User talk:Garrett
- (cur prev topic) 04:43, 9 April 2015 . . RaTcHeT302 (talk | contribs) commented on "Can't get the developer form to work" (I tried adding &action=formedit but that didn't do much. http://pcgamingwiki.com/w/index.php?title=Developer:Bandai_Namco_Games&action=fo...) . . +206
- (cur prev topic) 09:19, 4 April 2015 . . RaTcHeT302 (talk | contribs) commented on "Downsampling and downscaling." (I moved it to the namespace if that's fine, thanks.) . . +51
- (cur prev topic) 21:32, 3 April 2015 . . Garrett (talk | contribs) commented on "Downsampling and downscaling." (I see I somehow lost the mention of terminology while rewriting before I posted. Expack3's response covers some of the technical specific...) . . +462
- (cur prev topic) 15:39, 3 April 2015 . . RaTcHeT302 (talk | contribs) commented on "Downsampling and downscaling." (I got confused because of the lines next to the boxes so it's okay, I thought that answer was for me at first. I wish there was a better...) . . +183
- (cur prev topic) 15:06, 3 April 2015 . . Anonymous (talk | contribs) commented on "Downsampling and downscaling." (I was attempting to respond to Garrett's assertion; apologies for the confusion. :( To actually answer your question, RaTcHeT302, downsam...) . . +1,064
- (cur prev topic) 15:04, 3 April 2015 . . Mirh (talk | contribs) commented on "Downsampling and downscaling." (Referring back to my previous explanation of the difference between supersampling and downsampling here... ...and after reading some wiki...) . . +733
- (cur prev topic) 14:16, 3 April 2015 . . RaTcHeT302 (talk | contribs) commented on "Downsampling and downscaling." (I really do not honestly care about all these things right now as I would've asked otherwise, I just wanted to know the main differences...) . . +756
- (cur prev topic) 13:35, 3 April 2015 . . Anonymous (talk | contribs) commented on "Downsampling and downscaling." (When it comes to downscaling, NVIDIA/AMD's solution works similarly to GeDoSaTo, except NVIDIA/AMD are able to do it on the driver level...) . . +1,004
- (cur prev topic) 12:34, 3 April 2015 . . RaTcHeT302 (talk | contribs) commented on "Downsampling and downscaling." (Nevermind I do have DSR, I was looking at the wrong menu.) . . +57
- (cur prev topic) 10:43, 3 April 2015 . . RaTcHeT302 (talk | contribs) commented on "Downsampling and downscaling." (I don't really understand what you are referring to in that post, so that's not of much use to me. I know you can create custom resolutio...) . . +313
- (cur prev topic) 10:33, 3 April 2015 . . Garrett (talk | contribs) commented on "Downsampling and downscaling." (I don't think this counts as a distinct feature. The Nvidia/AMD Super Resolution feature works the same as a real display with that resol...) . . +395
- (cur prev topic) 09:44, 3 April 2015 . . RaTcHeT302 (talk | contribs) commented on "Downsampling and downscaling." (Do you know whenever they are the same thing? Also could this stuff be incorporated somewhere such as the Borderless thingy? http://pcgam...) . . +280
- (cur prev topic) 21:40, 27 March 2015 . . Garrett (talk | contribs) commented on "Tooltips on hover (on specific words)?" (The Reference Tooltips gadget is currently not installed; I'll bring it up on the forum.) . . +125
- (cur prev topic) 14:25, 27 March 2015 . . Mirh (talk | contribs) commented on "Tooltips on hover (on specific words)?" (Speaking of which, it wouldn't be bad if we could have references linking working like Wikipedia. I mean, you click over [1] and a kind o...) . . +196
- (cur prev topic) 22:58, 26 March 2015 . . Garrett (talk | contribs) commented on "Tooltips on hover (on specific words)?" (HTML titles have accessibility problems (the text is inaccessible to users browsing with the keyboard, touch, or a screen reader) so it's...) . . +437
- (cur prev topic) 21:39, 26 March 2015 . . RaTcHeT302 (talk | contribs) commented on "Tooltips on hover (on specific words)?" (Can such things be added on the wiki? So that they could be used for more specific infos or something similar to this case. http://pcgami...) . . +215
- (cur prev topic) 06:54, 3 March 2015 . . Garrett (talk | contribs) commented on "Firefox issue related to the Cleanup template" (I have removed the default bold, instead using bold on specific portions of templates (as on Wikipedia). You might need to do a hard refr...) . . +210
- (cur prev topic) 20:24, 19 February 2015 . . Garrett (talk | contribs) commented on "Firefox issue related to the Cleanup template" (The bold is set by a style used on multiple templates. I'll look into this further to see what it would affect.) . . +111
- (cur prev topic) 17:43, 19 February 2015 . . RaTcHeT302 (talk | contribs) commented on "Firefox issue related to the Cleanup template" (Could you please remove the bold tag in the cleanup template? or set the font-weight either to bold or 100 for the entire bold tag? as it...) . . +195
- (cur prev topic) 19:29, 12 February 2015 . . Garrett (talk | contribs) commented on "New value in the Path template." (I have added support for allusersprofile as a valid input but note that this outputs as %PROGRAMDATA% for consistency since the target is...) . . +197
- (cur prev topic) 18:14, 12 February 2015 . . RaTcHeT302 (talk | contribs) commented on "New value in the Path template." (Could %ALLUSERSPROFILE% be added to the template please? http://pcgamingwiki.com/wiki/Template:Path) . . +100
- (cur prev topic) 20:11, 10 February 2015 . . Garrett (talk | contribs) commented on "How does the Games Republic storefront work?" (Custom stores have the same catalogue as the regular store, so no additional effort is required.) . . +96
- (cur prev topic) 11:23, 10 February 2015 . . RaTcHeT302 (talk | contribs) commented on "Equal signs ignored in the availability table, breaking any links" (I realized that after posting that.) . . +35
- (cur prev topic) 11:22, 10 February 2015 . . RaTcHeT302 (talk | contribs) commented on "How does the Games Republic storefront work?" (Does the owner of the PCGW account need to manualy add which games are going to be sold or are they automatically added?) . . +120
- (cur prev topic) 17:52, 28 January 2015 . . Anonymous (talk | contribs) commented on "Equal signs ignored in the availability table, breaking any links" (They're not ignored, this is how it's meant to work. How else would we possibly have named fields in templates. The previously used solut...) . . +230
- (cur prev topic) 17:04, 28 January 2015 . . RaTcHeT302 (talk | contribs) commented on "Equal signs ignored in the availability table, breaking any links" (See http://pcgamingwiki.com/w/index.php?title=Trine_Enchanted_Edition&oldid=148486) . . +82
- (cur prev topic) 01:25, 15 January 2015 . . Garrett (talk | contribs) commented on "Incorrect CSS margin on GOG links." (I got around to finding a fix. MediaWiki's HTML DD list generation doesn't handle entries from child templates or parser functions proper...) . . +366
- (cur prev topic) 16:19, 14 January 2015 . . RaTcHeT302 (talk | contribs) commented on "Incorrect CSS margin on GOG links." (http://i.imgur.com/vjQjXtH.png) . . +30
- (cur prev topic) 01:00, 5 November 2014 . . Anonymous (talk | contribs) commented on "template:availability addition suggestion" (Maybe getgames would be a good addition, something along the lines of: | getgames = [http://www.getgamesgo.com/product/{{link}} GetGames]...) . . +172
- (cur prev topic) 17:54, 29 October 2014 . . Anonymous (talk | contribs) commented on "Steam DRM-Free and Release Date disparities" (Thanks for the informative response! I've been winding down here a bit with FFXIII cleaned up (was a nice little side project for me). Yo...) . . +1,876
- (cur prev topic) 20:37, 28 October 2014 . . Garrett (talk | contribs) commented on "Steam DRM-Free and Release Date disparities" (The lack of a client check is not a deliberate feature on Valve's part; it can vary between platforms and has sometimes changed in later...) . . +382
- (cur prev topic) 12:11, 28 October 2014 . . Anonymous (talk | contribs) commented on "Steam DRM-Free and Release Date disparities" (In regards to the recent edit on Revolver360: If a game is DRM-Free on Steam how are we marking it other than the if DRM-free steam games...) . . +579
- (cur prev topic) 00:41, 13 October 2014 . . Anonymous (talk | contribs) commented on "Engine page question" (I thought it might just need to be purged, thank you!) . . +53
- (cur prev topic) 00:17, 13 October 2014 . . Garrett (talk | contribs) commented on "Engine page question" (Multiple engines etc. will work; the engine page didn't show the change because the cache doesn't update immediately when a related page...) . . +363
- (cur prev topic) 23:17, 12 October 2014 . . Anonymous (talk | contribs) commented on "Engine page question" (Hi. Is there any way to get Final Fantasy XIV to show up in Engine:Crystal Tools while listing multiple engines? Sorry if you are the wro...) . . +162
- (cur prev topic) 09:42, 30 August 2014 . . Nicereddy (talk | contribs) commented on "A few things to think about getting Garrbot to do" (Changing all uses of Good Old Games to GOG.com Changing uses of GOG.com forum to GOG.com Community Discussions (since that's what the web...) . . +873
- (cur prev topic) 05:06, 30 August 2014 . . Nicereddy (talk | contribs) commented on "Cleaning up the System Requirements using Garrbot" (Sorry I keep asking for more Garrbot features :P While editing pages I've noticed a lot of hideous system requirements code. See here: ht...) . . +536
- (cur prev topic) 22:59, 11 April 2014 . . Anonymous (talk | contribs) commented on "Using "WineD3D on Windows - DirectX 9" as possible replacement fix for random crashes in Fallout: New Vegas?" (Please disregard my previous message - I tested WineD3D on Windows - DirectX 9, and the application crashed upon launching due to an erro...) . . +269
- (cur prev topic) 12:26, 11 April 2014 . . Anonymous (talk | contribs) commented on "Using "WineD3D on Windows - DirectX 9" as possible replacement fix for random crashes in Fallout: New Vegas?" (I noted your recent change to the Fallout: New Vegas page, and I was wondering: would WineD3D on Windows - DirectX 9 be a valid replaceme...) . . +363
- (cur prev topic) 19:39, 18 March 2014 . . Garrett (talk | contribs) commented on "Sega Mega Drive Classics" (I took this screenshot from a DotEmu game (Altered Beast) which is an NA version. This is the only game I have in the series so I have no...) . . +384
- (cur prev topic) 19:14, 18 March 2014 . . Sigma 7 (talk | contribs) commented on "Sega Mega Drive Classics" (I need a bit of verification on File:Sega Mega Drive Classics settings.png, as I'm getting a different content: http://imgur.com/DfHsFom...) . . +400
- (cur prev topic) 13:46, 8 February 2014 . . Mirh (talk | contribs) commented on "FOV in Dead Space" (Widescreen fixer won't easily disappear from the net, even if tomorrow the developer deleted all traces Anyway, widescreen fixer claims s...) . . +310
- (cur prev topic) 11:48, 7 February 2014 . . Cawt (talk | contribs) commented on "FOV in Dead Space" (Thanks for the answers and the changes! Yeah, the custom resolution method is pretty kludgey, I agree. Deprecated as it is, it still is a...) . . +436
- (cur prev topic) 19:54, 6 February 2014 . . Garrett (talk | contribs) commented on "FOV in Dead Space" (If gameplay is negatively affected it should be false; games have to still be properly playable at such settings for this to be considere...) . . +215
- (cur prev topic) 15:00, 6 February 2014 . . Mirh (talk | contribs) commented on "FOV in Dead Space" (My ears are burning :p Anyway, the old method was pretty bad and tricky. On the other hand, widescreen fixer works flawlessly with the ga...) . . +375
- (cur prev topic) 06:58, 6 February 2014 . . Garrett (talk | contribs) commented on "FOV in Dead Space" (It looks like the FOV steps were removed in this edit because Widescreen Fixer added support for Dead Space (rather than because of devel...) . . +535
- (cur prev topic) 06:40, 6 February 2014 . . Cawt (talk | contribs) commented on "FOV in Dead Space" (Hi, If I am not mistaken, I see that you have removed the FoV modification from the dead space article. I respectfully disagree with this...) . . +1,887
- (cur prev topic) 02:08, 12 November 2013 . . Garrett (talk | contribs) commented on "Humble Store Availability ID" (Done; HumbleStore is now a supported ID.) . . +40
- (cur prev topic) 01:16, 12 November 2013 . . Nicereddy (talk | contribs) commented on "Humble Store Availability ID" (I've added the "H" Humble oftentimes uses as their logo to the wiki. It's located here. The old picnic-blanket w/ stick is now deprecated...) . . +317
- (cur prev topic) 21:12, 15 October 2013 . . Nicereddy (talk | contribs) commented on "Contact on "The Big List of DRM-Free Games on Steam"" (I've also added you to the The Big List of 3rd Party DRM on Steam) . . +69