Evil Genius
From PCGamingWiki, the wiki about fixing PC games
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| Developers
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| Publishers
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| Release dates
Windows
September 28, 2004 OS X
May 9, 2013 |
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Key points
Fairly moddable, further documentation can be found here along with a handy modding guide.
Lacks an official map editor for new scenarios.
General information
Evil Planet Wiki
Steam Community Discussions
Evil Planet Community Site - Great source of mods and tutorials
GOG.com Support Page - Wide array of common fixes
GOG.com Community Discussions
Steam Users Forums
Contents
Availability[edit]
| Source | DRM | Notes | Keys |
|---|---|---|---|
| Retail | |
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| Developer website | |
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| GamersGate | |
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| Green Man Gaming | |
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| GOG.com | |
Windows and OS X. | |
| Steam | |
EU release with stability fixes from the US version. |
The Steam release is a blend between the 1.0 European Patch and the 1.1 US patch, the latter missing some of the most obvious changes.
Essential improvements[edit]
Skip intro videos[edit]
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StartupState=1 CopyrightScreenDuration=0 |
Patches[edit]
PCGamingWiki Patch[edit]
Contains all the official fixes and most tweaks, new fixes, the extra bonus content, some small balance changes and more.
Official 1.01[edit]
The only official patch, released by Elixir before its demise in 2005. It fixes a number of issues, however certain issues still remain.
Bonus CD[edit]
A free expansion to the game, it provides a new unit, a new trap, and various other additions.
Game data[edit]
Configuration file(s) location[edit]
| Location | |
|---|---|
| Windows | <path-to-game>\DynamicResources\Config |
| OS X |
Save game data location[edit]
| Location | |
|---|---|
| Windows | <path-to-game>\DynamicResources\Layouts\ |
| OS X |
Save game cloud syncing[edit]
| System | Native | Notes |
|---|---|---|
| Steam Cloud | |
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| GameSave Manager | |
Video settings[edit]
On a Windowed mode the game might crash after being left for too long out of focus.[2]
| Graphics option | Option | WSGF | Notes |
|---|---|---|---|
| Widescreen resolution | |
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See Widescreen resolution. |
| Multi-monitor | |
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| Field of view (FOV) | |
Change the Max Camera Height. See Custom camera height. | |
| Windowed | |
See Windowed. | |
| Borderless fullscreen windowed | |
Fixes Alt+Tab ↹ crashes. When out of focus it will appear as paused. | |
| Anisotropic filtering (AF) | |
Force in the graphics card control panel. | |
| Anti-aliasing (AA) | |
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| Vertical sync (Vsync) | |
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| High frame rate | |
No FPS cap. Performance hits are to be expected with more entities. | |
Widescreen resolution[edit]
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Notes
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Windowed[edit]
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Notes
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Input settings[edit]
| Keyboard and mouse | Native | Notes |
|---|---|---|
| Remapping | |
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| Mouse acceleration | |
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| Mouse input in menus | |
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| Mouse Y-axis inversion | |
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| Controller | ||
| Controller support | |
Audio settings[edit]
| Audio options | Native | Notes |
|---|---|---|
| Separate volume controls | |
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| Surround sound | |
Up to 7.1 output.[3] |
| Subtitles | |
A subtitles mod only used for basic announcements. |
| Closed captions | |
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| Mute on focus lost | |
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| EAX support | |
EAX 4 |
Localizations
| Language | UI | Audio | CC | Notes |
|---|---|---|---|---|
| English | |
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| French | |
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| German | |
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Some dialogues are disabled by default. See this. |
| Italian | |
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A text translation is available here. |
| Spanish | |
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Issues unresolved[edit]
Dissapearing grass[edit]
This issue only seems to persist when rotating the camera inside the lair while viewing whatever is outside.
Issues fixed[edit]
Error "The Direct3D device has a non-zero reference"[edit]
Caused by a resolution change while in the main menu rendering the game unplayable.
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Missing grass (Windows)[edit]
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Playtime not being tracked (Steam)[edit]
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Enabling speech on the German version[edit]
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[Sound] PlayFeedback=true PlayNewsflashes=true |
Other information[edit]
Enabling the developer console[edit]
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ToggleDebugCommands:Ctrl+D Notes |
Custom camera height[edit]
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MinHeight=7.0 MaxHeight=40.0 MinAngle=2.55 MaxAngle=3.1415 Notes
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Changing the default Debug.log location[edit]
By default on Windows this file is created into the main C: drive.
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Debug output log file=C:/Game Path/DynamicResources |
System requirements[edit]
| Windows | ||
|---|---|---|
| Minimum | Recommended | |
| Operating system (OS) | 98SE | ME, 2000, XP |
| Processor (CPU) | Pentium III 800 MHz | Pentium IV 1.5 GHz |
| System memory (RAM) | 128 MB | 256 MB |
| Hard disk drive (HDD) | 1.4 GB
| |
| Video card (GPU) | nVidia GeForce 2 16 MB of VRAM |
nVidia GeForce 3 64 MB of VRAM |
