Difference between revisions of "Front Mission 1st: Remake"
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'''General information''' | '''General information''' | ||
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{{mm}} [https://steamcommunity.com/app/2399730/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/2399730/discussions/ Steam Community Discussions] | ||
Latest revision as of 13:16, 1 May 2024
Developers | |
---|---|
Forever Entertainment | |
Original game | Square Enix |
Publishers | |
Forever Entertainment | |
Engines | |
Unity 2021[Note 1] | |
Release dates | |
Windows | June 30, 2023 |
Reception | |
OpenCritic | 69 |
IGDB | 76 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Bird's-eye view, Cinematic camera |
Controls | Menu-based |
Genres | JRPG, Strategy, Tactical RPG |
Vehicles | Robot |
Art styles | Stylized |
Themes | Contemporary, North America, Oceania, Sci-fi |
Series | Front Mission |
Front Mission | |
---|---|
Front Mission Online | 2005 |
Front Mission Evolved | 2010 |
Left Alive | 2019 |
Front Mission 1st: Remake | 2023 |
Front Mission 2: Remake | 2024 |
Front Mission 1st: Remake is a turn-based, menu-based, Tactical RPG in the Front Mission series, developed and published by Forever Entertainment.
It is a remake of the 1995 game Front Mission, originally developed by Square and released on the Super Famicom in Japan.
This remake features several new additions not found in previous releases, such as a Modern mode, which includes a tactical map, improved controls, and free camera control, alongside a Classic mode, which emulates the original locked camera and perspective from the original game, as well as the option to choose between a newly orchestrated soundtrack or the original Super Famicom soundtrack.
The game was released worldwide on June 30, 2023.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GOG.com | ||||
Steam | [3] |
Demo
- A demo is available from Steam (Direct installation link). Progress from the demo can be carried over to the final game.
Monetization
Type | Notes |
---|---|
One-time game purchase | Front Mission 1st: Remake requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Front Mission 1st: Remake has no microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Forever Entertainment SA\FRONT MISSION 1st: Remake |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2399730/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Forever Entertainment SA\FRONT MISSION 1st Remake |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2399730/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Natively supports arbitrary aspect ratios, such as 4:3, 16:9, 16:10, 21:9 and 32:9. | ||
Multi-monitor | FMV cutscenes and loading screens are pillarboxed to a 16:9 aspect ratio, while Vert- is applied to 2D menu backgrounds.[4] | ||
Ultra-widescreen | FMV cutscenes and loading screens are pillarboxed to a 16:9 aspect ratio, while Vert- is applied to 2D menu backgrounds.[5] | ||
4K Ultra HD | [6] | ||
Field of view (FOV) | Referred to as "Camera: Zoom In/Out". Limited to three presets. |
||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | [7] | ||
Anti-aliasing (AA) | Options for x2, x4, and x8 MSAA.[8] | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Supports QWERTY and AZERTY layouts. | |
Mouse acceleration | ||
Mouse sensitivity | Referred to as "Camera Rotation Speed". Adjustable in percentages of 10, from 50%-150%. |
|
Mouse input in menus | Some options can be clicked on in sub-menus, but most menus require a keyboard to navigate. Left and right click can still be used for confirm and cancel, respectively. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | A keyboard is required to input main character's name and call sign, as well as names for Wanzers. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Referred to as "Camera Rotation Speed". Adjustable in percentages of 10, from 50%-150%. |
|
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Can be set in "Controllers Prompts" in Settings > Controls. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wireless (Bluetooth), Wired |
Generic/other controllers | ||
---|---|---|
Button prompts | Supports Nintendo Switch Pro Controller. Can be set in "Controllers Prompts" in Settings > Controls. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, Music, SFX, and Ambient. Adjustable in percentages of 10, from 0%-100%. |
|
Surround sound | Stereo only.[9] | |
Subtitles | All dialogue is text-based. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Portuguese | ||||
Spanish |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Cutscenes | WebM |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i5-2300 AMD A8-5600k |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 7 GB[10] | |
Video card (GPU) | Nvidia GeForce GT 630 AMD Radeon HD 6570 DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2021.3.6f1[1][2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2399730/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2399730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ The Soundtrack option is only available when in towns.
References
- ↑ Verified by User:Shadowstealer7 on 2023-06-01
- ↑ Verified by User:MasterBlaster on 2023-06-18
- As indicated in the
Player.log
file.
- As indicated in the
- ↑ Verified by User:MasterBlaster on 2023-06-30
- Tested by starting
FRONT MISSION 1st Remake.exe
while Steam is not running. The game attempts to boot before closing for a moment to allow Steam to boot up for authentication.
- Tested by starting
- ↑ Verified by User:MasterBlaster on 2023-06-30
- Tested by playing the game with a multi-monitor setup at a resolution of 3840x1080.
- ↑ Verified by User:MasterBlaster on 2023-06-30
- Tested by playing the game at a resolution of 3840x1080.
- ↑ Verified by User:MasterBlaster on 2023-06-30
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2023-06-30
- Tested by viewing a scene from the opening mission with several AF sample rates and comparing them. The game appears to not have any form of AF, as forcing AF through the Nvidia Control Panel produced sharper and cleaner results to texture quality.
- ↑ Verified by User:MasterBlaster on 2023-12-18
- Tested by viewing the Live RenderTarget View using the Render Mod Toolkit in Special K. The Miscellaneous Flag for the Render Target displayed as Multi-Sampled, and adjusted accordingly to each anti-aliasing level.
- ↑ Verified by User:MasterBlaster on 2023-06-30
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:MasterBlaster on 2023-06-30
- Actual install size is 18.08 GB.