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Difference between revisions of "Descent II"

From PCGamingWiki, the wiki about fixing PC games
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|native 3d notes            = Use [http://www.descent2.de D2X-XL] (anaglyph, 3D TV).
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|native 3d notes            = Use [http://www.descent2.de D2X-XL] (anaglyph, 3D TV).<ref name="VR">[http://www.descent2.de/d2x-about.html D2X-XL - Descent (video game) revived and enhanced!About D2X-XL.]</ref>
 
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|oculus rift                = hackable
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|oculus rift notes          = Use [http://www.descent2.de D2X-XL].<ref name="VR"/>
 
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|oculus rift                = hackable
 
|oculus rift notes          = Use [http://www.descent2.de D2X-XL].
 
 
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Revision as of 09:16, 18 March 2016

Template:Infobox game/row/macporter
Descent II
Descent II cover
Developers
Parallax Software
Publishers
Interplay Entertainment
Release dates
DOS March 13, 1996
Windows March 13, 1996
Mac OS (Classic) 1997
macOS (OS X) October 26, 2012[1]
Descent II on Wikipedia
Descent
Descent 1995
Descent II 1996
Descent 3 1999
Descent (cancelled) renamed to S.T.F.U (Ships That Fight Underground) TBA

Key points

Engine is open source with modern multi-platform ports available. It is highly recommended to use either DXX-Rebirth or D2X-XL.

General information

Official game site
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
Descent II source code download page

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
DOS
Windows
Mac OS
No longer sold digitally due to licensing issues.[2]

DLC and expansion packs

Name Notes
Vertigo Series
DOS

Essential improvements

Source ports

As mentioned above, there are two source ports available for Descent. These ports are major upgrades to the game and will improve almost all aspects of the game. Most notably, these ports support Windows, Mac, and Linux natively without the need for DOSBox.

DXX-Rebirth

Feature List

D2X-XL

Changelog/Feature List

Game data

Configuration file(s) location

Save game data location

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game video settings.
In-game video settings.
In-game screen resolution settings.
In-game screen resolution settings.
300px
Graphics settings (GOG.com version)

Template:Video settings

Input settings

In-game key map settings.
In-game key map settings.

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
8 Co-op, Versus
Online play
8 Co-op, Versus

Connection types

VR support

3D modes State Notes
Native 3D
Use D2X-XL (anaglyph, 3D TV).[3]
Headsets
SteamVR
This game might be playable with the Revive Compatibility Layer (compatibility list).
Oculus VR (LibOVR)
Use D2X-XL.[3]
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer.
Devices
Tracked motion controllers
Traditional controller
Keyboard/Mouse

System requirements

DOS
Minimum Recommended
Operating system (OS) 5.0
Processor (CPU) Intel 486DX 50 MHz
System memory (RAM) 8 MB
Hard disk drive (HDD) 700 MB
Video card (GPU) SVGA video card
Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel 486DX 50 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 700 MB
Video card (GPU) SVGA video card
macOS (OS X)
Minimum
Operating system (OS) 10.6.8
Processor (CPU) Intel Core Duo 2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD)
Video card (GPU) 64 MB of VRAM

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References