This page is for the original version released in 2013. For the 10th Anniversary version released in 2023, see Slender: The Arrival (2023).
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source |
DRM |
Notes |
Keys |
OS |
Humble Store |
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Steam |
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Both 2013 and 2015 versions come as beta branches from Slender: The Arrival (2023). |
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GOG.com (unavailable) |
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2013 version only. |
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Version differences
- The 2013 version includes unique AA settings that are not present in the 2015 version.
- The 2015 version simplifies the graphic settings, as well as fixing some visual bugs from the 2013 version.
- The GOG.com release is missing the free DLC containing two new levels, as well as the 2015 version.
Playing the original version on Steam
- By default, the Steam version uses the 2023 version. Both 2013 and 2015 versions can be played via the game's beta branches.
Change game's version[citation needed]
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- On Steam Library, right click on Slender: The Arrival > Properties... > Betas.
- Select the 2013 version (version2013) or the 2015 version (version2015).
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Monetization
Microtransactions
Game data
Configuration file(s) location
System |
Location |
Windows |
HKEY_CURRENT_USER\Software\Blue Isle Studios\Slender - The Arrival |
macOS (OS X) |
$HOME/Library/Application Support/SlenderTheArrival/Saved/Config/macOS/GameUserSettings.cfg |
Steam Play (Linux) |
<SteamLibrary-folder>/steamapps/compatdata/252330/pfx/[Note 2] |
Save game data location
Video
In-game Graphics Settings (2013 version)
In-game Graphics Settings (2015 version)
Graphics feature |
State |
Notes |
Widescreen resolution |
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The HUD's scale is fixed in 16:9, playing the game in a different aspect ratio will not scale it. Cutscenes are letterboxed. |
Multi-monitor |
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Vert-. HUD is centered at the middle, which can be very intrusive. |
Ultra-widescreen |
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Vert-. HUD remains scaled in 16:9. |
4K Ultra HD |
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Field of view (FOV) |
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Windowed |
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Can be windowed by checking the "Windowed" box in Unity's configuration startup window upon launching the game. |
Borderless fullscreen windowed |
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Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
Anisotropic filtering (AF) |
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For the 2013 version: Off, Partial (4X), and Full (16X). For the 2015 version, it's labeled as "Texture Render Quality": Off, Low (4X), and High (16x). |
Anti-aliasing (AA) |
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For the 2013 version: SSAA (1.5x), DLAA, and NFAA. For the 2015 version, there's no dedicated option, FXAA if "Terrain Detail" is set to "Medium" or "High". |
High-fidelity upscaling |
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See the glossary page for potential workarounds. |
Vertical sync (Vsync) |
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For the 2015 version, V-Sync must be set to "60 FPS" in order to run the game at the highest refresh rate supported by the monitor. |
60 FPS |
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For both versions, frame rate is capped at 60 FPS when V-Sync is set to "Off". For the 2015 version, an in-game framerate limiter for 30 FPS is also available. |
120+ FPS |
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Frame rate is capped to the highest refresh rate currently used by the monitor when V-Sync is enabled. |
High dynamic range display (HDR) |
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See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
In-game Mouse Sensitivity Setting
Input Settings from the game Launcher
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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VR support
- VR setting is partially supported in both version from Steam only.
Issues fixed
Everything in the house is black
- This is regarding the new Intel HD Graphics drivers being unsupported by Unity at this time.[2]
Run in Direct3D 11/OpenGL[3]
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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macOS (OS X) | |
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This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Middleware
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Middleware |
Notes |
Physics |
PhysX |
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System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
XP, Vista |
7 |
Processor (CPU) |
2.0 GHz Dual Core (Pentium D or better)
| Quad Core |
System memory (RAM) |
1 GB |
3 GB |
Hard disk drive (HDD) |
2 GB | |
Video card (GPU) |
Nvidia GeForce 8800 ATI Radeon X1950 Intel HD Graphics 4000 DirectX 9.0c compatible
| Nvidia GeForce GTX 260 ATI Radeon HD 4850 1 GB of VRAM |
Sound (audio device) |
DirectX 9.0c compatible | |
- Intel HD series requires a workaround.
macOS (OS X) |
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Minimum |
Operating system (OS) |
10.6.6 |
Processor (CPU) |
Intel Core 2 Duo 2.4 GHz |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
2 GB |
Video card (GPU) |
Nvidia GeForce 8800 ATI Radeon HD 2600 Intel HD Graphics 4000 |
Notes
- ↑ Unity engine build: 4.5.1p3[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
References