| Release dates
September 28, 2004
May 9, 2013
- Fairly moddable, further documentation can be found here along with a handy modding guide.
- Lacks an official map editor for new scenarios.
- Evil Planet Wiki
- Steam Community Discussions
- Evil Planet Community Site - Great source of mods and tutorials
- GOG.com Support Page - Wide array of common fixes
- GOG.com Community Discussions
- Steam Users Forums
- 1 Availability
- 2 Essential improvements
- 3 Game data
- 4 Video settings
- 5 Input settings
- 6 Audio settings
- 7 Issues unresolved
- 8 Issues fixed
- 9 Other information
- 10 System requirements
- 11 References
|Green Man Gaming|
|GOG.com||Windows and OS X.|
|Steam||EU release with stability fixes from the US version.|
- The Steam release is a blend between the 1.0 European Patch and the 1.1 US patch, the latter missing some of the most obvious changes.
Skip intro videos
- Many fixes and improvements from the US and EU official patch are already included, as well as the unofficial 1.1 patch along with the content from the Bonus CD.
- The only official patch, released by Elixir before its demise in 2005. It fixes a number of issues, however it should be noted a number of issues still remain.
- An unofficial fan patch collated by Evil Planet. Although designed for the US release, most game elements introduced should function with European versions of the game.
- A free expansion to the game, it provides a new unit, a new trap, and various other additions.
- Before getting started download every patch and the Bonus CD along with the universal resolution changer.
Enabling the developer console
Configuration file(s) location
Save game data location
|Widescreen resolution||See Widescreen resolution.|
|Field of view (FOV)||Change the Max Camera Height. See Custom camera height.|
|Borderless fullscreen windowed||Fixes Alt+Tab ↹ crashes. When out of focus it will appear as paused.|
|Anisotropic filtering (AF)||Force in the graphics card control panel.|
|Vertical sync (Vsync)|
|High frame rate||No FPS cap. Performance hits are to be expected with more entities.|
Through the resolution changer
|Keyboard and mouse||Native||Notes|
|Mouse input in menus|
|Mouse Y-axis inversion|
|Separate volume controls|
|Surround sound||Up to 7.1 |
|Subtitles||A subtitles mod only used for basic announcements.|
|Mute on focus lost|
|EAX support||EAX 4|
|German||Some dialogues are disabled by default. See this.|
|Italian||A text translation is available here.|
- This issue only seems to persist when rotating the camera inside the lair while viewing whatever is outside.
Error "The Direct3D device has a non-zero reference"
- Caused by a resolution change while in the main menu rendering the game unplayable.
Deleteting configuration file
Missing grass (Windows)
Playtime not being tracked (Steam)
Launch Evil Genius once or twice
Enabling speech on the German version
- For the next tweaks, use Ctrl+F in order to find the following lines easily.
Custom camera height
MinHeight=7.0 MaxHeight=40.0 MinAngle=2.55 MaxAngle=3.1415
Changing the default Debug.log location
- By default on Windows this file is created into the main C: drive.
Debug output log file=C:/Game Path/DynamicResources
|Operating system (OS)||98SE||ME, 2000, XP|
|Processor (CPU)||Pentium III 800 MHz||Pentium IV 1.5 GHz|
|System memory (RAM)||128 MB||256 MB|
|Hard disk drive (HDD)|| |
|Video card (GPU)|| nVidia GeForce 2
16 MB of VRAM
| nVidia GeForce 3 |
64 MB of VRAM