The Network section holds all the multiplayer and networking options available for a game. A list of game-specific network ports required to port forward a game is also provided.
The section is split up into 3 distinct tables:
|local play =
|local play players =
|local play modes =
|local play notes =
|lan play =
|lan play players =
|lan play modes =
|lan play notes =
|online play =
|online play players =
|online play modes =
|online play notes =
|asynchronous notes =
The first table of the section, it handles all the multiplayer gameplay types available.
Almost all of the fields are split up into three major categories:
Each category has a "Modes" row to state the gameplay types that particular networking method supports. There are three possible values:
Finally, there is a section for Asynchronous multiplayer support:
While most of this information is highlighted by the developer or publisher, smaller details (such as max player count) may be overlooked.
There are multiple places where information on multiplayer types and modes can be found, either partially or completely:
|matchmaking = unknown
|matchmaking notes =
|p2p = unknown
|p2p notes =
|dedicated = unknown
|dedicated notes =
|self-hosting = unknown
|self-hosting notes =
|direct ip = unknown
|direct ip notes =
The second table of the section, it handles all the network options available for a game.
Note that this table only needs to be added in for games with LAN or online multiplayer types.
The third and final table for the section, it provides the list of ports (both TCP and UDP) required to port forward a game. UPnP support is also shown.
Note that this table only needs to be added in for games with online multiplayer types.
There are multiple places where information on game network ports can be found, either partially or completely: