Difference between revisions of "Marvel's Spider-Man: Miles Morales"
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|igdb = marvels-spider-man-miles-morales | |igdb = marvels-spider-man-miles-morales | ||
|mobygames = marvel-spider-man-miles-morales | |mobygames = marvel-spider-man-miles-morales | ||
− | |strategywiki = Spider-Man: Miles Morales | + | |strategywiki = Marvel's Spider-Man: Miles Morales |
|wikipedia = Spider-Man:_Miles_Morales | |wikipedia = Spider-Man:_Miles_Morales | ||
|winehq = | |winehq = | ||
Line 209: | Line 209: | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = ds4, ds, dse |
− | | | + | |playstation controllers notes = |
− | | | + | |playstation prompts = true |
+ | |playstation prompts notes = | ||
|light bar support = true | |light bar support = true | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = true |
− | | | + | |dualsense adaptive trigger support notes = Works over Bluetooth connectivity natively or with [[Steam Input]] added since v.2.516.0.0.<ref>{{Refurl|url=https://steamcommunity.com/games/1817190/announcements/detail/3700316231304455023|title = Marvel's Spider-Man: Miles Morales v2.516.0.0 Patch Notes - Steam|date=June 2, 2023}}</ref> |
+ | |dualsense haptics support = limited | ||
+ | |dualsense haptics support notes = Wired only. | ||
+ | |playstation connection modes = wired, wireless | ||
+ | |playstation connection modes notes = No vibration and internal speaker support with Bluetooth connectivity. | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 515: | Line 520: | ||
===Graphical artifacts when using XeSS=== | ===Graphical artifacts when using XeSS=== | ||
{{mm}} Intel is aware of some graphical artifacts that can occur while using XeSS. Intel is investigating these issues and working on improving image quality in future versions.<ref name="Known issues">{{Refurl|url=https://steamcommunity.com/app/1817190/discussions/0/3541546590710126833|title=Known Issues - Steam Discussion forum|date=2022-11-24}}</ref> | {{mm}} Intel is aware of some graphical artifacts that can occur while using XeSS. Intel is investigating these issues and working on improving image quality in future versions.<ref name="Known issues">{{Refurl|url=https://steamcommunity.com/app/1817190/discussions/0/3541546590710126833|title=Known Issues - Steam Discussion forum|date=2022-11-24}}</ref> | ||
+ | |||
+ | ===Game does not load into the main menu=== | ||
+ | {{mm}} If the game gets stuck on the loading after the logos and before the main menu, your savegame is corrupted. | ||
+ | {{Fixbox|description=Workaround: Replace latest save game with an automatic save backup. Navigate to {{folder|Documents}}\Marvel's Spider-Man Miles Morales\SteamID\, and replace the latest normal save with the latest backup save. | ||
+ | |||
+ | For example, delete "slot0-s.save" and rename "slot0-s.save.backup01" to "slot0-s.save"|ref=<ref>{{Refcheck|user=Xharos|date=2023-12-13}}</ref>|fix= | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vorpx = true | ||
+ | |vorpx notes = [https://www.vorpx.com/forums/topic/marvels-spider-man-vorpx-profile-problems/ User Profile, see vorpx forum for introduction] | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
==Other information== | ==Other information== |
Latest revision as of 03:44, 10 February 2024
Developers | |
---|---|
Insomniac Games | |
Windows | Nixxes Software |
Publishers | |
PlayStation PC | |
Engines | |
Insomniac Engine | |
Release dates | |
Windows | November 18, 2022 |
Reception | |
Metacritic | 88 |
OpenCritic | 85 |
IGDB | 89 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world |
Art styles | Realistic |
Themes | North America, Supernatural |
Series | Spider-Man |
Marvel's Spider-Man: Miles Morales is a sequel to the Marvel's Spider-Man. The game was developed for PlayStation 4 and 5 by Insomniac Games, while the PC version is being developed by Nixxes Software and published by PlayStation PC. The PC version improves in a variety of ways compared to the PlayStation 5 release, including improved ray traced reflections (improved resolution and improved complexity of geometry included in reflection), newly added ray traced sun and moon shadows, FoV slider, improved weather particle density[1], improved shadows[2], HBAO+, DLSS 2, DLSS Frame Generation, FSR 2.1, XeSS, DLAA, ultrawide screen support and an unlocked frame rate.
The game released on November 18, 2022, two years after it was originally released for PlayStation 4 and 5 in 2020. On release, it was found that general lighting had changed compared to the PlayStation 5 version, which makes some scenes look better and others look worse by drowning out some texture detail.[2] The games' loading times were found to be longer than compared to the PlayStation 5 release.[1] The game also suffers from various issues where full-resolution textures don't always seem to load or only load in very late.[1] Additionally, in rare cases, some surfaces didn't seem to utilize ray traced reflection, while they do on the PlayStation 5 version.[2] Ray traced sun and moon shadows of vegetation can also look worse compared to rasterized shadows as the ray traced variant produces shadows from a lower quality vegetation object model without taking any movement into account.[1] Overall it was regarded as a PC port of high quality featuring good performance.[2][1]
Post-launch patches included improved stability, shader caching process, optimization, ray-traced shadows, ray-traced reflections, cutscene performance and several bugfixes. The perceived general lighting changes compared to the PlayStation 5 release were also fixed. Additionally, a menu option to skip Fast Travel animations and gyro support for Steam Deck were added.[3][4][5]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when a shortcut is made to the executable with the -EpicPortal command line argument appended to the Target URL.[6] |
|||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Pre-purchase entitlements | Pre-orders came with early access to T.R.A.C.K. Suit and Into the Spider-Verse Suit as well as the Gravity Well gadget, plus three bonus skill points. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | No microtransactions are present in the game. |
Essential improvements
Skip or enable launcher
- The option to enable or disable the launcher is available in-game and within the launcher itself. In case of encountering issues booting the game, command line arguments are available to enable or disable the launcher.
Use -nolauncher command line argument to disable, and -launcher command line argument to enable the launcher[7]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Insomniac Games\Marvel's Spider-Man Miles Morales\crs %USERPROFILE%\Documents\Marvel's Spider-Man Miles Morales\<user-id>\-userprefs.save HKEY_CURRENT_USER\Software\Insomniac Games\Marvel's Spider-Man Miles Morales |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1817190/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Marvel's Spider-Man Miles Morales\<user-id> |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1817190/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | Saves and most settings. |
Video
- While at the graphics settings menu, the game itself can still be seen paused in the background. Making the user able to directly see the effects of changed graphical settings. Loading different quality of textures can take a few seconds after changing texture quality.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+ gameplay and rendered cutscenes. HUD can be bounded to 16:9, 21:9, 32:9 and 48:9 aspect ratios or scale freely. |
||
4K Ultra HD | |||
Field of view (FOV) | Adjustment slider with values between -25° and +25°. | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen also available. | ||
Anisotropic filtering (AF) | Up to 16x available. | ||
Anti-aliasing (AA) | Off, SMAA, TAA, DLAA | ||
High-fidelity upscaling | DLSS 2.4, FSR 2.1, XeSS 1.1 IGTI (Insomniac Games' Temporal Injection) also supported. DLSS Frame Generation is supported. |
||
Vertical sync (Vsync) | Half Refresh Rate option also available. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | Max Luminance and Paper White adjustment settings available. | ||
Ray tracing (RT) | Ray traced reflections and Ray traced shadows (from moon and sun). Reflection Resolution, Reflection Geometry Detail and Object Range settings available. |
||
Color blind mode | 'Contrast Options' available. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | As a slider with values between 0 and 100. Can be set for both axes independently. Separated into general mouse and mouse aim axes sensitivity. |
|
Mouse input in menus | ||
Mouse Y-axis inversion | Separated into general mouse and mouse aim axes. X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | As a slider with values between 0 and 10. | |
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense, DualSense Edge |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | Works over Bluetooth connectivity natively or with Steam Input added since v.2.516.0.0.[8] | |
DualSense haptic feedback support | Wired only. | |
Connection modes | Wired, Wireless (Bluetooth) No vibration and internal speaker support with Bluetooth connectivity. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | Steam Deck, DualShock 4, DualSense and Xbox One. | |
Steam Controller button prompts | Uses Steam Deck button prompts. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, Speech, UI, SFX sliders. Separate Controller Speaker and Audio Balance sliders also available. |
|
Surround sound | Mono sound option also available. | |
Subtitles | Size, background and color options available. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | Several licensed songs are used in the cutscenes. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Traditional Chinese | ||||
Simplified Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Greek | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish |
- A few in-game dialogues are in ASL (American Sign Language) with subtitle translation. An optional narration is available in the Accessibility menu.
Issues fixed
Choppy character movement
- This is not an issue. It is actually an intentional and optional effect that can be applied to all suits when the user equips the Vibe the Verse Suit mod, that comes with the Spider-Verse Suit. This suit mod alters Miles's movement animations to become more comic book-like to match that of the Spider-Man: Into the Spider-Verse movie.
This effect can be disabled by unequipping the Vibe the Verse Suit mod[9] |
---|
Issues unresolved
SMT and HT causing inconsistent CPU usage
- Happens when SMT (Ryzen) or HT (Intel) is enabled.[10]
- The game seemingly can't efficiently use the logical cores available via the use of SMT/HT when the CPU has more than 6 cores, disabling it may increase CPU core utilization and improve game performance in CPU intensive scenarios.[10]
- Disabling SMT/HT can severely impact the performance of games and applications. Strongly advised to turn it back on after quitting the game.
- Currently unknown if developers are aware of this issue and if they are working on a fix.
Disable CPU multithreading[10] |
---|
|
Textures not loading in at full resolution
- The game suffers from an issue where some high resolution textures (for example on cops, armor and cop cars) don't seem to load in. The cause of this and whether the developers are working on this is currently unknown. There is no fix or workaround for this bug so far.[1]
Slow texture loading when loading a save
- After booting the game or loading a save, textures can take a while to load in. This is especially visible on buildings, where on a high-end system it can still take around 7 seconds sometimes to load in the full resolution texture.[1] There is currently no fix available for this issue.
Workaround: reduce texture quality to reduce texture loading time[11] |
---|
Graphical artifacts when using XeSS
- Intel is aware of some graphical artifacts that can occur while using XeSS. Intel is investigating these issues and working on improving image quality in future versions.[12]
- If the game gets stuck on the loading after the logos and before the main menu, your savegame is corrupted.
Workaround: Replace latest save game with an automatic save backup. Navigate to Documents \Marvel's Spider-Man Miles Morales\SteamID\, and replace the latest normal save with the latest backup save.
For example, delete "slot0-s.save" and rename "slot0-s.save.backup01" to "slot0-s.save"[13] |
---|
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | User Profile, see vorpx forum for introduction |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 | |
Shader Model support | 6.6 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Wwise, XAudio | XAudio v2.7 |
Interface | Scaleform | |
Cutscenes | Bink Video, Annosoft Speech Engine | Bink v2.7p, Annosoft Speech Engine v4.0.25.0 (used for automated lipsync) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 build 1909 | |
Processor (CPU) | Intel Core i3-4160 | Intel Core i5-4670 AMD Ryzen 5 1600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 75 GB (HDD) | 75 GB (SSD) |
Video card (GPU) | Nvidia GeForce GTX 950 AMD Radeon RX 470 DirectX 12 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB (Nvidia), 8 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1817190/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1817190) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Marvel's Spider-Man: Miles Morales PC Tech Review - Ray Tracing Upgrades - Optimised Settings! - YouTube - last accessed on 2022-11-20
- ↑ 2.0 2.1 2.2 2.3 Spider-Man: Miles Morales [PC] vs Spider-Man: Miles Morales [PS5] - last accessed on 2022-11-20
- ↑ Marvel's Spider-Man: Miles Morales v1.1121.0.0 Hotfix - last accessed on 2022-11-22
- ↑ Marvel's Spider-Man: Miles Morales v1.1122.0.0 Patch Notes - last accessed on 2022-11-24
- ↑ Marvel's Spider-Man: Miles Morales v1.1130.0.0 Patch Notes - last accessed on 2022-12-01
- ↑ Verified by User:Princeps on 2023-02-15
- ↑ How to enable the launcher after disabling it - Steam Discussion Forum - last accessed on 2022-11-21
- ↑ Marvel's Spider-Man: Miles Morales v2.516.0.0 Patch Notes - Steam - last accessed on June 2, 2023
- ↑ Why is my character movement choppy and how do I fix it? - Steam Discussion Forum - last accessed on 2022-11-21
- ↑ 10.0 10.1 10.2 Marvel’s Spider-Man: Miles Morales PC Performance Analysis - last accessed on 2022-11-22
- ↑ Verified by User:Phyziyx on 2022-11-22
- The reduction in texture quality reduces the time that it takes to load in the texture and reduces the noticeable effect of the texture pop-in
- ↑ Known Issues - Steam Discussion forum - last accessed on 2022-11-24
- ↑ Verified by User:Xharos on 2023-12-13