PCGamingWiki:Editing guide/VR support

From PCGamingWiki, the wiki about fixing PC games
Only add in this section if any of the table fields apply.

The VR support section handles all 3D and VR-related software and hardware support for a game.

The table

Template documentation

Syntax

{{VR support
|gg3d name                   = 
|native 3d gg3d award        = platinum/gold/silver/bronze/uncertified
|nvidia 3d vision gg3d award = 
|tridef 3d gg3d award        = 
|iz3d gg3d award             = 
|native 3d                   = 
|native 3d notes             = 
|nvidia 3d vision            = 
|nvidia 3d vision notes      = 
|tridef 3d                   = 
|tridef 3d notes             = 
|iz3d                        = 
|iz3d notes                  = 
|htc vive                    = 
|htc vive notes              = 
|oculus rift                 = 
|oculus rift notes           = 
|osvr                        = 
|osvr notes                  = 
|tracked motion controllers  = 
|tracked motion controllers notes= 
|keyboard-mouse              = 
|keyboard-mouse notes        = 
|3rd space gaming vest       = 
|3rd space gaming vest notes = 
|novint falcon               = 
|novint falcon notes         = 
|trackir                     = 
|trackir notes               = 
|play area seated            = 
|play area seated notes      = 
|play area standing          = 
|play area standing notes    = 
|play area room-scale        = 
|play area room-scale notes  = 
}}

Example

3D modes Native GG3D Notes
Native 3D
Use <community mod name>.
Nvidia 3D Vision
Use Helix Mod: Alien: Isolation.
TriDef 3D
iZ3D
Headsets Native Notes
HTC Vive
Oculus Rift
See this reddit post.
OSVR
Devices Native Notes
Tracked motion controllers
Keyboard/Mouse
Launch with -kbm command line argument.
3RD Space Gaming Vest
Novint Falcon
TrackIR
Play area Native Notes
Seated
Standing
Run with StandingVR.exe.
Room-scale
Requires the Time Trials DLC.

The table holds all the relevant information for the section. It is split up into 4 distinct sub-sections:

  • 3D modes
  • Headsets
  • Devices
  • Play area

General rules

  • Fill in all the fields for 3D modes, but only fill in the applicable fields for Headsets, Devices, and Play area.
  • GameGrade3D (GG3D) is a database focused on assessing the quality of stereoscopic 3D modes used in games.
    • The community-driven aspect of grading may make it difficult to pinpoint the award level for the respective field. As such, the award level with the most submissions is the overall award level for the mode (ignore sub-ratings).
      • Ex. If a entry has 3 Platinum awards but also 6 Gold awards, set the relevant award field to gold

Field breakdown

Field Definition How to find Notes
Native 3D Support for native stereoscopic visuals (i.e. independent implementation not reliant on 3rd party software). The developers will state either on the store page or elsewhere support for the mode. Sometimes support is already included with certain game engines.
NVIDIA 3D Vision Support for NVIDIA 3D Vision, a complete stereoscopic gaming kit. The developers or Nvidia will state either on the store page or elsewhere support for the mode. A full list of officially supported games can be found on Nvidia's website.
TriDef 3D Support for TriDef 3D, an application that enables stereoscopic visuals for 2D-only games and media. A full list of officially supported games can be found on TriDef 3D's website.
iZ3D Support for iZ3D, an application that enables stereoscopic visuals. A full list of officially supported games can be found on iZ3D's website (archived). The developers of iZ3D went bankrupt in mid-2012. As such, the software is no longer actively supported and is considered obsolete.
HTC Vive Support for the HTC Vive, a virtual reality (VR) headset. The developers will state either on the store page or elsewhere support for the headset. Very rare feature. Support is expected to become more prevalent once more games are designed with VR in mind.
Oculus Rift Support for the Oculus Rift, a virtual reality (VR) headset. The developers will state either on the store page or elsewhere support for the headset. Very rare feature. Support is expected to become more prevalent once more games are designed with VR in mind.
OSVR Support for OSVR virtual reality (VR) headsets. The developers will state either on the store page or elsewhere support for the headset. Very rare feature. Support is expected to become more prevalent once more games are designed with VR in mind.
Keyboard-mouse Support for Keyboard and mouse input in VR games. Only displayed when the HTC Vive and/or Oculus Rift field is used.
3RD Space Gaming Vest Support for the 3RD Space Gaming Vest. A full list of officially supported games can be found on TN Games's website.
Novint Falcon Support for the Novint Falcon, a haptics-centric controller. A full list of officially supported games can be found on Novint's website.
TrackIR Support for the TrackIR, an optical motion tracking controller. A full list of officially supported games can be found on NaturalPoint's website.
Play area Play area required for VR games Listed on the game's store page or in the documentation. Only displayed when the HTC Vive and/or Oculus Rift field is used.