Descent II

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Descent II
Descent II cover
Developers
Parallax Software
Mac OS (Classic) Interplay Entertainment
Publishers
Interplay Entertainment
Release dates
DOS March 13, 1996
Windows March 13, 1996
Mac OS (Classic) 1997
macOS (OS X) October 26, 2012[1]
Descent II at Wikipedia
Descent
Descent 1994
Descent II 1996
Descent: FreeSpace – The Great War 1998
Descent 3 1999
FreeSpace 2 1999
Descent (2018) 2018

Key points

Engine is open source with modern multi-platform ports available. It is highly recommended to use either DXX-Rebirth or D2X-XL.

General information

Official game site
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
Descent II source code download page

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Startup disc check
DOS
Windows
Mac OS
GOG.com
DRM-free
Windows
macOS (OS X)
Steam
Icon overlay.png
Windows

Version differences[edit]

The Infinite Abyss and Definitive Collection have slightly remixed versions of the game's sound track.[2]

Downloadable content (DLC) and expansions

Name Notes
Vertigo Series
DOS

Essential improvements[edit]

Patches[edit]

Official patch to v1.2
Unofficial Unauthorized D2 Sound Patch - Corrects D1 robot sounds in D2.

Source ports[edit]

There are four (five technically) source ports available for Descent. These ports are major upgrades to the game and will improve almost all aspects of the game. Most notably, these ports support Windows, OS X, and Linux natively without the need for DOSBox.
Name Description
DXX-Rebirth Focused mostly on maintaining original gameplay and being authentic. Feature List
Windows
macOS (OS X)
Linux
D2X-XL Focused mostly on graphical and gameplay improvements. Changelog/Feature List
Windows
macOS (OS X)
Linux
DXX-Retro Based on DXX-Rebirth. Focused mostly on improving multiplayer. Source & Changelog
Windows
macOS (OS X)
Project D2X Very old source port, hasn't been updated in a long time. This project was the base for DXX-Rebirth & XL
Windows
macOS (OS X)
Linux
DOS

Descent: Maximum[edit]

Descent: Maximum was the PlayStation version of Descent II. An unofficial total conversion can be downloaded here.

Game data[edit]

Configuration file(s) location[edit]

System Location
DOS
Windows <path-to-game>\
Mac OS (Classic)
macOS (OS X)
Linux (Proton) <Steam-folder>/steamapps/compatdata/273580/pfx/[Note 1]

Save game data location[edit]

System Location
DOS
Windows <path-to-game>\
Mac OS (Classic)
macOS (OS X)
Linux (Proton) <Steam-folder>/steamapps/compatdata/273580/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

In-game video settings.
In-game video settings.
In-game screen resolution settings.
In-game screen resolution settings.
Graphics settings (GOG.com version)
Graphics settings (GOG.com version)
Graphics option Option WSGF Notes
Widescreen resolution
A source port is required. See Source ports.
Multi-monitor
Use D2X-Rebirth (D2X-XL has incorrect scaling).
Ultra-widescreen
Use D2X-Rebirth (D2X-XL has incorrect scaling).
4K Ultra HD
Field of view (FOV)
Windowed
Toggle with Alt+ Enter (when using DOSBox).
Borderless fullscreen windowed
Anisotropic filtering (AF)
A source port is required. See Source ports.
Anti-aliasing (AA)
A source port is required. See Source ports.
Vertical sync (Vsync)
A source port is required. See Source ports.
60 FPS
120+ FPS
A source port is required. See Source ports.

Input settings[edit]

In-game key map settings.
In-game key map settings.

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Available through D2X-XL
Closed captions
Mute on focus lost
Can be enabled through DOSBox's priority settings (use the pause emulation option).

Localizations

Language UI Audio Sub Notes
English

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play
8 Co-op, Versus
Online play
8 Co-op, Versus

Connection types

VR support[edit]

3D modes Native Notes
Native 3D
Use D2X-XL (anaglyph, 3D TV).[3]
Headsets Native Notes
HTC Vive
This game might be playable with the Revive Compatibility Layer (compatibility list).
Oculus Rift
Use D2X-XL.[3]
OSVR
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer (compatibility list).
Devices Native Notes
Tracked motion controllers
Traditional controller Partial support See Input settings for details.
Keyboard/Mouse
Play area Native Notes
Seated

Other information[edit]

API[edit]

Technical specs Supported Notes
DirectDraw 2.1
OpenGL 1.0 Requires a source port or official OpenGL patch from interplay. Also is a selectable rendering option in DOSBox.
Glide
Requires an official patch from interplay. Also require a fork of DOSBox with Glide support if being player in DOSBox.
Software renderer
Default mode in source ports and only mode without graphics patch from interplay
DOS video modes VGA, SVGA
Shader Model support unknown Requires D2X-XL
64-bit executable
Requires a source port

Middleware[edit]

Middleware Notes
Audio Human Machine Interface (HMI) audio drivers

System requirements[edit]

DOS
Minimum Recommended
Operating system (OS) 5.0 6.2
Processor (CPU) Intel 486DX 50 MHz Intel Pentium
System memory (RAM) 8 MB 16 MB
Hard disk drive (HDD) 50 MB 300 MB
Video card (GPU) SVGA video card
Mac OS
Minimum
Operating system (OS) System 7 (classic)
Processor (CPU) PowerPC 601 90 MHz
System memory (RAM) 8 MB (3 can be virtual memory)
Hard disk drive (HDD) 18 MB
Video card (GPU) 640x480 display with 256 colors
Windows
Minimum Recommended
Operating system (OS) 95 98
Processor (CPU) Intel 486DX 50 MHz Intel Pentium
System memory (RAM) 16 MB 32 MB
Hard disk drive (HDD) 700 MB
Video card (GPU) SVGA video card
macOS (OS X)
Minimum
Operating system (OS) 10.6.8 "Snow Leopard" (runs in DOSBox)
Processor (CPU) Intel Core Duo 2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD)
Video card (GPU) 64 MB of VRAM

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/273580/ in addition to or instead of this directory. The app ID (273580) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References