Difference between revisions of "AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome"
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = false |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|AaaaaA!!! for the Awesome External Video.png|External video settings}} | {{Image|AaaaaA!!! for the Awesome External Video.png|External video settings}} | ||
{{Image|AaaaaA!!! for the Awesome Video.png|In-game video settings}} | {{Image|AaaaaA!!! for the Awesome Video.png|In-game video settings}} | ||
− | {{Video | + | {{Video |
|wsgf link = https://www.wsgf.org/dr/aaaaaaaaaaaaaaaaaaaaaaaaa-awesome/en | |wsgf link = https://www.wsgf.org/dr/aaaaaaaaaaaaaaaaaaaaaaaaa-awesome/en | ||
|widescreen wsgf award = gold | |widescreen wsgf award = gold | ||
Line 110: | Line 110: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{ii}} Controller works but game doesn't have controller-specific settings so mouse settings carry over and zero deadzone used for analog sticks. | {{ii}} Controller works but game doesn't have controller-specific settings so mouse settings carry over and zero deadzone used for analog sticks. | ||
{{Image|AaaaaA!!! for the Awesome External Remapping.png|External key map settings}} | {{Image|AaaaaA!!! for the Awesome External Remapping.png|External key map settings}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 178: | Line 178: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Overall volume off, low, medium and high. Music on or off. | |separate volume notes = Overall volume off, low, medium and high. Music on or off. |
Revision as of 08:21, 16 September 2021
Developers | |
---|---|
Dejobaan Games | |
Aaaaaculus! | Owlchemy Labs[1] |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | November 23, 2011 |
macOS (OS X) | November 23, 2011 |
Linux | December 17, 2013 |
AaaaaAAaaaAAAaaAAAAaAAAAA!!! | |
---|---|
A Reckless Disregard for Gravity | 2009 |
For the Awesome | 2011 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Includes the browser version. | |||
Humble Store | Includes the browser version. | |||
Steam | Can be played without Steam running.[3] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Dejobaan Games\Awesome\ |
macOS (OS X) | ~/Library/Preferences/unity.Dejobaan Games.Awesome.plist |
Linux | ~/.config/unity3d/Dejobaan Games/Awesome/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Dejobaan Games\Awesome\ |
macOS (OS X) | ~/Library/Preferences/unity.Dejobaan Games.Awesome.plist |
Linux | ~/.config/unity3d/Dejobaan Games/Awesome/ |
- Progress from A Reckless Disregard for Gravity can be imported with "Restore Aaaaa Save File" in options menu.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
- Controller works but game doesn't have controller-specific settings so mouse settings carry over and zero deadzone used for analog sticks.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Right analog stick used as mouse. | |
Full controller support | ||
Controller remapping | External Unity launcher is used. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Overall volume off, low, medium and high. Music on or off. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | |||
TriDef 3D | |||
iZ3D |
Headsets | |||
---|---|---|---|
SteamVR | LibOVRWrapper with Revive Compatibility Layer might work. | ||
Oculus VR (LibOVR) | DK1 & DK2 only. Titled Aaaaaculus! in Steam launcher. For CV1, LibOVRWrapper might work for this game. |
||
Windows Mixed Reality | LibOVRWrapper with Revive Compatibility Layer might work. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | Direct3D 11 is only for the VR version of the game. |
OpenGL | 2.0 | OS X and Linux only. |
Shader Model support | 3, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Dual Core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | Dual Core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Dual Core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM |
Notes
References
- ↑ Aaaaaculus! = Aaaaa! + Oculus Rift
- ↑ Verified by User:Vetle on 2017-05-21
- ↑ Verified by User:Vetle on 2016-03-20