Difference between revisions of "Tekken 8"
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Koreanslvt (talk | contribs) |
(Added pictures and several pieces of missing information, as well as tweaked existing information in the article to be more accurate.) |
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{{Infobox game/row/date|Windows|January 26, 2024}} | {{Infobox game/row/date|Windows|January 26, 2024}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic| | + | {{Infobox game/row/reception|Metacritic|tekken-8|93}} |
− | {{Infobox game/row/reception|OpenCritic| | + | {{Infobox game/row/reception|OpenCritic|15734/tekken-8|90}} |
− | {{Infobox game/row/reception|IGDB| | + | {{Infobox game/row/reception|IGDB|tekken-8|90}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | + | {{Infobox game/row/taxonomy/monetization | DLC, One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | Cosmetic, Unlock }} | {{Infobox game/row/taxonomy/microtransactions | Cosmetic, Unlock }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
Line 23: | Line 23: | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
{{Infobox game/row/taxonomy/genres | Action, Fighting }} | {{Infobox game/row/taxonomy/genres | Action, Fighting }} | ||
− | {{Infobox game/row/taxonomy/sports | }} | + | {{Infobox game/row/taxonomy/sports | Volleyball }} |
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
{{Infobox game/row/taxonomy/art styles | Realistic }} | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Contemporary }} |
{{Infobox game/row/taxonomy/series | Tekken }} | {{Infobox game/row/taxonomy/series | Tekken }} | ||
|steam appid = 1778820 | |steam appid = 1778820 | ||
Line 32: | Line 32: | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |official site= | + | |official site= https://tekken.com/ |
|hltb = | |hltb = | ||
|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
Line 63: | Line 63: | ||
}} | }} | ||
{{ii}} A demo is available from [steam://install/2524440 Steam]. | {{ii}} A demo is available from [steam://install/2524440 Steam]. | ||
+ | |||
+ | ===Version differences=== | ||
+ | {{ii}} '''Deluxe Edition''' includes the "Playable Character Year 1 Pass", and the "Character Costume: Gold Suit Pack". | ||
+ | {{ii}} '''Ultimate Edition''' includes all Deluxe Edition content as well as the "Avatar Costume: Classic TEKKEN T-Shirt Set" and the "Avatar Skins: Kazuya, Jin, and Jun" set. | ||
==Monetization== | ==Monetization== | ||
{{Monetization | {{Monetization | ||
|ad-supported = | |ad-supported = | ||
− | |dlc = | + | |dlc = Additional playable characters, as well as several costumes and skins are available for purchase to be used in-game. |
|expansion pack = | |expansion pack = | ||
|freeware = | |freeware = | ||
|free-to-play = | |free-to-play = | ||
− | |one-time game purchase = | + | |one-time game purchase = Tekken 8 requires an upfront purchase to access. |
|sponsored = | |sponsored = | ||
|subscription = | |subscription = | ||
Line 93: | Line 97: | ||
{{DLC| | {{DLC| | ||
− | {{DLC/row| Deluxe Edition Upgrade Pack | | Windows }} | + | {{DLC/row| Deluxe Edition Upgrade Pack | Includes all additional content available in the "Deluxe Edition" for owners of the Standard Edition. | Windows }} |
− | {{DLC/row| Ultimate Pack | | Windows }} | + | {{DLC/row| Ultimate Pack | Includes the Avatar Costumes and Avatar Skins that are exclusive to the "Ultimate Edition". | Windows }} |
+ | {{DLC/row| Character Costume: Gold Suit Pack | Contains 32 gold suits, one for each character.<br>Included with "'''Deluxe Edition'''" and "'''Ultimate Edition'''". | Windows }} | ||
+ | {{DLC/row| Avatar Skin: Kinjin | Adds Kinjin from ''Tekken Revolution'' as an alternate skin for the Avatar.<br>Included with "'''Deluxe Edition'''" and "'''Ultimate Edition'''". | Windows }} | ||
+ | {{DLC/row| Avatar Skin: Jin Kazama | Adds Jin Kazama as an alternate skin for the Avatar.<br>Included with "'''Ultimate Edition'''". | Windows }} | ||
+ | {{DLC/row| Avatar Skin: Jun Kazama | Adds Jun Kazama as an alternate skin for the Avatar.<br>Included with "'''Ultimate Edition'''". | Windows }} | ||
+ | {{DLC/row| Avatar Skin: Kazuya Mishima | Adds Kazuya Mishima as an alternate skin for the Avatar.<br>Included with "'''Ultimate Edition'''". | Windows }} | ||
+ | {{DLC/row| Avatar Costume: Classic TEKKEN T-Shirt Set | Contains 32 T-Shirt designs for the Avatar based off of characters from previous Tekken games.<br>Included with "'''Ultimate Edition'''". | Windows }} | ||
}} | }} | ||
Line 100: | Line 110: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|localappdata}}\ | + | {{Game data/config|Windows|{{p|localappdata}}\TEKKEN 8\Saved\Config\Windows\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|localappdata}}\ | + | {{Game data/saves|Windows|{{p|localappdata}}\TEKKEN 8\Saved\SaveGames\}} |
}} | }} | ||
Line 127: | Line 137: | ||
==Video== | ==Video== | ||
+ | {{Image|Tekken 8 Graphics Settings.png|Graphics settings}} | ||
+ | {{Image|Tekken 8 Screen Settings.png|Screen settings}} | ||
+ | {{Image|Tekken 8 Dynamic Range Settings.png|Dynamic range settings (with HDR disabled)}} | ||
+ | {{Image|Tekken 8 Dynamic Range Settings (HDR Enabled).png|Dynamic range settings (with HDR enabled)}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 134: | Line 148: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Limited to 16:9, 16:10 and 21:9 resolutions by default. |
− | |multimonitor = | + | |multimonitor = false |
− | |multimonitor notes = | + | |multimonitor notes = <ref>{{Refcheck|user=MasterBlaster|date=2024-01-28|comment= Tested on a multi-monitor setup.}}</ref> |
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{term|FMV}}s and cutscenes in Arcade Quest are {{term|pillarboxed}} to a 16:9 aspect ratio.<br>When playing in a 32:9 aspect ratio, {{Term|Vert-}} is applied to the main menu and gameplay is {{term|pillarboxed}} to a 21:9 aspect ratio by default.<ref>{{Refcheck|user=MasterBlaster|date=2024-01-28|comment= Tested by playing the game at several resolutions, including 2560x1080, 3840x1080, and 3840x1600.}}</ref><br>The Universal Unreal Engine 5 Unlocker can be used to achieve proper 32:9 ultrawide support in-game, removing pillarboxing in all instances outside of {{term|FMV}} cutscenes. However, {{Term|Vert-}} will be applied in-game.<ref>{{Refcheck|user=MasterBlaster|date=2024-01-28|comment= Tested by playing the game with the Universal Unreal Engine 5 Unlocker at a resolution of 3840x1080 resolution. The Unlocker removed all previous instances of pillarboxing.}}</ref> |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = <ref>{{Refcheck|user=MasterBlaster|date=2024-01-28|comment=Tested by playing the game at 3840x2160 resolution.}}</ref> |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 147: | Line 161: | ||
|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = true |
− | |anisotropic notes = | + | |anisotropic notes = Referred to as "'''Texture Quality'''".<br>Five presets are available: "'''Low'''" (off), "'''Medium'''" (2x), "'''High'''" (4x), and "'''Ultra'''" (8x).<ref>{{Refcheck|user=MasterBlaster|date=2024-01-28|comment=Tested by playing the game with the Universal Unreal Engine 5 Unlocker and checking the anisotropic filtering setting with the command {{code|r.MaxAnisotropy}}.}}</ref> |
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = [[TAA]] | + | |antialiasing notes = [[TAA]] only.<br>Five presets are available: "'''Low'''" (off), "'''Medium'''" (2x), "'''High'''" (4x), and "'''Ultra'''" (6x).<ref>{{Refcheck|user=MasterBlaster|date=2024-01-28|comment=Tested by playing the game with the Universal Unreal Engine 5 Unlocker and checking the anti-aliasing setting with the commands {{code|sg.AntiAliasingQuality}} and {{code|r.AntiAliasingMethod}}. {{code|r.AntiAliasingMethod}} was set to 2, indicating that the game uses TAA.}}</ref> |
|upscaling = true | |upscaling = true | ||
|upscaling tech = DLSS 3.1, TSR, FSR 1, FSR 2, XeSS 1.2 | |upscaling tech = DLSS 3.1, TSR, FSR 1, FSR 2, XeSS 1.2 | ||
Line 165: | Line 179: | ||
|ray tracing notes = | |ray tracing notes = | ||
|color blind = true | |color blind = true | ||
− | |color blind notes = | + | |color blind notes = Referred to as "'''Color Perception Type'''". Has a '''Color Filter''' and a '''Mask Filter''' with four types to choose from for each filter. Both filters has an option available to adjust the filter's strength with a slider. '''Mask Filter''' has an additional option to choose stage mask filter for extra clarity. |
}} | }} | ||
+ | |||
+ | <gallery> | ||
+ | Tekken 8 Color Support Settings (Color Filter).png|Color filter settings | ||
+ | Tekken 8 Color Support Settings (Mask Filter).png|Mask filter settings | ||
+ | </gallery> | ||
==Input== | ==Input== | ||
+ | {{Image|Tekken 8 Button Mapping Settings (Keyboard Settings 1).png|Button mapping settings (Keyboard Settings 1)}} | ||
+ | {{Image|Tekken 8 Gamepad Settings (DualSense).png|Gamepad settings (DualSense layout)}} | ||
+ | {{Image|Tekken 8 Avatar Camera Settings.png|Avatar camera settings}} | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = Two preset settings that can be rebound are available.<br>Keybinds in "'''Button Mapping'''" are mapped to controller inputs. |
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = limited |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Two types of camera controls are available.<br>A slider is available for "'''Camera Speed'''" in "'''Options'''" > "'''Avatar Camera Settings'''".<br>Limited to Tekken Fight Lounge and Arcade Quest. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = limited |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = An option to invert "'''Vertical Camera Controls'''" is available in "'''Options'''" > "'''Avatar Camera Settings'''".<br>Limited to Tekken Fight Lounge and Arcade Quest. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 187: | Line 209: | ||
|full controller notes = | |full controller notes = | ||
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = | + | |controller remap notes = Three preset types are available.<br>Controls can also be completely remapped to a custom layout. |
− | |controller sensitivity = | + | |controller sensitivity = limited |
− | |controller sensitivity notes= | + | |controller sensitivity notes= A slider is available for "'''Camera Speed'''" in "'''Options'''" > "'''Avatar Camera Settings'''".<br>Limited to Tekken Fight Lounge and Arcade Quest. |
− | |invert controller y-axis = | + | |invert controller y-axis = limited |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= An option to invert "'''Vertical Camera Controls'''" is available in "'''Options'''" > "'''Avatar Camera Settings'''".<br>Limited to Tekken Fight Lounge and Arcade Quest. |
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = Button prompts cannot be set manually and change depending on the detected input device. | |xbox prompts notes = Button prompts cannot be set manually and change depending on the detected input device. | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|playstation controllers = true | |playstation controllers = true | ||
Line 202: | Line 224: | ||
|playstation controllers notes = | |playstation controllers notes = | ||
|playstation prompts = true | |playstation prompts = true | ||
− | |playstation prompts notes = DualSense button prompts.<br>Colored DualSense prompts can be forced using [https://www.nexusmods.com/tekken8/mods/13?tab=description this mod] | + | |playstation prompts notes = Uses DualSense button prompts.<br>Requires [[Steam Input]] to be disabled and to be plugged in via USB.<br>Colored DualSense prompts can be forced using [https://www.nexusmods.com/tekken8/mods/13?tab=description this mod] |
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = false |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = false | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = wired | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 215: | Line 241: | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
− | |haptic feedback notes = Controller vibration can be toggled | + | |haptic feedback notes = Controller vibration can be toggled via "'''Options'''" > "'''Game Option Settings'''". |
− | |simultaneous input = | + | |digital movement supported = true |
− | |simultaneous input notes = | + | |digital movement supported notes= Character movement can be set to both D-pad and analog stick or D-pad only. |
+ | |simultaneous input = true | ||
+ | |simultaneous input notes = Keyboard and button prompts change depending on the last registered input.<ref>{{Refcheck|user=MasterBlaster|date=2024-01-28|comment= Tested by inputting a direction on my Xbox Series Controller and inputting another direction on my keyboard at the same time.}}</ref> | ||
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
Line 232: | Line 260: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | |||
+ | <gallery> | ||
+ | Tekken 8 Gamepad Settings (XBONE).png|Gamepad settings (Xbox One layout) | ||
+ | Tekken 8 Button Mapping Settings (Keyboard Settings 2).png|Button mapping settings (Keyboard Settings 2) | ||
+ | Tekken 8 Button Mapping Settings (DualSense).png|Button mapping settings (DualSense layout) | ||
+ | </gallery> | ||
==Audio== | ==Audio== | ||
+ | {{Image|Tekken 8 Sound Settings.png|Sound settings}} | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = '''Master Volume''', '''BGM''', '''SFX''', '''Voice''', and '''Environmental Volume''' | + | |separate volume notes = Sliders for '''Master Volume''', '''BGM''', '''SFX''', '''Voice''', and '''Environmental Volume'''. |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = Plays up to 7.1.<ref>{{Refcheck|user=MasterBlaster|date=2024-01-28|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref> |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
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==Network== | ==Network== | ||
+ | {{Image|Tekken 8 General Settings.png|General settings}} | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
|local play = true | |local play = true | ||
− | |local play players = | + | |local play players = 2 |
− | |local play modes = | + | |local play modes = Versus |
|local play notes = | |local play notes = | ||
− | |lan play = | + | |lan play = false |
|lan play players = | |lan play players = | ||
|lan play modes = | |lan play modes = | ||
|lan play notes = | |lan play notes = | ||
|online play = true | |online play = true | ||
− | |online play players = | + | |online play players = 100 |
− | |online play modes = | + | |online play modes = Versus |
− | |online play notes = | + | |online play notes = 1v1 matches in 100-player lounges in "'''Tekken Fight Lounge'''".<br>Crossplay is available between PS5 and Xbox Series X/S players. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
}}{{Network/Connections | }}{{Network/Connections | ||
− | |matchmaking = | + | |matchmaking = true |
|matchmaking notes = | |matchmaking notes = | ||
− | |p2p = | + | |p2p = true |
− | |p2p notes = | + | |p2p notes = Uses Rollback Netcode. |
|dedicated = | |dedicated = | ||
|dedicated notes = | |dedicated notes = | ||
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==Issues fixed== | ==Issues fixed== | ||
===AI Upscaling and Screen Smoothing=== | ===AI Upscaling and Screen Smoothing=== | ||
− | Tekken 8 | + | Tekken 8 does not have an option to remove AI Upscaling or Screen Smoothing. |
Fortunately, Unreal Engine 5 has a lot of modifiable settings. | Fortunately, Unreal Engine 5 has a lot of modifiable settings. | ||
Line 492: | Line 528: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = SpeedTree |
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = Wwise |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
Line 502: | Line 538: | ||
|cutscenes = Criware | |cutscenes = Criware | ||
|cutscenes notes = | |cutscenes notes = | ||
− | |multiplayer = | + | |multiplayer = Diarkis |
|multiplayer notes= | |multiplayer notes= | ||
|anticheat = | |anticheat = | ||
Line 516: | Line 552: | ||
|minCPU2 = AMD Ryzen 5 1600 | |minCPU2 = AMD Ryzen 5 1600 | ||
|minRAM = 8 GB | |minRAM = 8 GB | ||
− | |minHD = 100 GB | + | |minHD = 100 GB<ref>{{Refcheck|user=MasterBlaster|date=2024-01-28|comment=Actual install size is '''86.89 GB'''.}}</ref> |
|minGPU = Nvidia GeForce GTX 1050 Ti | |minGPU = Nvidia GeForce GTX 1050 Ti | ||
|minGPU2 = AMD Radeon R9 380X | |minGPU2 = AMD Radeon R9 380X |
Revision as of 21:22, 28 January 2024
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Bandai Namco Studios | |
Arika[1] | |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unreal Engine 5[2] | |
Release dates | |
Windows | January 26, 2024 |
Reception | |
Metacritic | 93 |
OpenCritic | 90 |
IGDB | 90 |
Taxonomy | |
Monetization | DLC, One-time game purchase |
Microtransactions | Cosmetic, Unlock |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Action, Fighting |
Sports | Volleyball |
Art styles | Realistic |
Themes | Contemporary |
Series | Tekken |
Tekken | |
---|---|
Street Fighter X Tekken | 2012 |
Tekken 7 | 2017 |
Tekken 8 | 2024 |
Tekken 8 is a singleplayer and multiplayer side view action and fighting game in the Tekken series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Deluxe Edition and Ultimate Edition also available. | |||
Deluxe Edition and Ultimate Edition also available. | ||||
Green Man Gaming | Deluxe Edition and Ultimate Edition also available. | |||
Humble Store | Deluxe Edition and Ultimate Edition also available. | |||
Steam | Deluxe Edition and Ultimate Edition also available. |
- A demo is available from Steam.
Version differences
- Deluxe Edition includes the "Playable Character Year 1 Pass", and the "Character Costume: Gold Suit Pack".
- Ultimate Edition includes all Deluxe Edition content as well as the "Avatar Costume: Classic TEKKEN T-Shirt Set" and the "Avatar Skins: Kazuya, Jin, and Jun" set.
Monetization
Type | Notes |
---|---|
DLC | Additional playable characters, as well as several costumes and skins are available for purchase to be used in-game. |
One-time game purchase | Tekken 8 requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
Cosmetic | Additional costumes can be purchased. |
Unlock | Additional characters can be purchased. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Deluxe Edition Upgrade Pack | Includes all additional content available in the "Deluxe Edition" for owners of the Standard Edition. | |
Ultimate Pack | Includes the Avatar Costumes and Avatar Skins that are exclusive to the "Ultimate Edition". | |
Character Costume: Gold Suit Pack | Contains 32 gold suits, one for each character. Included with "Deluxe Edition" and "Ultimate Edition". |
|
Avatar Skin: Kinjin | Adds Kinjin from Tekken Revolution as an alternate skin for the Avatar. Included with "Deluxe Edition" and "Ultimate Edition". |
|
Avatar Skin: Jin Kazama | Adds Jin Kazama as an alternate skin for the Avatar. Included with "Ultimate Edition". |
|
Avatar Skin: Jun Kazama | Adds Jun Kazama as an alternate skin for the Avatar. Included with "Ultimate Edition". |
|
Avatar Skin: Kazuya Mishima | Adds Kazuya Mishima as an alternate skin for the Avatar. Included with "Ultimate Edition". |
|
Avatar Costume: Classic TEKKEN T-Shirt Set | Contains 32 T-Shirt designs for the Avatar based off of characters from previous Tekken games. Included with "Ultimate Edition". |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TEKKEN 8\Saved\Config\Windows\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1778820/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TEKKEN 8\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1778820/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Limited to 16:9, 16:10 and 21:9 resolutions by default. | ||
Multi-monitor | [3] | ||
Ultra-widescreen | FMVs and cutscenes in Arcade Quest are pillarboxed to a 16:9 aspect ratio. When playing in a 32:9 aspect ratio, Vert- is applied to the main menu and gameplay is pillarboxed to a 21:9 aspect ratio by default.[4] The Universal Unreal Engine 5 Unlocker can be used to achieve proper 32:9 ultrawide support in-game, removing pillarboxing in all instances outside of FMV cutscenes. However, Vert- will be applied in-game.[5] |
||
4K Ultra HD | [6] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Referred to as "Texture Quality". Five presets are available: "Low" (off), "Medium" (2x), "High" (4x), and "Ultra" (8x).[7] |
||
Anti-aliasing (AA) | TAA only. Five presets are available: "Low" (off), "Medium" (2x), "High" (4x), and "Ultra" (6x).[8] |
||
High-fidelity upscaling | DLSS 3.1, TSR, FSR 1.0, FSR 2.0, XeSS 1.2 |
||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Display framerate can be unlocked, see TekkenOverlay. The internal game logic is still caped at 60 FPS, animations are interpolated to match display FPS. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) | |||
Color blind mode | Referred to as "Color Perception Type". Has a Color Filter and a Mask Filter with four types to choose from for each filter. Both filters has an option available to adjust the filter's strength with a slider. Mask Filter has an additional option to choose stage mask filter for extra clarity. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Two preset settings that can be rebound are available. Keybinds in "Button Mapping" are mapped to controller inputs. |
|
Mouse acceleration | ||
Mouse sensitivity | Two types of camera controls are available. A slider is available for "Camera Speed" in "Options" > "Avatar Camera Settings". Limited to Tekken Fight Lounge and Arcade Quest. |
|
Mouse input in menus | ||
Mouse Y-axis inversion | An option to invert "Vertical Camera Controls" is available in "Options" > "Avatar Camera Settings". Limited to Tekken Fight Lounge and Arcade Quest. |
|
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Three preset types are available. Controls can also be completely remapped to a custom layout. |
|
Controller sensitivity | A slider is available for "Camera Speed" in "Options" > "Avatar Camera Settings". Limited to Tekken Fight Lounge and Arcade Quest. |
|
Controller Y-axis inversion | An option to invert "Vertical Camera Controls" is available in "Options" > "Avatar Camera Settings". Limited to Tekken Fight Lounge and Arcade Quest. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Button prompts cannot be set manually and change depending on the detected input device. | |
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense |
|
---|---|---|
PlayStation button prompts | Uses DualSense button prompts. Requires Steam Input to be disabled and to be plugged in via USB. Colored DualSense prompts can be forced using this mod |
|
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Controller vibration can be toggled via "Options" > "Game Option Settings". | |
Digital movement supported | Character movement can be set to both D-pad and analog stick or D-pad only. | |
Simultaneous controller+KB/M | Keyboard and button prompts change depending on the last registered input.[9] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master Volume, BGM, SFX, Voice, and Environmental Volume. | |
Surround sound | Plays up to 7.1.[10] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Thai |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus |
||
LAN play | ||||
Online play | 100 | Versus 1v1 matches in 100-player lounges in "Tekken Fight Lounge". Crossplay is available between PS5 and Xbox Series X/S players. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Uses Rollback Netcode. |
Issues fixed
AI Upscaling and Screen Smoothing
Tekken 8 does not have an option to remove AI Upscaling or Screen Smoothing. Fortunately, Unreal Engine 5 has a lot of modifiable settings.
Edit Engine.ini |
---|
|
Unlock FPS + Minor fixes
Tekken 8 is locked to 60 FPS, TekkenOverlay unlocks and allows higher framerates.
Unlock frame-cap |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | SpeedTree | |
Audio | Wwise | |
Cutscenes | Criware | |
Multiplayer | Diarkis |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 10 |
Processor (CPU) | Intel Core i5-6600K AMD Ryzen 5 1600 |
Intel Core i7-7700K AMD Ryzen 5 2600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 100 GB[11] | 100 GB |
Video card (GPU) | Nvidia GeForce GTX 1050 Ti AMD Radeon R9 380X 4 GB of VRAM DirectX 12 compatible | Nvidia GeForce RTX 2070 AMD Radeon RX 5700 XT 8 GB of VRAM |
- A 64-bit operating system is required.
- The above specifications are needed to play above 60 FPS.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1778820/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1778820) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Outsourcing Partial Development of the "TEKKEN" Series to ARIKA CO., LTD. - Bandai Namco Studios - last accessed on May 18, 2023
- ↑ Tekken 8: The Exclusive First Interview with Katsuhiro Harada - ‘A Turning Point’ - IGN - last accessed on 2023-02-05
- "But it’s Tekken 8’s transition to Unreal Engine 5 that has Harada most excited."
- ↑ Verified by User:MasterBlaster on 2024-01-28
- Tested on a multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2024-01-28
- Tested by playing the game at several resolutions, including 2560x1080, 3840x1080, and 3840x1600.
- ↑ Verified by User:MasterBlaster on 2024-01-28
- Tested by playing the game with the Universal Unreal Engine 5 Unlocker at a resolution of 3840x1080 resolution. The Unlocker removed all previous instances of pillarboxing.
- ↑ Verified by User:MasterBlaster on 2024-01-28
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2024-01-28
- Tested by playing the game with the Universal Unreal Engine 5 Unlocker and checking the anisotropic filtering setting with the command
r.MaxAnisotropy
.
- Tested by playing the game with the Universal Unreal Engine 5 Unlocker and checking the anisotropic filtering setting with the command
- ↑ Verified by User:MasterBlaster on 2024-01-28
- Tested by playing the game with the Universal Unreal Engine 5 Unlocker and checking the anti-aliasing setting with the commands
sg.AntiAliasingQuality
andr.AntiAliasingMethod
.r.AntiAliasingMethod
was set to 2, indicating that the game uses TAA.
- Tested by playing the game with the Universal Unreal Engine 5 Unlocker and checking the anti-aliasing setting with the commands
- ↑ Verified by User:MasterBlaster on 2024-01-28
- Tested by inputting a direction on my Xbox Series Controller and inputting another direction on my keyboard at the same time.
- ↑ Verified by User:MasterBlaster on 2024-01-28
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:MasterBlaster on 2024-01-28
- Actual install size is 86.89 GB.