Difference between revisions of "Street Fighter 30th Anniversary Collection"
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* '''Street Fighter III: 2nd Impact - Giant Attack''' (1997) | * '''Street Fighter III: 2nd Impact - Giant Attack''' (1997) | ||
* '''Street Fighter Alpha 3'''* (1998) | * '''Street Fighter Alpha 3'''* (1998) | ||
− | * '''Street Fighter III: 3rd Strike'''* (1999) | + | * '''Street Fighter III: 3rd Strike - Fight for the Future'''* (1999) |
==Game data== | ==Game data== | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = limited | |widescreen resolution = limited | ||
− | |widescreen resolution notes= {{Term|Pillarboxed}}; "wide" setting in the pause menu stretches the display. | + | |widescreen resolution notes= {{Term|Pillarboxed}}; "wide" setting in the pause menu stretches the display. ''Street Fighter III: 2nd Impact'' has a built-in widescreen mode that can be activated in the settings before starting the game. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
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|upnp = | |upnp = | ||
}} | }} | ||
+ | |||
+ | ==Known issues== | ||
+ | ===Fullscreen mode is small on low resolutions=== | ||
+ | {{ii}} Fullscreen mode renders the collection at 1920x1080 with no rescalling, resulting in it getting progressively smaller on lower resolutions.<ref>{{Refurl|url=https://steamcommunity.com/app/586200/discussions/0/1696048879935153043/|title=Screen is small :: Street Fighter 30th Anniversary Collection General Discussions|date=2024-06-24}}</ref> | ||
+ | {{Fixbox|description=[[Glossary:Windowed#Force borderless_fullscreen_windowed_mode|Force borderless fullscreen windowed mode]]}} | ||
==Other information== | ==Other information== |
Latest revision as of 05:22, 24 June 2024
Developers | |
---|---|
Original games | Capcom |
Digital Eclipse Software | |
Publishers | |
Capcom | |
Engines | |
Eclipse Engine | |
Release dates | |
Windows | May 29, 2018 |
Reception | |
Metacritic | 79 |
OpenCritic | 80 |
IGDB | 80 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Arcade, Fighting |
Art styles | Anime, Pixel art |
Series | Street Fighter |
Street Fighter 30th Anniversary Collection contains all of the Street Fighter games released from 1987's Street Fighter all the way up to 1999's Street Fighter III: 3rd Strike, many of which have never before seen a PC release. Aside from emulation and an extras menu with concept art, music player and a sprite viewer, this compilation includes online lobbies for Street Fighter II: Hyper Fighting, Super Street Fighter II Turbo, Street Fighter Alpha 3 and Street Fighter III: 3rd Strike.
The included ROMs are directly taken from the original arcade versions; none of the previous PC ports are included in any way. The included version of Super Street Fighter II Turbo is the infamous first US release, which had its difficulty stuck to the highest setting at all times.[1][2] Some games like Street Fighter II: Hyper Fighting, Super Street Fighter II Turbo[3][4], Street Fighter Alpha 2[5] and Street Fighter III: 3rd Strike[6][7] are also reported to run faster compared to their original arcade hardware and other emulators.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Games list
This compilation includes 12 games from the Street Fighter series, running emulated arcade versions thereof instead of applicable PC ports. The games marked with an asterisk (*) have online multiplayer available.
- Street Fighter (1987)
- Street Fighter II: The World Warrior (1991)
- Street Fighter II: Champion Edition (1992)
- Street Fighter II Turbo* (as Street Fighter II': Hyper Fighting) (1992)
- Super Street Fighter II (as Super Street Fighter II: The New Challengers) (1993)
- Super Street Fighter II Turbo* (1994)
- Street Fighter Alpha: Warriors' Dreams (1995)
- Street Fighter Alpha 2 (1996)
- Street Fighter III: New Generation (1997)
- Street Fighter III: 2nd Impact - Giant Attack (1997)
- Street Fighter Alpha 3* (1998)
- Street Fighter III: 3rd Strike - Fight for the Future* (1999)
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\586200\remote |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/586200/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\586200 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/586200/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Pillarboxed; "wide" setting in the pause menu stretches the display. Street Fighter III: 2nd Impact has a built-in widescreen mode that can be activated in the settings before starting the game. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | Japanese ROMs are accessible only in Steam depots in the version available in Japan; the release available internationally contains only Japanese menu strings. | |||
Korean | ||||
Brazilian Portuguese | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | |||
LAN play | ||||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Known issues
Fullscreen mode is small on low resolutions
- Fullscreen mode renders the collection at 1920x1080 with no rescalling, resulting in it getting progressively smaller on lower resolutions.[8]
Force borderless fullscreen windowed mode |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3 3.0 GHz AMD equivalent | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Intel HD Graphics 4400 DirectX 11 compatible | |
Sound (audio device) | DirectX compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/586200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (586200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Are these really v1.0 ROMs? I am somewhat new to the genre and I am unsure whether I should buy this? :: Street Fighter 30th Anniversary Collection General Discussions - last accessed on 2023-06-11
- ↑ Is Super Street Fighter II Turbo Too Hard? :: Street Fighter 30th Anniversary Collection General Discussions - last accessed on 2023-06-11
- ↑ Is Super Turbo running too fast? (video included) :: Street Fighter 30th Anniversary Collection General Discussions - last accessed on 2024-06-13
- ↑ Super Street Fighter II Turbo speed comparison [missing title] - last accessed on 2024-06-13
- ↑ Street Fighter Alpha 2 speed comparison [missing title] - last accessed on 2024-06-13
- ↑ Street Fighter III: 3rd Strike speed comparison 1 [missing title] - last accessed on 2024-06-13
- ↑ Street Fighter III: 3rd Strike speed comparison 2 [missing title] - last accessed on 2024-06-13
- ↑ Screen is small :: Street Fighter 30th Anniversary Collection General Discussions - last accessed on 2024-06-24