Related changes
Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
27 June 2024
07:44 | Cryostasis diffhist +6 Mrpenguinb talk contribs |
|
03:32 | BioShock Infinite 3 changes history +574 [Nicholas steel (3×)] | |||
m |
|
03:32 (cur | prev) +16 Nicholas steel talk contribs →Correct The Shadow Rendering | |||
m |
|
03:30 (cur | prev) -3 Nicholas steel talk contribs →Correct The Shadow Rendering | |||
|
03:29 (cur | prev) +561 Nicholas steel talk contribs →Essential improvements: Mention how to correct shadow rendering. |
26 June 2024
m 02:07 | BioShock 2 diffhist +8 Haifai talk contribs Added horror as a theme |
m 02:06 | BioShock diffhist +8 Haifai talk contribs Added horror as a theme |
m 01:25 | Gears of War diffhist +93 Verywildguineapig talk contribs →Audio |
25 June 2024
m 16:41 | Scrap Mechanic diffhist +201 41444-seznam.cz1 talk contribs Added Czech lang |
23 June 2024
m 09:17 | BioShock Infinite diffhist +211 41444-seznam.cz1 talk contribs Added Czech lang |
m 09:14 | Rise of the Argonauts diffhist +73 41444-seznam.cz1 talk contribs Czech lang |
m 09:10 | Hitman: Sniper Challenge diffhist +208 41444-seznam.cz1 talk contribs Added Czech lang |
m 09:05 | Sleeping Dogs: Definitive Edition diffhist +217 41444-seznam.cz1 talk contribs Added Czech lang |
21 June 2024
18:59 | Hitman: Sniper Challenge diffhist +260 AlphaYellow talk contribs |
07:41 | List of OpenGL games diffhist +92 Qinlili talk contribs Remove unknown value |
m 06:54 | BioShock 2 diffhist +195 41444-seznam.cz1 talk contribs Added Czech lang |
18 June 2024
|
17:30 | Grand Theft Auto V 2 changes history -187 [Sandemc (2×)] | |||
m |
|
17:30 (cur | prev) 0 Sandemc talk contribs →Modifications | |||
|
17:29 (cur | prev) -187 Sandemc talk contribs →Modifications: add resource adjuster, remove fix npc's killable by player only |
13 June 2024
15:31 | Max Payne 3 diffhist -50 AlphaYellow talk contribs |
12 June 2024
09:53 | Engine:Frostbite 3 diffhist +21 Shadowstealer7 talk contribs Adding successor of just "Frostbite" used from 2022 onwards |
10 June 2024
13:40 | Helldivers diffhist +4 Killerklown talk contribs |
01:18 | Need for Speed: Edge diffhist -4 Qinlili talk contribs →API |
9 June 2024
m 16:17 | Eastward diffhist +135 Aemony talk contribs →API: refchecked the render api claims |
m 15:53 | Warmachine: Tactics diffhist +202 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:45 | Tower Unite diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:45 | The Solus Project diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:44 | The Hunting God diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:44 | Submerged diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:44 | The Archotek Project diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:44 | Refunct diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:44 | Postal Redux diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:44 | Nephise Begins diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:43 | Nephise diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:43 | KovaaK's FPS Aim Trainer diffhist -3 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:43 | Kholat diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:43 | Hello Neighbor diffhist -3 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:42 | Drizzlepath: Genie diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:42 | Drizzlepath: Glass diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:42 | Drizzlepath: Deja Vu diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:42 | ARK: Survival Evolved diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:42 | CHAZE! diffhist -4 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:42 | Danger Zone 2 diffhist -3 Aemony talk contribs →API: UE4's "DX10 mode" is D3D11 using the 10_0 hardware feature level, and it has always been like that |
m 15:31 | Doom & Destiny Advanced diffhist +110 Aemony talk contribs →API: Game uses D3D9, not D3D10 |
|
m 12:33 | Devil May Cry 4: Special Edition 2 changes history +1,073 [Aemony (2×)] | |||
m |
|
12:33 (cur | prev) +962 Aemony talk contribs →Issues fixed: detailed how to fix the current game crashes on startup issue | |||
m |
|
12:20 (cur | prev) +111 Aemony talk contribs →API: refchecked the D3D10 claim |
|
m 12:10 | Men of War: Assault Squad 2 3 changes history +1,390 [Aemony (3×)] | |||
m |
|
12:10 (cur | prev) +99 Aemony talk contribs →API: improved comment | |||
m |
|
11:51 (cur | prev) +34 Aemony talk contribs →Version differences: better desc | |||
m |
|
11:48 (cur | prev) +1,257 Aemony talk contribs detailed Assault Squad 2: Men of War Origins better |
m 11:28 | Mega Man X Legacy Collection 2 diffhist +111 Aemony talk contribs →API: refchecked the D3D10 claim |
m 11:28 | Mega Man X Legacy Collection diffhist +111 Aemony talk contribs →API: refchecked the D3D10 claim |
m 11:24 | Just Cause 2 diffhist +111 Aemony talk contribs →API: refcheck the D3D10 claim |