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| ===Dynamic Range audio option is missing in Mass Effect 3=== | | ===Dynamic Range audio option is missing in Mass Effect 3=== |
| {{ii}} Audio dynamic range is the volume difference between the loudest and quietest sound. You could choose between low and high dynamic range in the original ME3, but the option is absent in the Legendary Edition. | | {{ii}} Audio dynamic range is the volume difference between the loudest and quietest sound. You could choose between low and high dynamic range in the original ME3, but the option is absent in the Legendary Edition. |
− | {{Fixbox|description=Use [https://www.nexusmods.com/masseffectlegendaryedition/mods/349 Audio Dynamic Range option fix for ME3LE] mod|ref={{cn|date=2021-07-03|reason=}}|fix= | + | {{Fixbox|description=Use [https://www.nexusmods.com/masseffectlegendaryedition/mods/1404 Audio Dynamic Range option fix for ME3LE] mod|ref={{cn|date=2021-07-03|reason=}}|fix= |
| }} | | }} |
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Mass Effect Legendary Edition is a third-person ARPG and shooter developed by BioWare, with assistance from Abstraction Games and Blind Squirrel Games.[1][2] It is a compilation of the Mass Effect trilogy, including most of the additional content, and featuring remastered visuals, such as upgraded textures and lighting, support for HDR, and tweaks to game balance.[3][4]
Mass Effect 3's multiplayer is not included due to time constraints, while the Pinnacle Station downloadable content for Mass Effect is not included due to loss of the original source code.[5][6]
The game released on the Origin and Steam platforms for Windows on May 14, 2021, after being announced at the "N7 Day" fan celebration in November 2020.[4]
A number of user reviews following the PC release were critical of some technical aspects of the game, including forced mouse acceleration, poor implementation of the advertised support for ultrawide aspect ratios, and lacking graphical options, including field of view adjustment.[7][8]
General information
- Steam Community Discussions
Availability
- All versions require Origin DRM. Denuvo Anti-Tamper DRM was removed on June 7, 2021.[9]
Essential improvements
Skip intro video
Delete or rename video file[10]
|
- Go to
<path-to-game>\Game\Launcher\Content\
- Rename, move or delete
BWLogo1.bik
|
Skip splash screen
Delete or rename image file[11]
|
- Go to
<path-to-game>\Game\ME1\BioGame\Splash\PC
- Rename, move or delete
Splash.bmp
- For Mass Effect 2 and Mass Effect 3, replace
ME1 in the address with ME2 or ME3
|
- Fixes bugs not resolved by the official patches in Mass Effect 1
- Fixes bugs not resolved by the official patches in Mass Effect 2
- Fixes bugs not resolved by the official patches in Mass Effect 3
- Enhanced port of the original Pinnacle Station DLC from Mass Effect, which was not included in the Legendary Edition due to lost and corrupted source code.
Game data
Configuration file(s) location
Save game data location
- Existing save data from Mass Effect 2 and Mass Effect 3 can be used after copying them from their respective locations.[12][13]
Video
Graphics settings
[Note 3]
Image calibration settings
[Note 3]
Example of gameplay at 16:9 aspect ratio
Example of gameplay at 21:9 aspect ratio
Depth of field
Disable depth of field through a config file[citation needed]
|
- Go to the configuration file(s) location
- Open
GamerSettings.ini
- Add
DepthOfField=False at the bottom of the [SystemSettings] section.
- Save the file
Notes
- May break antialiasing and other post processing effects.[18]
|
Input
Controls settings (Mass Effect)
Controls settings (Mass Effect 2 and Mass Effect 3)
Key bindings
(Mass Effect)
Key bindings
(Mass Effect 2)
Key bindings
(Mass Effect 3)
Mouse acceleration
- Negative mouse acceleration is always enabled with no option present in Mass Effect. Use this mod to fix that.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Dialog, Sound Effects and Music. |
Surround sound |
|
7.1 surround sound in Mass Effect 2 and Mass Effect 3.[20] 7.0 in Mass Effect 1 after setting up OpenAL. |
Subtitles |
|
Subtitles are locked to audio language. |
Closed captions |
|
|
Mute on focus lost |
|
Only Mass Effect 2 and Mass Effect 3.[14] |
Gameplay settings
(Mass Effect)
Gameplay settings
(Mass Effect 2)
Gameplay settings
(Mass Effect 3)
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Simplified Chinese |
|
|
|
Fan translation. |
French |
|
|
|
|
German |
|
|
|
|
Italian |
|
|
|
|
Japanese |
|
|
|
|
Polish |
|
|
|
Audio is only available for Mass Effect and Mass Effect 2. Mass Effect 2 is missing some voiceover that could not be restored.[21] |
Russian |
|
|
|
Audio is only available for Mass Effect.[21] |
Spanish |
|
|
|
|
Turkish |
|
|
|
Fan translation. |
Issues fixed
Visual glitches at ultra-widescreen resolutions
- The game may sometimes present visual glitches when playing the game on ultrawide resolutions, generally at 32:9 aspect ratio.[22][23]
Disable anti-aliasing in the graphics settings.[22]
|
Shields do not recharge in Mass Effect 3
- Running Mass Effect 3 at uncapped framerates may cause shields to not regenerate.[24]
Stuttering or low framerate
Misaligned bloom or odd light halos
Disable any kind of forced anti-aliasing[28][29]
|
Cannot toggle squadmate helmets in Mass Effect
- In Mass Effect, opening the Squad menu using the shortcut hotkey (U) can make the helmet toggle for squadmates unable to be used.[30]
Open the Squad menu via the pause screen[30]
|
Open the Squad menu from the pause screen (press Esc) instead of using the shortcut, allowing to toggle the helmet on all squad members.
|
Cannot downsample via DSR/VSR
- Setting a DSR/VSR resolution in any of the games fails to have the game apply the new resolution.
Open the appropriate game's GamerSettings.ini file (see Configuration file(s) location) and edit the ResX and ResY cvars as needed.[31] Going into the Options menu will revert the change. While keeping GamerSettings.ini as "Read Only" will not prevent it getting changed, it will revert to your new resolution the next time you launch the game.
|
Dynamic Range audio option is missing in Mass Effect 3
- Audio dynamic range is the volume difference between the loudest and quietest sound. You could choose between low and high dynamic range in the original ME3, but the option is absent in the Legendary Edition.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
Mods
- Fixes another well-known bug related to the character Conrad Verner.
- Makes corpses stay. Only works for the first game.
- Fixes the makeup of some of the asari NPCs.
- Fixes a teeth visual bug when certain new hairstyles are used.
- Fixes some bugs, also adds the option to recruit some of the characters sooner, making more sense lorewise.
- Adds a morality reward for a certain mission that lacked it originally.
- Changes the face of a certain female character to look like her twin in ME2LE, to better fit the game lorewise.
- Changes the face of a certain female character to look like her twin in ME3LE, to better fit the game lorewise.
- Adds the option to respec the character Javik, option that originally is present for all other crewmates, other than Javik.
- Restores the camera position to how it used to be in the original game in certain scenes with the character Miranda Lawson in LE2.
- Restores the camera position to how it used to be in the original game in certain scenes with the character Miranda Lawson in LE3.
- Adds the option for same-gender romance for certain characters, using files already present but not used.
- A significant visual upgrade for the game.
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
10 | |
Processor (CPU) |
Intel Core i5-3570 AMD FX-8350 |
Intel Core i7-7700 AMD Ryzen 7 3700X |
System memory (RAM) |
8 GB |
16 GB |
Hard disk drive (HDD) |
120 GB | |
Video card (GPU) |
Nvidia GeForce GTX 760 AMD Radeon HD 7970 AMD Radeon R9 280X 2 GB of VRAM DirectX 11 compatible
| Nvidia GeForce GTX 1070 AMD Radeon RX Vega 56 4 GB of VRAM |
- A 64-bit operating system is required.
AVX instructions requirement was removed with the second patch[34]
The game OS requirement can be lowered to Windows 7 with the DXVK wrapper and a custom launcher.[35]
Notes
References
- ↑ 1.0 1.1 Abstraction Games - Mass Effect Legendary Edition - last accessed on 2021-05-01
- ↑ 2.0 2.1 Blind Squirrel Entertainment Inc. - Our Games - last accessed on 2021-05-01
- ↑ 3.0 3.1 IGN - Mass Effect: Legendary Edition First Impressions: Less Than a Remake, but Much More Than a Basic Remaster - last accessed on 2021-05-01
- ↑ 4.0 4.1 BioWare - Happy N7 Day! - last accessed on 2021-05-01
- ↑ Game Informer - BioWare Explains Why It Didn't Bring Back Mass Effect 3 Multiplayer In Legendary Edition - last accessed on 2021-05-01
- ↑ Game Informer - BioWare Explains Pinnacle Station DLC Exclusion From Mass Effect Legendary Edition, "Heartbreaking" - last accessed on 2021-05-01
- ↑ PC Gamer - Here's why Mass Effect Legendary Edition launched to mixed Steam reviews - last accessed on 2021-05-16
- ↑ Mass Effect Legendary Edition causing crashes, players unhappy about certain features - last accessed on 2021-05-16
- ↑ Denuvo Has Been Removed From Mass Effect Legendary Edition - TheGamer - last accessed on 2021-06-17
- ↑ Verified by User:Shadowstealer7 on 2021-05-16
- ↑ Verified by User:136.37.8.19 on 2021-06-12
- ↑ Verified by User:Shadowstealer7 on 2021-05-14
- Copied my existing Mass Effect 2 and 3 save files over to the MELE saves folder and they showed up in game and could be loaded. Mass Effect 1 does not work as the save format has changed from the original version.
- ↑ Mass Effect Legendary Edition: Tests, thoughts, three hours of gameplay [Updated] | Ars Technica
- ↑ 14.0 14.1 Verified by User:Shadowstealer7 on 2021-05-14
- ↑ The 3 main issues I've found with PC Performance in ME: Legendary : masseffect - Reddit
- ↑ Verified by User:Shadowstealer7 on 2021-05-14
- Testing after a report by Fayaine on the PCGW Discord that the cutscenes were locked to 60 FPS, where I hadn't noticed it happening on my end. Disabled Vsync and observed that entering any affected scenes capped my framerate not to 60 (which is their monitor's refresh), but to 144 (which is my monitor's refresh rate), leading me to believe these scenes might be forcing vsync and not a specific framerate.
- ↑ PSA: Mass Effect Legendary Edition now fixed by Flawless Widescreen - last accessed on 2021-05-16
- ↑ Imgur album comparing settings screens
- ↑ No Mouse Acceleration for ME1 LE at Mass Effect Legendary Edition Nexus - Mods and community
- ↑ Verified by User:Shadowstealer7 on 2021-05-14
- Tested using Razer Surround 7.1 virtualisation and confirmed using Special K. Mass Effect 1 did not show any channel activity other than left and right stereo channels.
- ↑ 21.0 21.1 EA - Mass Effect™ Legendary Edition - What languages are supported in the Legendary Edition? - last accessed on 2021-05-06
- ↑ 22.0 22.1 /r/WidescreenGamingForum Subreddit - Mass effect legendary edition Antialiasing glitch multi-monitor - last accessed on 2021-05-17
- ↑ Steam Community - Please update the game so 3440x1440 is an option for super ultra wide monitors. - last accessed on 2021-05-17
- ↑ 24.0 24.1 /r/MassEffect Subreddit - PSA: High Framerates breaking shield regeneration wasn't fixed in the LE edition. - last accessed on 2021-05-20
- ↑ I seem to have fixed my stuttering issues in ME:LE ME1 by... reducing my mouse's polling rate? : masseffect - Reddit
- ↑ [PC] ME1:L Reduce your mouse polling rate if you are getting fps stutter and nothing else works : masseffect - Reddit
- ↑ If mouse is plugged into a hub or switch, plugging the mouse in directly may reduce stuttering when Mouse Polling rate changes have no effect.
- ↑ Can anyone please tell me how to get rid of these ugly lighting shadows happening in ME3L? I'm on PC... is this a bug or something? : masseffect - Reddit
- ↑ [Mass Effect 3] How to fix misaligned bloom? : masseffect
- ↑ 30.0 30.1 /r/MassEffect Subreddit - ME Legendary Edition Toggle Helmets question - last accessed on 2021-05-23
- ↑ Verified by User:ChaosBahamut on 2021-05-27
- ↑ Eric Vervaet on Twitter - last accessed on 2021-05-01
- "Due to a number of reasons, we needed to stick with ISACT it for ME1. Naturally that has brought its own challenges. 2&3 are with Wwise as they were previous."
- ↑ Scaleform Editing: The Basics · ME3Tweaks/LegendaryExplorer Wiki
- ↑ 7 June Update
- ↑ Windows 7 Fix Workaround - The Nexus Forums