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Infinity Danger

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Infinity Danger
Infinity Danger cover
Developers
Milkstone Studios
Engines
XNA
Release dates
Windows March 22, 2011
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Top-down view
Controls Direct control
Genres Arcade, Shooter
Vehicles Space flight
Art styles Realistic
Themes Space

Infinity Danger is a top-down view space flight shooter game developed by Milkstone Studios. It was inspired by the freeware game Warning Forever, and developed using the XNA framework.

The game was previously available on Xbox 360 from the Xbox LIVE Indie Games service until its closure on October 7, 2017. The PC version was released on March 22, 2011 on Amazon, GamersGate, and directly through the developer's website.

This game does not have any keyboard remapping options or support mouse controls. A controller is recommended. No updates has been released for this game.

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
Windows
Amazon.com
DRM-free
Not available outside of the United States.
Windows
GamersGate
DRM-free after installation (requires an internet connection during installation)
Windows
A demo is available from the developer's website.
Soundtrack is available for free and can be purchased at any price from the composer's Bandcamp.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\IsolatedStorage\*\*\Url.*\Url.*\Files\config.xml
The game's configuration and save data locations in %LOCALAPPDATA%\IsolatedStorage for this game are made up of randomly generated numbers and letters throughout these paths. Moving the game's installation files to a different location on the computer will also cause the game to make a new randomly-generation configuration and save data path.[1]

Save game data location

System Location
Windows %LOCALAPPDATA%\IsolatedStorage\*\*\Url.*\Url.*\Files\Awards\<user-id>.xml
%LOCALAPPDATA%\IsolatedStorage\*\*\Url.*\Url.*\Files\Stats\<user-id>.xml
The save file names are determined by the profile name entered in the title screen, otherwise the game defaults to Player*.xml.[2]

Video

General settings.
General settings.
Video settings.
Video settings.
Game settings can be found under the Extras menu.

Input

Keyboard and mouse State Notes
Remapping
Uses a predefined setup of WASD for movement, for shooting, Q and E to decrease/increase bullet spread respectively, and Space to toggle auto-fire.[6]
Mouse acceleration
Mouse is not used at all.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
XInput only.[7]
Full controller support
Changing profile name requires keyboard.
Controller remapping
Movement is bound to the Left Stick, shooting is bound to the Right Stick, increasing/decreasing bullet spread are bound to the Left and Right Triggers respectively, and toggling auto-fire is bound to the A button.[6]
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Can be disabled from the Settings menu.
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Sliders for SFX, Music.
Surround sound
Subtitles
No speech outside of the announcer.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 9, 10 [8]
Shader Model support 4.0
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7
Processor (CPU) Intel Pentium 4 1.8 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 150 MB
Video card (GPU) DirectX 10 compatible
Shader model 4.0 support


References

  1. Verified by User:AmethystViper on 2021-06-03
    Earlier this configuration file and save data path started with the combination of "u543oey5.vrv" followed by a series of longer strings with more random numbers and letters until I was able to find these files. Deleting the "u543oey5.vrv" folder generated by this game and relaunching it then created a new folder but this time as "ore1cd3b.flp" with a different combination of numbers and letters for the rest of the path. I wish I was making this up.
  2. Verified by User:AmethystViper on 2021-06-03
    After creating three random profile names in the title screen, an *.xml file with the names I've given for the in-game player profile populated the save file locations.
  3. Verified by User:Amethystviper on 2023-08-06
    3840x2160 resolution option appears in the graphics settings on a 4K display.
  4. Verified by User:Amethystviper on 2023-08-06
  5. Verified by User:AmethystViper on 2021-05-03
    Steam's FPS counter measured ~380 FPS when V-sync was disabled.
  6. 6.0 6.1 Verified by User:AmethystViper on 2021-06-02
  7. Verified by User:AmethystViper on 2021-05-03
    Tested with an Xbox One controller, which worked fine for this game, and a Logitech F310 in DirectInput mode, which did not register any inputs in the game.
  8. Verified by User:Aemony on 2022-05-22
    RTSS claims the game is using D3D9. The D3D10 claim is questionable -- possibly just incorrect system requirements.