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Slender: The Arrival (2013)

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Revision as of 21:45, 16 September 2024 by AlphaYellow (talk | contribs)

This page is for the original version released in 2013. For the 10th Anniversary version released in 2023, see Slender: The Arrival (2023).

Slender: The Arrival (2013)
Slender: The Arrival (2013) cover
Developers
Blue Isle Studios
Parsec Productions
Publishers
Blue Isle Studios
Engines
Unity 4[Note 1]
Release dates
Windows March 26, 2013
macOS (OS X) October 15, 2014
Reception
Metacritic 65
OpenCritic 56
IGDB 61
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Exploration, Survival horror
Art styles Realistic
Themes Contemporary, North America, Horror, Supernatural
Series Slender Man
Slender: The Arrival (2013) on HowLongToBeat
Slender: The Arrival (2013) on IGDB
Slender: The Arrival (2013) on MobyGames
Slender: The Arrival (2013) on Wikipedia
Slender: The Eight Pages 2012
Slenderman's Shadow 2012
Slender's Woods 2012
Haunted Memories 2012
Slender: The Arrival 2013
Slender Man - Downpour 2013
Slender: The Nine Pages 2014
Slender - The Gaze Of Horror 2014
Slender: Anxiety 2014
Slender: The Haunted Metro 2019
The Chaser 2019
Slender Revisited 2020
Slender Hentai Edition 2021
S: Lost Chapters TBA

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Slender: The Arrival (2013) is a singleplayer first-person exploration and survival horror game in the Slender Man series.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Steam
Icon overlay.png
Both 2013 and 2015 versions come as beta branches from Slender: The Arrival (2023).
Windows
macOS (OS X)
GOG.com (unavailable)
DRM-free
2013 version only.
Windows
macOS (OS X)

Version differences

The 2013 version includes unique AA settings that are not present in the 2015 version.
The 2015 version simplifies the graphic settings, as well as fixing some visual bugs from the 2013 version.
The GOG.com release is missing the free DLC containing two new levels, as well as the 2015 version.

Playing the original version on Steam

By default, the Steam version uses the 2023 version. Both 2013 and 2015 versions can be played via the game's beta branches.
Change game's version[citation needed]
  1. On Steam Library, right click on Slender: The Arrival > Properties... > Betas.
  2. Select the 2013 version (version2013) or the 2015 version (version2015).

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Blue Isle Studios\Slender - The Arrival
macOS (OS X) $HOME/Library/Application Support/SlenderTheArrival/Saved/Config/macOS/GameUserSettings.cfg
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/252330/pfx/[Note 2]

Save game data location

System Location
Windows HKEY_CURRENT_USER\Software\Blue Isle Studios\Slender - The Arrival
macOS (OS X) $HOME/Library/Application Support/SlenderTheArrival/Saved/SaveGames/
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/252330/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game Graphics Settings (2013 version)
In-game Graphics Settings (2013 version)
In-game Graphics Settings (2015 version)
In-game Graphics Settings (2015 version)

Graphics feature State Notes
Widescreen resolution
The HUD's scale is fixed in 16:9, playing the game in a different aspect ratio will not scale it. Cutscenes are letterboxed.
Multi-monitor
Vert-. HUD is centered at the middle, which can be very intrusive.
Ultra-widescreen
Vert-. HUD remains scaled in 16:9.
4K Ultra HD
Field of view (FOV)
Windowed
Can be windowed by checking the "Windowed" box in Unity's configuration startup window upon launching the game.
Borderless fullscreen windowed
Enable windowed mode and use the -popupwindow parameter (or see the glossary page).
Anisotropic filtering (AF)
For the 2013 version: Off, Partial (4X), and Full (16X). For the 2015 version, it's labeled as "Texture Render Quality": Off, Low (4X), and High (16x).
Anti-aliasing (AA)
For the 2013 version: SSAA (1.5x), DLAA, and NFAA. For the 2015 version, there's no dedicated option, FXAA if "Terrain Detail" is set to "Medium" or "High".
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
For the 2015 version, V-Sync must be set to "60 FPS" in order to run the game at the highest refresh rate supported by the monitor.
60 FPS
For both versions, frame rate is capped at 60 FPS when V-Sync is set to "Off". For the 2015 version, an in-game framerate limiter for 30 FPS is also available.
120+ FPS
Frame rate is capped to the highest refresh rate currently used by the monitor when V-Sync is enabled.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

In-game Mouse Sensitivity Setting
In-game Mouse Sensitivity Setting
Input Settings from the game Launcher
Input Settings from the game Launcher

Keyboard and mouse State Notes
Remapping
Keys can be remapped via the "Input" view in Unity's configuration startup window upon launching the game.
Mouse acceleration
Mouse sensitivity
Presets only. Low, Medium, High, and Very High available.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller buttons can be remapped via the "Input" view in Unity's configuration startup window upon launching the game.
Controller sensitivity
Presets only. Low, Medium, High, and Very High available.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Tracked motion controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game Audio Settings
In-game Audio Settings

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

VR support

In-game VR Setting
In-game VR Setting
VR setting is partially supported in both version from Steam only.
3D modes State Notes
vorpX
G3D, DirectVR
Officially supported game, see official vorpx game list.
Headsets
SteamVR
This game might be playable with the Revive Compatibility Layer (compatibility list).
Oculus VR (LibOVR)
DK1 only. LibOVRWrapper might work for this game.
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer.
OSVR
Devices
Tracked motion controllers
Traditional controller
See Input for details.
Keyboard/Mouse

Issues fixed

Everything in the house is black

This is regarding the new Intel HD Graphics drivers being unsupported by Unity at this time.[2]
Run in Direct3D 11/OpenGL[3]

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista
Processor (CPU) 2.0 GHz Dual Core (Pentium D or better)
System memory (RAM) 1 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce 8800
ATI Radeon X1950
Intel HD Graphics 4000
DirectX 9.0c compatible
Sound (audio device) DirectX 9.0c compatible
Intel HD series requires a workaround.
macOS (OS X)
Minimum
Operating system (OS) 10.6.6
Processor (CPU) Intel Core 2 Duo 2.4 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce 8800
ATI Radeon HD 2600
Intel HD Graphics 4000


Notes

  1. Unity engine build: 4.5.1p3[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References