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The Mummy

From PCGamingWiki, the wiki about fixing PC games
The Mummy
The Mummy cover
Developers
Rebellion Developments
Publishers
Konami
Engines
SR Engine
Release dates
Windows November 22, 2000
Reception
Metacritic 46
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Adventure, Shooter, TPS
Art styles Realistic
Themes Egypt, Interwar, Supernatural
Series The Mummy
The Mummy on HowLongToBeat
The Mummy on IGDB
The Mummy on MobyGames
The Mummy on Wikipedia
The Mummy
The Mummy 2000
The Mummy (2004) 2004
The Mummy Demastered 2017

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Simple disc check.
Windows
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Rebellion\TheMummy[Note 1]

Save game data location

System Location
Windows <path-to-game>\Save[Note 2]

Video

Settings in the game's launcher.
Settings in the game's launcher.

Graphics feature State Notes
Widescreen resolution
Use the Widescreen & FOV Fix.
Multi-monitor
Use the Widescreen & FOV Fix.
Ultra-widescreen
Use the Widescreen & FOV Fix.
4K Ultra HD
Use dgVoodoo 2 with the Widescreen & FOV Fix.
Field of view (FOV)
Use the Widescreen & FOV Fix to set a custom FOV value.
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Capped at ~30 FPS.
High dynamic range display (HDR)

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

In-game settings.
In-game settings.

Audio feature State Notes
Separate volume controls
Volume settings are not stored and have to be set manually in each session.
Surround sound
Up to 7.0 output with DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Issues unresolved

Out of sync audio during cutscenes on modern systems

During In-Game Cutscenes the audio plays faster than what's happening on screen, resulting in it being done playing while the cutscene is still going.

Other information

API

Technical specs Supported Notes
Direct3D 6 Minimum required DirectX version listed is 7, however the game uses Direct3D 6 for rendering.[1]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Bink Video 3.0.0.0

System requirements

Windows
Minimum Recommended
Operating system (OS) 95 / 98
Processor (CPU) Intel Pentium 266 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 650 MB
Video card (GPU) 8 MB of VRAM
DirectX 7.0 compatible


Notes

  1. Applications writing to HKEY_LOCAL_MACHINE\SOFTWARE will be redirected to other locations based on various criterias, see the glossary page for more details.
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2024-04-26
    According to System Informer, the game loads d3dim.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 6 (game loads Direct3DDevice3 and DirectDraw4 interfaces).