl]</code>, look for the line <code>fulldouble=</code> and set it to <code>false</code>. | ||
Line 330: | Line 330: | ||
{{Fixbox/fix|Apply necessary fixes and Doom95 XP Mouse Patch|ref=<ref>{{Refurl|url=https://www.doomworld.com/vb/source-ports/51269-doom95-mouse-patch-for-xp-available-now/|title=Doomworld Forums - Doom95 mouse patch for XP available now|date=August 4, 2016}}</ref><ref>{{Refurl|url=http://doomwiki.org/wiki/Doom95#How_to_run_Doom95_on_Windows_Vista.2F7|title=How to run Doom95 on Windows Vista/7 - The Doom Wiki at DoomWiki.org|date=August 4, 2016}}</ref>}} | {{Fixbox/fix|Apply necessary fixes and Doom95 XP Mouse Patch|ref=<ref>{{Refurl|url=https://www.doomworld.com/vb/source-ports/51269-doom95-mouse-patch-for-xp-available-now/|title=Doomworld Forums - Doom95 mouse patch for XP available now|date=August 4, 2016}}</ref><ref>{{Refurl|url=http://doomwiki.org/wiki/Doom95#How_to_run_Doom95_on_Windows_Vista.2F7|title=How to run Doom95 on Windows Vista/7 - The Doom Wiki at DoomWiki.org|date=August 4, 2016}}</ref>}} | ||
# Apply a palette fix (see [[Rainbow color problems in older games]]). | # Apply a palette fix (see [[Rainbow color problems in older games]]). | ||
− | # Right-click the {{file|DOOM95.exe}} file, click <code>Properties</code>, go to the <code>Compatibility</code> tab, then set it to <code>Windows 95</code> [[ | + | # Right-click the {{file|DOOM95.exe}} file, click <code>Properties</code>, go to the <code>Compatibility</code> tab, then set it to <code>Windows 95</code> [[Windows Compatibility Mode|compatibility mode]] and tick <code>Run the program as administrator</code> option. |
# Go to <code>{{p|windir}}\SysWOW64</code>, copy {{file|dplayx.dll}} and paste it into <code>{{p|game}}</code>, then rename the copied file to <code>dplay.dll</code>. | # Go to <code>{{p|windir}}\SysWOW64</code>, copy {{file|dplayx.dll}} and paste it into <code>{{p|game}}</code>, then rename the copied file to <code>dplay.dll</code>. | ||
# Now download the [http://youfailit.net/files/dmousexp.zip Doom95 XP Mouse Patch] and extract it to <code>{{p|game}}</code> folder. | # Now download the [http://youfailit.net/files/dmousexp.zip Doom95 XP Mouse Patch] and extract it to <code>{{p|game}}</code> folder. |
Revision as of 08:24, 7 August 2016
Developers | |
---|---|
id Software | |
Publishers | |
GT Interactive | |
id Software | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | December 10, 1993 |
Mac OS (Classic) | December 10, 1993 |
Linux | 1994 |
Windows | August 20, 1996 |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
MiniDoom 2 (unofficial game) | 2018 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Doom + Doom II | 2024 |
Doom: The Dark Ages | 2025 |
This page is for the original game. For the 2016 game, see Doom (2016).
Key points
- Runs on very low-end hardware.
- The engine was made open source in 1997, making the game very mod-friendly.[1]
General information
- Doom Wiki
- Doomworld — A major fansite for the series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Regular or The Ultimate Doom. | |||
Amazon.com | ||||
GamersGate | ||||
GOG.com | The Ultimate Doom. Pre-configured to run with DOSBox v0.74 (included in download). | |||
Humble Store | ||||
Steam | The Ultimate Doom. Pre-configured to run with DOSBox v0.72 (included in download). Can be played without Steam. |
- A shareware episode is also available (comes with the first episode, "Knee-Deep in the Dead").
- The shareware IWAD can be downloaded separately from the main release (to be used with source ports).
Version differences
The Ultimate Doom is an updated version of the original Doom that features a new fourth episode, Thy Flesh Consumed. All digital distribution releases carry The Ultimate Doom.
Alpha and Beta releases
A list of all alpha, beta, and shareware versions of the game can be found at Doomworld Shareware section. Details about each alpha and beta release can be found both on The Page of Doom and the Doom Wiki. Note that the .WAD files available in the alphas and beta are not compatible with any Doom source port.
Essential improvements
Patches
All patches for the retail versions of Doom (as well as Doom II: Hell on Earth and Final Doom) can be found here. The retail versions of the original Doom can be upgraded to The Ultimate Doom through patches.
novert
When using the keyboard and mouse configuration in Doom or similar games on DOS or through DOSBox, vertical mouse movement causes the player to move forward and back, which can make mouse aiming difficult. novert is a DOS TSR that disables vertical mouse movement to prevent unnecessary player movement.
Instructions |
---|
Source ports
Since the release of the source code, several modified engines have emerged.
Name | Notes | Renderer |
---|---|---|
ZDoom | Limit-removing source port that has features such as high resolutions and all-new editing features for modders. Most mods are designed around ZDoom's features. Uses a software renderer which could cause some incompatibility issues with mods that use special effects reliant on OpenGL like Brutal Doom. | Software |
GZDoom | Based on the same code as ZDoom, except it uses an OpenGL renderer. Nearly every mod should work with GZDoom, specifically ones that use special effects. | OpenGL |
Zandronum | Based off modified ZDoom code. Use this source port if you want to play multiplayer, as it significantly overhauls the netcode from ZDoom. Basic mods that change the maps are fully supported, but more complex mods such as Brutal Doom varies. Check to see if the mod supports Zandronum or if there's a separate version that does. | Software, OpenGL |
Odamex | Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom. Not as widely used as Zandronum. | Unknown |
PrBoom | Source port based off Boom (a source port that was made by TeamTNT) that uses an OpenGL renderer that supports high resolutions. | OpenGL |
PrBoom+ | Based off PrBoom that attempts to extend the port with more features. | Software, OpenGL |
Chocolate Doom | Source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits. | Software |
Doom Retro | Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience. | Software w/ hardware acceleration, Direct3D, OpenGL |
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.
Super Shotgun Launcher
If using a source port, you can use this launcher to load up custom WADs/PK3s in the ZDoom, GZDoom, and Zandronum source ports without needing to drag and drop or using command-lines. The launcher also has the extra functionality with launching Doom 64 EX, the DoomRPG mod, and also the OBLIGE Level Maker. The launcher can be downloaded here.
Content
A freely redistributable replacement of Doom-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam, GOG.com, or copied from an original game disc.
Game data
Configuration file and save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 1] |
-
C:\DOOMDATA
is used if running v1.1 or from CD;C:\DOOM_SE
is used if The Ultimate Doom is installed from CD.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Multi-monitor
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.
The oldest versions of Doom supported multi-monitor by having a network of three computers, used to expand the field of view. The three clients needed to be launched with the following parameters: doom -devparm -net 3 -left, doom -devparm -net 3, and doom -devparm -net 3 -right.[2]
Field of view (FOV)
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
Borderless fullscreen windowed
Borderless Gaming has been tested to work with the following source ports:
- PrBoom+
- ZDoom and its derivatives;
Auto-Maximize
is required for the image to display properly.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Use Doom Legacy. | |||
LAN play | 4 | Co-op, Versus |
||
Online play | 4 | Co-op, Versus |
- A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like Zandronum) also increase the max player limit (for Zandronum, the limit is 64)
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Requires source port. | |
Self-hosting | ||
Direct IP | Possible in source ports. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 666 |
UDP | 666 |
- Universal Plug and Play (UPnP) support status is unknown.
- These are the ports used by the vanilla game (no source ports). The ports to forward for each source port will vary
- It is highly recommended to not forward these ports without good reason! Some malware use these ports as an entry point into a system.[3]
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Use Doomsday or GZ3Doom. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Issues fixed
Game does not run in DOSBox (Steam)
Instructions |
---|
Doom95 doesn't start on Windows 7
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | A source port is required. See Source ports. | |
DirectDraw | 2 | Doom 95 only. |
OpenGL | Various | A source port is required. See Source ports. |
Software renderer | ||
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Linux | |||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MS-DOS 6.2 | |
Processor (CPU) | Intel 386 Processor | Intel 486 Processor |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2280/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2280) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- DOS
- Mac OS
- Linux
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Local multiplayer games
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (VR support)
- VR games
- Invalid template usage (infobox game)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)