Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Selaco"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Save game data location: Fix XDG template placement)
m (Update infobox strategywiki link)
Line 27: Line 27:
 
|gogcom id    =  
 
|gogcom id    =  
 
|official site=https://selacogame.com/
 
|official site=https://selacogame.com/
|strategywiki =  
+
|strategywiki = Selaco
 
|mobygames    = 224913
 
|mobygames    = 224913
 
|wikipedia    =  
 
|wikipedia    =  

Revision as of 17:11, 20 June 2024

Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Selaco
Selaco cover
Developers
Altered Orbit Studios
Engines
GZDoom
Release dates
Windows Early access
Linux Early access
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS
Themes Sci-fi
Selaco guide on StrategyWiki
Selaco on MobyGames

Selaco is a singleplayer action-FPS developed and published by Altered Orbit Studios.

The game released in early access on May 31, 2024 with the first of three planned chapters.

General information

Official Discord server
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
DRM-free after installation through Steam client (notes may include more details)
Windows
Linux

Demo version

Official archived download[1]
Not representative of the current state of the game and only archived for preservation's sake.[2]

Essential improvements

Skip intro videos

Use the +g_skipintro 1 command line argument.[3]

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\selaco-ea-<user>.ini[Note 1]
Linux <path-to-game>/selaco-ea-<user>.ini
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows <path-to-game>\Save\*.zds[Note 1]
%APPDATA%\Saved Games\Selaco-EA\*.zds
Linux $XDG_CONFIG_HOME/selaco-ea/*.zds
This game follows the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Hor+.[4] Also supports centered GUI via HUD Insets video option.
4K Ultra HD
Field of view (FOV)
80°-130°.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Trilinear filtering only.
Anti-aliasing (AA)
FXAA
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Framerate can be set to Unlimited or capped to 60, 75, 90, 120, 144, or 200 FPS.
High dynamic range display (HDR)
[5]
Color blind mode
Stated in-game to be "coming soon to the Early Access build".

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
X and Y sensitivity can be adjusted together or separately.
Mouse input in menus
Mouse Y-axis inversion
X and Y inversion supported.
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
X and Y axis for each analog stick as well as analog trigger axis can be changed individually.
Controller Y-axis inversion
X, Y, and trigger axis can be inverted.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
[6]
PlayStation controllers
DualShock 4, DualSense
Game relies on Steam Input Hook input (legacy mode) for official support.[7]
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Game store and Steam client incorrectly state the game uses Steam Input API.[7]
Hook input (legacy mode)
[7]
Official controller preset(s)
Steam Controller button prompts
Cursor detection
Steam Cursor Detection falsely assumes the mouse cursor is on-screen at all times.[8]

Audio

Audio options.
Audio options.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Story only or story and enemy.
Closed captions
Mute on focus lost
Toggleable; called Sound in Background.
EAX support
Royalty free audio
Streamer Mode in Graphics Options refers to graphics modifications designed to make the game's visuals suitable for streaming (i.e. disabling film grain).

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
OpenGL
Vulkan
Executable 32-bit 64-bit Notes
Windows
Linux

Middleware

Middleware Notes
Audio OpenAL Soft [9]

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) Intel Core i3-2100
System memory (RAM) 4 GB
Hard disk drive (HDD) 900 MB
Video card (GPU) Nvidia GeForce GTX 970
4 GB of VRAM
OpenGL 3.3 compatible
A 64-bit operating system is required.
An SSD is highly recommended.
Linux
Minimum Recommended
Operating system (OS) Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
Processor (CPU) Intel Core i3-2100
System memory (RAM) 4 GB
Hard disk drive (HDD) 900 MB
Video card (GPU) ATI Radeon HD 57xx series
Nvidia GeForce 400 series
OpenGL 4.0 compatible
A 64-bit operating system is required.
An SSD is highly recommended.


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Steam Community Event - We need to talk about the Selaco Demo - last accessed on 2024-05-30
    "For starters, all three versions of the demo will soon be uploaded to Archive.org. This includes the initial Nextfest version, the patched version, and 'The Big Update' we launched six months after the demo's initial release. Additionally, anyone is welcome to distribute copies of the demo across the web. There is no DRM for the demo."
  2. Steam Community Event - We need to talk about the Selaco Demo - last accessed on 2024-05-30
    "While we really love the demo and still find it enjoyable to play through today, it hasn't aged all that well. It is simply not a good representation of the game anymore. Many of the critiques we frequently received are problems we addressed years ago, and many of the suggestions to improve things have been implemented. I still hope to make a blog post in the near future to explain a bunch of these improvements! To put it bluntly, the upcoming release version blows the demo out of the water. Everything has been refined, portions of the demo map have been reworked, performance is better than ever, and our AI is now capable of much more. Everything feels a lot better. Nothing is left untouched. Having the demo out there doesn't make us feel as comfortable anymore because we know how much things have improved."
  3. Verified by User:Macgovern on 2024-06-06
  4. Verified by User:Macgovern on 2024-06-01
    Tested using custom 2560x1080 and 3840x1080 resolutions on my 4K HDR TV.
  5. Verified by User:Macgovern on 2024-06-01
    Forced on by opening the game's config file, setting vk_hdr to true, and running the game using the Vulkan renderer. Colors are washed-out with no way to correct HDR output (see https://forum.zdoom.org/viewtopic.php?t=75802 for a generic example).
  6. Verified by User:Macgovern on 2024-05-31
    Tested using my Xbox Series Core controller.
  7. 7.0 7.1 7.2 Verified by User:Macgovern on 2024-05-31
    Internally, game exposes XInput and DirectInput, and game is unable to use any controllers if Steam Input is enabled for the game, a controller is plugged in and recognized by Steam, and both XInput and DirectInput are disabled.
  8. Verified by User:Macgovern on 2024-05-31
    Tested by allowing simultaneous controller and keyboard and mouse support in-game, setting up a custom Steam controller profile relying on cursor detection, and deploying it in-game.
  9. Verified by User:Macgovern on 2024-06-02
    Details of openal32.dll found in game's directory clearly state it is OpenAL Soft.