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Difference between revisions of "Vessel"

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(NEW: gamepad binding for Logitech RumblePad 2)
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{{infobox
+
{{Infobox game
|title          = Vessel
+
|cover       = Vessel (video game) cover art.jpg
|cover         = Vessel (video game) cover art.jpg
+
|developers  =  
|developer      = [http://www.strangeloopgames.com/ Strange Loop Games]
+
{{Infobox game/row/developer|Strange Loop Games}}
|publisher      = [http://www.indiepubgames.com/ indiePub Games]
+
{{Infobox game/row/porter|Ethan Lee|OS X}}
|release dates = '''Microsoft Windows'''<br />March 1, 2012<br />'''Mac OSX'''<br />December 2012<br />'''GNU/Linux'''<br />December 2012
+
{{Infobox game/row/porter|Ethan Lee|Linux}}
|steam         = 108500
+
|publishers  =  
 +
{{Infobox game/row/publisher|indiePub Games}}
 +
|engines      =
 +
|release dates=  
 +
{{Infobox game/row/date|Windows|March 1, 2012}}
 +
{{Infobox game/row/date|OS X|January 7, 2013}}
 +
{{Infobox game/row/date|Linux|December 10, 2012}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | }}
 +
{{Infobox game/row/taxonomy/pacing            | }}
 +
{{Infobox game/row/taxonomy/perspectives      | }}
 +
{{Infobox game/row/taxonomy/controls          | }}
 +
{{Infobox game/row/taxonomy/genres            | }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | }}
 +
|steam appid  = 108500
 +
|gogcom id    =
 +
|strategywiki =
 +
|mobygames    = vessel
 +
|wikipedia    = Vessel (video game)
 +
|winehq      = 13976
 +
|license      = commercial
 +
|official site= http://www.strangeloopgames.com/vessel/
 
}}
 
}}
  
= Windows, Mac OSX, Linux =
+
'''General information'''
 +
{{mm}} [https://steamcommunity.com/app/108500/discussions/ Steam Community Discussions]
  
== Configuration ==
+
==Availability==
 +
{{Availability|
 +
{{Availability/row| Humble | vessel | DRM-free |  | Steam | Windows, OS X, Linux }}
 +
{{Availability/row| Steam | 108500 | Steam |  |  | Windows }}
 +
{{Availability/row| developer | http://www.strangeloopgames.com/vessel/ | DRM-free |  | Steam | Windows, OS X, Linux | unavailable }}
 +
}}
  
[[File:Vessel_Windows_optionsmenu.png|300px|right|thumb|Options menu.]]
+
==Essential improvements==
 +
===Patches===
 +
{{ii}} Patches for the OS X and Linux versions are available [http://www.flibitijibibo.com/patch/vessel/ here].
  
To edit the configurations outside of Vessel, edit '''VesselConfig.ini'''. For Windows this is in ''"%APPDATA%\Vessel\VesselConfig.ini"'', for Mac this is in ''"~/Library/Application Support/Vessel/"'' and for Linux this is in ''"~/.local/share/Vessel/VesselConfig.ini"''.
+
==Game data==
 +
===Configuration file(s) location===
 +
{{Game data|
 +
{{Game data/config|Windows|{{p|appdata}}\Vessel\}}
 +
{{Game data/config|OS X|{{p|osxhome}}/Library/Application Support/Vessel/}}
 +
{{Game data/config|Linux|{{P|xdgconfighome}}/Vessel/}}
 +
}}
 +
{{XDG|true}}
  
A noteworthy setting in this file is ''SuperSample'', an anti-aliasing setting not present in the options menu. This can be ''1X'', ''2X'', ''4X'', ''8X'' and ''16X''. The higher the value, the higher the video memory requirement.
+
===Save game data location===
 +
{{Game data|
 +
{{Game data/saves|Windows|{{p|appdata}}\Vessel\}}
 +
{{Game data/saves|OS X|{{p|osxhome}}/Library/Application Support/Vessel/}}
 +
{{Game data/saves|Linux|{{P|xdgdatahome}}/Vessel/}}
 +
}}
  
== Keyboard Input ==
+
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 +
{{Save game cloud syncing
 +
|discord                  =
 +
|discord notes            =
 +
|epic games launcher      =
 +
|epic games launcher notes =
 +
|gog galaxy                =
 +
|gog galaxy notes          =
 +
|origin                    =
 +
|origin notes              =
 +
|steam cloud              = false
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =
 +
|xbox cloud                =
 +
|xbox cloud notes          =
 +
}}
  
To change the key bindings, edit '''VesselKeys.ini''', found in Vessel's root folder. For Mac, this is in ''"Vessel.app/Contents/MacOS/VesselKeys.ini"''.
+
==Video==
 +
{{Image|Vessel Options.png|In-game options menu.}}
 +
{{Video
 +
|wsgf link                  = https://www.wsgf.org/dr/vessel/en
 +
|widescreen wsgf award      = gold
 +
|multimonitor wsgf award    = silver
 +
|ultrawidescreen wsgf award = silver
 +
|4k ultra hd wsgf award    = incomplete
 +
|widescreen resolution      = true
 +
|widescreen resolution notes=
 +
|multimonitor              = true
 +
|multimonitor notes        =
 +
|ultrawidescreen            = true
 +
|ultrawidescreen notes      =
 +
|4k ultra hd                = unknown
 +
|4k ultra hd notes          =
 +
|fov                        = n/a
 +
|fov notes                  =
 +
|windowed                  = true
 +
|windowed notes            =
 +
|borderless windowed        = unknown
 +
|borderless windowed notes  =
 +
|anisotropic                = n/a
 +
|anisotropic notes          =
 +
|antialiasing              = hackable
 +
|antialiasing notes        = Only editable in the '''VesselConfig.ini''' file, the setting ''SuperSample''. Possible values are ''1X'', ''2X'', ''4X'', ''8X'' and ''16X''.
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = true
 +
|vsync notes                =
 +
|60 fps                    = true
 +
|60 fps notes              =
 +
|120 fps                    = false
 +
|120 fps notes              = Frame rate is capped at 60 FPS.<ref>{{Refurl|url=http://web.archive.org/web/20160913143805/http://120hz.net/showthread.php?3258-New-120Hz-Games-Report|title=New 120Hz Games Report|date=May 2023}}</ref>
 +
|hdr                        = unknown
 +
|hdr notes                  =
 +
|color blind                = unknown
 +
|color blind notes          =
 +
}}
  
== Game Saves ==
+
===OS X Resolution Settings===
 +
Due to a flaw in SDL video modes, Vessel for OS X requires that the settings be changed outside of Vessel. Edit <code>~/Library/Application Support/Vessel/VesselConfig.ini</code> for this.
  
It is expected that the game saves for Vessel are cross-platform. For Windows they should be located in ''"%APPDATA%\Vessel\"'', for Mac they should be in ''"~/Library/Application Support/Vessel/"'' and for Linux they should be in ''"~/.local/share/Vessel/"''. Just poke your saves into those directories and you should be all set!
+
==Input==
 +
{{Image|Vessel Keyboard Layout.png|The keyboard/mouse layout for the game.}}
 +
{{Image|Vessel Gamepad Layout.png|The gamepad layout for the game.}}
 +
{{Input
 +
|key remap                = true
 +
|key remap notes          = To change the key bindings, edit <code>VesselKeys.ini</code>.
 +
|acceleration option      = false
 +
|acceleration option notes =
 +
|mouse sensitivity        = false
 +
|mouse sensitivity notes  =
 +
|mouse menu                = true
 +
|mouse menu notes          =
 +
|invert mouse y-axis      = n/a
 +
|invert mouse y-axis notes =
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 +
|controller support        = true
 +
|controller support notes  =
 +
|full controller          = true
 +
|full controller notes    =
 +
|controller remap          = hackable
 +
|controller remap notes    = Edit <code>VesselGamepad.ini</code>. See [[#Controller remapping|Controller remapping]] for OS X and Linux.
 +
|controller sensitivity    = n/a
 +
|controller sensitivity notes=
 +
|invert controller y-axis  = n/a
 +
|invert controller y-axis notes=
 +
|xinput controllers        = true
 +
|xinput controllers notes  =
 +
|xbox prompts              = true
 +
|xbox prompts notes        =
 +
|impulse triggers          = false
 +
|impulse triggers notes    =
 +
|dualshock 4              = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = unknown
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=
 +
|controller hotplug        = true
 +
|controller hotplug notes  =
 +
|haptic feedback          = false
 +
|haptic feedback notes    =
 +
|simultaneous input        = unknown
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =
 +
}}
  
= Mac OSX, Linux =
+
===[[Glossary:Remapping|Controller remapping]]===
 +
If you've got a compiler handy, you can use [http://flibitijibibo.com/files/VesselJoystickDetector.c this C file] to determine your controller's config values. '''Note:''' Requires SDL headers/libs!
  
'''''<big>MASSIVE DISCLAIMER!</big>''''' The Mac/Linux versions of Vessel are still in development and this section is subject to change prior to/on/after release. '''''Consider this a preparation guide for now!'''''
+
The bindings that follow are named after the buttons found on the Xbox 360 controller. Simply bind the values described above to the equivalent 360 controller value.
  
== Known Issues ==
+
====Configurations====
 +
The full list of known configurations for various controllers (contributed by the community) can be found in the [https://community.pcgamingwiki.com/files/file/363-vessel-gamepad-configuration-profiles/ Files section].
  
'''Note:''' The following section was originally written by Vessel's primary Mac/Linux developer, [[User:Flibitijibibo|Ethan Lee]], but may have been edited after the original post by other contributors.
+
==Audio==
 +
{{Audio
 +
|separate volume          = false
 +
|separate volume notes    =
 +
|surround sound          = n/a
 +
|surround sound notes    =
 +
|subtitles                = n/a
 +
|subtitles notes          = No speech
 +
|closed captions          = n/a
 +
|closed captions notes    =
 +
|mute on focus lost      = true
 +
|mute on focus lost notes =
 +
|eax support              =
 +
|eax support notes        =
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 +
}}
  
=== Gamepad Bindings ===
+
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    =  
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    =
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    =
 +
}}
 +
}}
  
'''The Problem:''' I can't set my gamepad bindings in-game!
+
==Issues unresolved==
 +
===Vessels appear empty===
 +
This bug only appears in the OS X and Linux versions of the game. The vessels are being filled, but the fluid isn't being displayed.
  
'''The Solution:''' Edit '''VesselGamepad.ini''' with your text editor of choice to configure your gamepad. The directions are located in the file. For Mac this will be in ''"Vessel.app/Contents/MacOS/VesselGamepad.ini"'', and for Linux this will be in ''"/path/to/Vessel/VesselGamepad.ini"''.
+
===Multi-monitor issues===
 +
The game works without problems in multi-monitor setups, however overviews, for example which reactors have been fixed in factory, will appear severely taller than the screen height.
  
'''Why?''' The original Win32 version of the game uses XInput and stores configurations for various controllers into the engine itself. For the SDL port, I designed this SDL joystick config system to quickly enable controller support while supporting as many controllers as possible.
+
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            =
 +
|nvidia 3d vision notes      =
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        =
 +
|iz3d notes                  =
 +
|vr only                    =
 +
|vorpx                      = hackable
 +
|vorpx modes                = G3D
 +
|vorpx notes                = User created game profile, see [https://www.vorpx.com/forums/topic/vessel/ vorpx forum] profile introduction.
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 +
}}
  
'''Additionally:''' If you've got a compiler handy, you can use [http://flibitijibibo.com/files/VesselJoystickDetector.c this C file] to determine your controller's config values. '''Note:''' Requires SDL headers/libs!
+
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 9
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        = 2
 +
|opengl notes          = OS X and Linux only.
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  = 3
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|mac os x powerpc app  = unknown
 +
|macos intel 32-bit app = unknown
 +
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable= unknown
 +
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 +
|linux executable notes =
 +
}}
  
== Controller Input ==
+
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            = FMOD
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
}}
  
=== The INI File ===
+
==System requirements==
 +
{{System requirements
 +
|OSfamily = Windows
  
From the ini file...
+
|minOS    = XP, Vista, 7
 +
|minCPU  = 2.0 GHz Dual Core
 +
|minRAM  = 2 GB
 +
|minHD    = 1.5 GB
 +
|minGPU  = ATI Radeon HD 2400
 +
|minGPU2  = Nvidia GeForce 7600
 +
|minDX    = 9.0c
 +
|minSM    = 3.0
  
-------------------------------------------------------------------------------
+
|recOS    =
-- This is the config file for SDL joystick input.
+
|recCPU  =
-- We map joysticks in a somewhat obtuse way in order make Vessel compatible
+
|recRAM  =  
-- with as many controllers as possible. Here's how it works:
+
|recHD    =  
--
+
|recGPU  =  
-- Let's say I've connected my Classic Controller Pro. Here's what will show up
+
}}
-- in the terminal output:
 
-- Gamepad #0: Nintendo Wiimote
 
-- Number of axes: 4
 
-- Number of hats: 1
 
-- Number of buttons: 11
 
--
 
-- We bind joystick values from 0 up, and we bind the axes, hats, and buttons
 
-- in that order.
 
-- 1 axis = 1 value. Example: The left thumbstick's x axis is 1 axis.
 
-- 1 hat = 4 values: Up, Down, Left, Right in that exact order.
 
-- 1 button = 1 value. Yeah.
 
--
 
-- So let's look at the Classic Controller again. We have four axes, so we will
 
-- use 0-3 as our axes keys. We have one hat after that, so values 4-7 will be
 
-- that hat value's Down, Up, Left and Right keys (the CCP hat is upside down).
 
-- The buttons will simply be 8-18 after that.
 
--
 
-- If you don't want to bind a button value, just use 1337.
 
--
 
-- DeadZone is a way to account for possible dead zones in controller axes.
 
-- The actual axis value (-32768 to 32768) is divided by the DeadZone value.
 
-- The lower the number, the more amplified the axis motions will be.
 
--
 
-- If you want to invert any inputs, add a - sign to the front of the value.
 
-- For example, to flip an axis that is value 2, set the binding to -2.
 
--
 
-- Unfortunately there is an element of trial-and-error due to controllers
 
-- having no real standard, so you are highly encouraged to share your
 
-- controller configurations with the community. I recommend making a database
 
-- at the PCGamingWiki: http://www.pcgamingwiki.com/
 
--
 
-- Below is my set of bindings for the Classic Controller Pro, mounted with
 
-- wminput and using this config:
 
--
 
-- http://www.flibitijibibo.com/wminput/gamepad.wminput
 
--
 
-- Love, flibit
 
--
 
-------------------------------------------------------------------------------
 
  
The bindings that follow are named after the buttons found on the Xbox 360 controller. Simply bind the values described above to the equivalent 360 controller value.
+
{{System requirements
 +
|OSfamily = OS X
  
=== Configurations ===
+
|minOS    = 10.6
 +
|minCPU  = 2.0 GHz
 +
|minRAM  = 2 GB
 +
|minHD    = 1.5 GB
 +
|minGPU  =  
  
Below is a list of configurations for various controllers, contributed by the community.
+
|recOS    =
 +
|recCPU  =
 +
|recRAM  =
 +
|recHD    =
 +
|recGPU  =
 +
}}
  
==== Nintendo Wii Classic Controller Pro ====
+
{{System requirements
 +
|OSfamily = Linux
  
This uses the wminput configuration found here: http://www.flibitijibibo.com/wminput/gamepad.wminput
+
|minOS    =
 +
|minCPU  = 2.0 GHz
 +
|minRAM  = 2 GB
 +
|minHD    = 1.5 GB
 +
|minGPU  =
  
[Binds]
+
|recOS    =  
Button_A=9
+
|recCPU  =  
Button_B=8
+
|recRAM  =  
Button_X=11
+
|recHD    =  
Button_Y=10
+
|recGPU  =  
Button_Black=13
+
}}
Button_White=12
 
Button_LeftTrigger=14
 
Button_RightTrigger=15
 
Button_Start=17
 
Button_Back=16
 
Button_LeftThumb=18
 
Button_RightThumb=1337
 
DPad_Up=5
 
DPad_Down=4
 
DPad_Left=6
 
DPad_Right=7
 
Axis_LX=0
 
Axis_LY=1
 
Axis_RX=2
 
Axis_RY=3
 
DeadZone=24576
 
 
 
==== Logitech RumblePad 2 ====
 
 
 
[Binds]
 
Button_A=9
 
Button_B=10
 
Button_X=8
 
Button_Y=11
 
Button_Black=13
 
Button_White=12
 
Button_LeftTrigger=14
 
Button_RightTrigger=15
 
Button_Start=17
 
Button_Back=16
 
Button_LeftThumb=18
 
Button_RightThumb=1337
 
DPad_Up=5
 
DPad_Down=4
 
DPad_Left=6
 
DPad_Right=7
 
Axis_LX=0
 
Axis_LY=-1
 
Axis_RX=2
 
Axis_RY=3
 
DeadZone=24576
 
 
 
==== Microsoft Xbox 360 Controller ====
 
 
 
I'm not sure if Button_LeftTrigger and Button_RightTrigger are correct as these are axes on the Xbox 360 controller.
 
 
 
[Binds]
 
Button_A=10
 
Button_B=11
 
Button_X=12
 
Button_Y=13
 
Button_Black=1337
 
Button_White=1337
 
Button_LeftTrigger=2
 
Button_RightTrigger=5
 
Button_Start=17
 
Button_Back=16
 
Button_LeftThumb=19
 
Button_RightThumb=20
 
DPad_Up=6
 
DPad_Down=7
 
DPad_Left=8
 
DPad_Right=9
 
Axis_LX=0
 
Axis_LY=-1
 
Axis_RX=3
 
Axis_RY=4
 
DeadZone=24576
 
 
 
==== PlayStation Controller ====
 
 
 
ID 0810:0003 Personal Communication Systems, Inc. PlayStation Gamepad
 
 
 
[Binds]
 
Button_A=11
 
Button_B=10
 
Button_X=12
 
Button_Y=9
 
Button_Black=13
 
Button_White=14
 
Button_LeftTrigger=15
 
Button_RightTrigger=16
 
Button_Start=18
 
Button_Back=17
 
Button_LeftThumb=19
 
Button_RightThumb=20
 
DPad_Up=5
 
DPad_Down=6
 
DPad_Left=7
 
DPad_Right=8
 
Axis_LX=0
 
Axis_LY=-1
 
Axis_RX=4
 
Axis_RY=-3
 
DeadZone=24576
 
  
[[Category:Game]] [[Category:Windows]] [[Category:Mac]] [[Category:Linux]]
+
{{References}}

Latest revision as of 08:39, 21 May 2023

Vessel
Vessel cover
Developers
Strange Loop Games
macOS (OS X) Ethan Lee
Linux Ethan Lee
Publishers
indiePub Games
Release dates
Windows March 1, 2012
macOS (OS X) January 7, 2013
Linux December 10, 2012
Taxonomy
Monetization One-time game purchase
Vessel on MobyGames
Vessel on Wikipedia

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
Developer website (unavailable)
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux

Essential improvements

Patches

Patches for the OS X and Linux versions are available here.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Vessel\
macOS (OS X) $HOME/Library/Application Support/Vessel/
Linux $XDG_CONFIG_HOME/Vessel/
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/108500/pfx/[Note 1]
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %APPDATA%\Vessel\
macOS (OS X) $HOME/Library/Application Support/Vessel/
Linux $XDG_DATA_HOME/Vessel/
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/108500/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game options menu.
In-game options menu.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Only editable in the VesselConfig.ini file, the setting SuperSample. Possible values are 1X, 2X, 4X, 8X and 16X.
Vertical sync (Vsync)
60 FPS
120+ FPS
Frame rate is capped at 60 FPS.[1]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

OS X Resolution Settings

Due to a flaw in SDL video modes, Vessel for OS X requires that the settings be changed outside of Vessel. Edit ~/Library/Application Support/Vessel/VesselConfig.ini for this.

Input

The keyboard/mouse layout for the game.
The keyboard/mouse layout for the game.
The gamepad layout for the game.
The gamepad layout for the game.

Controller remapping

If you've got a compiler handy, you can use this C file to determine your controller's config values. Note: Requires SDL headers/libs!

The bindings that follow are named after the buttons found on the Xbox 360 controller. Simply bind the values described above to the equivalent 360 controller value.

Configurations

The full list of known configurations for various controllers (contributed by the community) can be found in the Files section.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
No speech
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Issues unresolved

Vessels appear empty

This bug only appears in the OS X and Linux versions of the game. The vessels are being filled, but the fluid isn't being displayed.

Multi-monitor issues

The game works without problems in multi-monitor setups, however overviews, for example which reactors have been fixed in factory, will appear severely taller than the screen height.

VR support

3D modes State Notes
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Other information

API

Technical specs Supported Notes
Direct3D 9
OpenGL 2 OS X and Linux only.
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio FMOD

System requirements

Windows
Minimum
Operating system (OS) XP, Vista, 7
Processor (CPU) 2.0 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) ATI Radeon HD 2400
Nvidia GeForce 7600
DirectX 9.0c compatible
Shader model 3.0 support
macOS (OS X)
Minimum
Operating system (OS) 10.6
Processor (CPU) 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.5 GB
Linux
Minimum
Operating system (OS)
Processor (CPU) 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.5 GB


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. New 120Hz Games Report - last accessed on May 2023